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MysteryZones — Overview

Discover temporary zones with rewards, hazards and shrinking particle borders. Manage everything from the game.

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Overview

Current release information
Latest version
2.6.4
Minecraft
26.1.x, 26.2.x, 26.3.x
Platforms
Spigot, Paper, Purpur
Minimum Java version
25+
Release notes
Version 2.6.4Last updated: 1970-01-01 01:33
MysteryZones — Overview

MysteryZones 2.6.4 creates temporary zones around active players. Their particle borders shrink until the zone expires. This version supports 30 zone types and includes 84 definitions: three examples for each of 28 types. COMMAND and PURIFICATION are supported too, but do not have bundled examples.

How it works
Activation checks the current horizontal radius, vertical range, spectator rules and permissions. By default, each player can successfully activate an instance once. Multiple-entry mode requires leaving and re-entering; the cooldown must also expire. Staying inside does not repeat ordinary entry actions. Continuous effects run while the player remains inside. Active instances are not saved across server restarts.

Automatic generation
Automatic generation selects enabled definitions with positive spawn_weight around eligible players. It checks the global online minimum, the definition's per-world minimum, world restrictions, active limits and location safeguards. Frequency is the delay after success; GENERATION_RETRY_SECONDS is used after failure. Generation pauses without eligible players and resumes when they return.

In-game management
Loaded zones: left-click opens settings; right-click generates at your location and needs generatezone permission. Sorting supports name, type and status. Active zones: left-click teleports; Shift + right-click twice on the same zone stops it. The active list refreshes automatically. Global settings provide configuration, disabled worlds, reload and default-zone reset.

Integrations
Vault plus an economy provider is needed for CURRENCY_ADD. WorldGuard plus WorldEdit enables region restrictions. COMMAND runs one console command and replaces %PLAYER% with the activating player's name. There is no proxy module in this project.

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