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BoostedTrees — Overview

29 custom tree types, natural forest generation, manual area conversion and one settings GUI.

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Overview

Current release information
Latest version
3.0.1
Minecraft
26.x
Platforms
Spigot, Paper, Folia, Purpur
Minimum Java version
25+
Release notes
Version 3.0.1Last updated: 1970-01-01 01:33
BoostedTrees — Overview

BoostedTrees replaces suitable vanilla trees with custom shapes as new Overworld chunks generate. Mix ordinary woodland with giant oaks, sequoias, mangroves and rare monumental trees. Choose the custom-tree share, large-tree frequency, species and worlds through one GUI, or convert an existing forest with an administrator command.

How generation works
Automatic generation runs in newly generated Overworld chunks and looks for suitable vanilla trees. Selection considers source type, biome, enabled species, proportions, rarity and available space. Large trees can prepare a clearing and replace a group. Unsupported or unsafe placements remain vanilla. Generated terrain is checked before a complete tree is committed; unavailable surrounding terrain can defer a large tree.

New chunks receive custom forest population. Existing chunks are converted only when an administrator starts a forest task; merely walking through an old forest does not start a new conversion. Large trees selected during generation can finish through a deferred placement queue when surrounding terrain is ready.

Percentages are targets for eligible sources, not guaranteed whole-world ratios. A group replaced by one custom tree counts as one final tree. Biomes, rarity, space and processing limits can lower the resulting share. Setting custom_trees_percent: 0 disables automatic replacement work; it does not remove existing trees.

29 custom tree types
Names and IDs below match the plugin catalogue. Size describes the catalogue group; habitat restrictions apply to automatic selection and forest conversion. Explicit previews select a species directly and still require suitable terrain.
  • Small Oak (small_oak) – Forests, flower forests, windswept forests, dark forests and pale gardens. Small / medium. Default rarity: popular.
  • Common Oak (common_oak) – Forests, flower forests, windswept forests, dark forests and pale gardens. Small / medium. Default rarity: popular.
  • Thicket Oak (thicket_oak) – Forests, flower forests, windswept forests, dark forests and pale gardens. Small / medium. Default rarity: popular.
  • Giant Oak (giant_oak) – Forests, flower forests, windswept forests, dark forests and pale gardens. Large. Default rarity: popular.
  • Forked Birch (forked_birch) – Forests, flower forests and birch forests, including old-growth birch forests. Small / medium. Default rarity: popular.
  • Weeping Birch (weeping_birch) – Forests, flower forests and birch forests, including old-growth birch forests. Small / medium. Default rarity: popular.
  • Japanese Maple (japanese_maple) – Cherry groves and flower forests. Small / medium. Default rarity: popular.
  • Giant Spruce (giant_spruce) – Taigas, snowy taigas and old-growth taigas. Large. Default rarity: popular.
  • Sprawling Spruce (sprawling_spruce) – Taigas, snowy taigas and old-growth taigas. Large. Default rarity: popular.
  • Giant Sequoia (giant_sequoia) – Old-growth spruce and pine taigas. Large. Default rarity: rare.
  • Ancient Cypress (ancient_cypress) – Swamps, mangrove swamps and rivers. Large. Default rarity: rare.
  • Jungle Kapok (jungle_kapok) – Jungles, sparse jungles and bamboo jungles. Large. Default rarity: popular.
  • Dragon Blood Tree (dragon_blood_tree) – Savannas, savanna plateaus and windswept savannas. Large. Default rarity: popular.
  • Lantern Mangrove (lantern_mangrove) – Swamps, mangrove swamps and rivers. Small / medium. Default rarity: popular.
  • Highland Pine (highland_pine) – Taigas, snowy taigas and old-growth taigas. Small / medium. Default rarity: popular.
  • River Willow (river_willow) – Swamps, mangrove swamps and rivers. Small / medium. Default rarity: popular.
  • Umbrella Acacia (umbrella_acacia) – Savannas, savanna plateaus and windswept savannas. Small / medium. Default rarity: popular.
  • Spreading Oak (spreading_oak) – Forests, flower forests and windswept forests. Small / medium. Default rarity: popular.
  • Dense Beech (dense_beech) – Forests, flower forests and windswept forests. Small / medium. Default rarity: popular.
  • Young Birch (young_birch) – Forests, flower forests and birch forests, including old-growth birch forests. Small / medium. Default rarity: popular.
  • Tall Birch (tall_birch) – Forests, flower forests and birch forests, including old-growth birch forests. Small / medium. Default rarity: popular.
  • Conical Spruce (conical_spruce) – Taigas, snowy taigas and old-growth taigas. Small / medium. Default rarity: popular.
  • Layered Dark Oak (layered_dark_oak) – Dark forests. Small / medium. Default rarity: popular.
  • Twisted Oak (twisted_oak) – Dark forests. Small / medium. Default rarity: popular.
  • Swamp Alder (swamp_alder) – Swamps, mangrove swamps and rivers. Small / medium. Default rarity: popular.
  • Compact Jungle (compact_jungle) – Jungles, sparse jungles and bamboo jungles. Small / medium. Default rarity: popular.
  • Elder Weeping Oak (elder_weeping_oak) – Dark forests. Large. Default rarity: ultra_rare.
  • Titan Weeping Birch (titan_weeping_birch) – Birch forests and old-growth birch forests. Large. Default rarity: ultra_rare.
  • Savanna Colossus (savanna_colossus) – Savannas, savanna plateaus and windswept savannas. Large. Default rarity: ultra_rare.


Using the GUI
  • Percentages: left-click adds 5, right-click subtracts 5; hold Shift for steps of 1. Performance changes one level per click.
  • Species: left-click toggles enabled status. Right-click selects the next rarity; Shift + right-click selects the previous rarity.
  • Worlds: an empty selection means all Overworlds. Selecting one world from that state restricts generation to that world. Removing the last selected world enables all Overworlds again.
  • Tasks: left-click pauses, right-click resumes, Shift + right-click cancels. Cancellation keeps completed replacements.
  • Restore defaults: click again within 10 seconds to confirm. This resets settings; it does not undo generated forests.


Leaves after chopping
Registered custom trees are tracked after wood is broken. Once the trunk check detects that the trunk is gone, nearby leaves are marked for decay. Leaf work is processed by chunk and can continue when chunks load again. This is not a one-block tree-felling command.

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