Configuration
- Latest version
- 2.6.4
- Minecraft
- 26.1.x, 26.2.x, 26.3.x
- Platforms
- Spigot, Paper, Purpur
- Minimum Java version
- 25+
MysteryZones — Configuration
Global settings
The block below is the exact bundled Config.yml. Frequency, GENERATION_RETRY_SECONDS and DEFAULT_ENTRY_COOLDOWN_SECONDS use seconds. Settings ending in _TICKS use ticks: 20 ticks = 1 second at normal server speed. MAX_ACTIVE_ZONES_TOTAL and MAX_ACTIVE_ZONES_PER_WORLD accept 0 for unlimited. Larger particle steps draw fewer particles; larger check/render intervals update less often.
Common zone settings
Add definitions under zones.<stable_key>. name and type are required. status controls availability; particles selects a particle. duration is seconds (1–86400), diameter is the full diameter in blocks (1–1000). spawn_weight controls automatic selection; 0 excludes it from that selection. minimum_players is the automatic per-world requirement. max_active_instances limits concurrent copies; 0 means unlimited. Missing instance limits may receive 1 during migration.
Entry rules
Omit multiple_entry to inherit MULTIPLE_ENTRY, or set true/false per zone. entry_cooldown_seconds and vertical_activation_range use -1 to inherit global defaults. Vertical range 0 means unlimited. Cooldowns alone do not enable repeat activation. Zone permissions are checked only when PermissionRequired is true.
Worlds and regions
Use the exact DisabledWorlds key globally or inside a zone. Region lists belong under WorldGuardRegion.Enabled and WorldGuardRegion.Disabled; each entry has World and Region. An enabled list restricts generation to its regions. Disabled regions block generation. Worlds and regions must already exist; unavailable integrations mean region rules cannot be loaded. The example below is a zone fragment.
Custom examples
These two custom definitions demonstrate the supported types missing from the bundled file. Merge them into the existing zones section; do not create a second zones root. Set spawn_weight to a positive value if you want automatic generation.
Type reference
The reference lists type-specific keys. s = seconds; t = ticks; b = blocks. EXPERIENCE grants XP points on entry, while XP_ADD grants them periodically. Effect levels start at 1. FLIGHT_GRANT and GOD_MODE durations use ticks; ANTI_GRAVITY and MIRROR_CONTROL use seconds. GRAVITY_WELL center_action accepts DAMAGE or LAUNCH. RELIC_CACHE needs at least one valid reward with positive weight. PURIFICATION only consumes a cleanse when something is actually removed, extinguished or unfrozen.
POTION_EFFECT — Potion effect
ITEM_DROP — Drops items
HEAL — Restores health
DAMAGE — Deals damage
ITEM_REMOVE — Removes items
ITEM_GIVE — Gives items
CURRENCY_ADD — Adds economy currency
MOB_SPAWN — Spawns mobs
INSTANT_KILL — Instant kill
BURN — Sets the player on fire
TELEPORT — Teleports the player
SLIPPERY — Slippery movement effect
EXPERIENCE — Gives XP points
LAUNCH — Launches the player
LIGHTNING_STRIKE — Lightning strike
EXPLOSION — Explosion
COMMAND — Executes a console command
ITEMS_RAIN — Item rain
EQUIPMENT_REPAIR — Repairs equipment
FREEZE_TRAP — Freezing trap
ANTI_GRAVITY — Low-gravity movement
MIRROR_CONTROL — Reversed movement
EMPTY_STOMACH — Drains hunger
XP_ADD — Periodic XP source
GOLDEN_APPLE — Regeneration and absorption
FLIGHT_GRANT — Temporary flight
GOD_MODE — Temporary damage protection
GRAVITY_WELL — Pulls toward a central core
RELIC_CACHE — Weighted capped item rewards
PURIFICATION — Removes configured harmful effects
Bundled definitions
The bundled Zones.yml is reproduced unchanged below. Keep YAML indentation and enum identifiers. Invalid entries are skipped individually and identified in the server log. Create a backup before resetting defaults: the GUI reset replaces Zones.yml, stops active zones and requires a second click within 30 seconds; it does not create a backup.
Global settings
The block below is the exact bundled Config.yml. Frequency, GENERATION_RETRY_SECONDS and DEFAULT_ENTRY_COOLDOWN_SECONDS use seconds. Settings ending in _TICKS use ticks: 20 ticks = 1 second at normal server speed. MAX_ACTIVE_ZONES_TOTAL and MAX_ACTIVE_ZONES_PER_WORLD accept 0 for unlimited. Larger particle steps draw fewer particles; larger check/render intervals update less often.
Default Config.yml
Code · Plain text
#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.0
# Worlds where all MysteryZones generation is disabled
DisabledWorlds: []
#Generating new zones
Generating: true
# Check SpigotMC for a newer plugin version during startup
CheckForUpdates: true
# Requires permission for zones
# Default: false
PermissionRequired: false
#Send message about new zone
Send_new_zone_message: true
#Message
New_zone_message: "&aNew zone created in world &6%WORLD% &aat: &6%LOCATION%"
#Zone generation frequency (in seconds)
Frequency: 30
# Minimum number of online players required before automatic generation runs
MIN_ONLINE_PLAYERS: 1
# Safety limits. Set either value to 0 for no limit.
MAX_ACTIVE_ZONES_TOTAL: 12
MAX_ACTIVE_ZONES_PER_WORLD: 3
# Delay after an unsuccessful generation attempt (seconds)
GENERATION_RETRY_SECONDS: 10
#Allow zone interactions with the player to trigger after repeated entering and exiting.
MULTIPLE_ENTRY: false
# The distance that the new zone must keep from existing zones to avoid collisions
MIN_DISTANCE_BETWEEN_ZONES: 20.0
# The distance that the new zone must keep from the player
# (if ALLOW_ZONE_WHERE_PLAYERS_ARE = false, the zone will not be created on the player)
MIN_DISTANCE_FROM_PLAYERS: 10.0
# Do we allow zones to overlap?
ALLOW_ZONE_COLLISION: false
# Do we allow the new zone to generate where a player is currently located?
ALLOW_ZONE_WHERE_PLAYERS_ARE: false
# Location search safeguards
LOCATION_SEARCH_ATTEMPTS: 32
SEARCH_RADIUS_CHUNKS: 5
# false prevents MysteryZones from loading/generating chunks during a search
LOAD_UNLOADED_CHUNKS: false
REQUIRE_SAFE_SURFACE: true
RESPECT_WORLD_BORDER: true
# Defaults used unless a zone overrides them in Zones.yml
DEFAULT_ENTRY_COOLDOWN_SECONDS: 3
# 0 means unlimited vertical activation range
DEFAULT_VERTICAL_ACTIVATION_RANGE: 20.0
# Ignore spectators for generation proximity and activation checks
IGNORE_SPECTATOR_PLAYERS: true
# Parameter specifying the horizontal step – how sparsely/densely points on the perimeter should be drawn.
# A higher value = fewer points = fewer particles (lighter for the server).
# Example values:
# - 0.5 -> very dense (higher load)
# - 1.0 -> moderate
# - 2.0 -> less dense (default)
# - 3.0 -> even less dense
# - 5.0 -> very sparse (lightest for the server)
HORIZONTAL_PARTICLE_STEP: 2.0
# Parameter specifying the vertical step – how many blocks up/down between particle drawings.
# A higher value = fewer layers of particles.
# Example values:
# - 1 -> very dense (higher load)
# - 2 -> medium
# - 3 -> default
# - 5 -> sparse
# - 10 -> very sparse (lightest for the server)
VERTICAL_PARTICLE_STEP: 3
#Whether to send the particle to the player in an extended range and encourage their client to render it regardless of settings
#Default: false
FORCE_PARTICLES: false
# Runtime/particle performance controls (ticks; 20 ticks = 1 second)
PLAYER_CHECK_INTERVAL_TICKS: 2
PARTICLE_RENDER_INTERVAL_TICKS: 10
PARTICLE_TERRAIN_REFRESH_INTERVAL_TICKS: 100
PARTICLE_HEIGHT_ABOVE_HIGHEST_BLOCK: 15.0
# Entry sound/firework/particle burst
ENTRY_EFFECTS_ENABLED: true
# true sends new-zone announcements only to players in the zone's world
BROADCAST_ONLY_IN_ZONE_WORLD: true
Common zone settings
Add definitions under zones.<stable_key>. name and type are required. status controls availability; particles selects a particle. duration is seconds (1–86400), diameter is the full diameter in blocks (1–1000). spawn_weight controls automatic selection; 0 excludes it from that selection. minimum_players is the automatic per-world requirement. max_active_instances limits concurrent copies; 0 means unlimited. Missing instance limits may receive 1 during migration.
Entry rules
Omit multiple_entry to inherit MULTIPLE_ENTRY, or set true/false per zone. entry_cooldown_seconds and vertical_activation_range use -1 to inherit global defaults. Vertical range 0 means unlimited. Cooldowns alone do not enable repeat activation. Zone permissions are checked only when PermissionRequired is true.
Worlds and regions
Use the exact DisabledWorlds key globally or inside a zone. Region lists belong under WorldGuardRegion.Enabled and WorldGuardRegion.Disabled; each entry has World and Region. An enabled list restricts generation to its regions. Disabled regions block generation. Worlds and regions must already exist; unavailable integrations mean region rules cannot be loaded. The example below is a zone fragment.
Region example
Code · Plain text
DisabledWorlds:
- world_nether
WorldGuardRegion:
Enabled:
arena_entry:
World: world
Region: arena
Disabled:
spawn_entry:
World: world
Region: spawn
Custom examples
These two custom definitions demonstrate the supported types missing from the bundled file. Merge them into the existing zones section; do not create a second zones root. Set spawn_weight to a positive value if you want automatic generation.
COMMAND and PURIFICATION examples
Code · Plain text
zones:
command_reward:
name: Command Reward
type: COMMAND
status: true
particles: ENCHANT
duration: 60
diameter: 20.0
spawn_weight: 0.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: 3
vertical_activation_range: 20.0
multiple_entry: false
command: "give %PLAYER% minecraft:diamond 1"
DisabledWorlds: []
purification_custom:
name: Purification Spring
type: PURIFICATION
status: true
particles: ENCHANT
duration: 60
diameter: 20.0
spawn_weight: 0.0
minimum_players: 1
max_active_instances: 1
interval_ticks: 60
max_cleanses_per_player: 3
effects_to_remove:
- poison
- wither
- slowness
extinguish_fire: true
clear_freezing: true
DisabledWorlds: []
Type reference
The reference lists type-specific keys. s = seconds; t = ticks; b = blocks. EXPERIENCE grants XP points on entry, while XP_ADD grants them periodically. Effect levels start at 1. FLIGHT_GRANT and GOD_MODE durations use ticks; ANTI_GRAVITY and MIRROR_CONTROL use seconds. GRAVITY_WELL center_action accepts DAMAGE or LAUNCH. RELIC_CACHE needs at least one valid reward with positive weight. PURIFICATION only consumes a cleanse when something is actually removed, extinguished or unfrozen.
POTION_EFFECT — Potion effect
Code · Plain text
effect, effect_duration (t), effect_level
ITEM_DROP — Drops items
Code · Plain text
items, amount
HEAL — Restores health
Code · Plain text
heal_amount
DAMAGE — Deals damage
Code · Plain text
damage_amount
ITEM_REMOVE — Removes items
Code · Plain text
amount_to_remove
ITEM_GIVE — Gives items
Code · Plain text
items, amount
CURRENCY_ADD — Adds economy currency
Code · Plain text
currency_amount
MOB_SPAWN — Spawns mobs
Code · Plain text
mobs, amount
INSTANT_KILL — Instant kill
Code · Plain text
—
BURN — Sets the player on fire
Code · Plain text
burn_duration (t)
TELEPORT — Teleports the player
Code · Plain text
teleport_radius (b)
SLIPPERY — Slippery movement effect
Code · Plain text
speed_multiplier, effect_duration (t)
EXPERIENCE — Gives XP points
Code · Plain text
experience_amount
LAUNCH — Launches the player
Code · Plain text
launch_power
LIGHTNING_STRIKE — Lightning strike
Code · Plain text
damage_amount
EXPLOSION — Explosion
Code · Plain text
explosion_power, set_fire, break_blocks
COMMAND — Executes a console command
Code · Plain text
command, %PLAYER%
ITEMS_RAIN — Item rain
Code · Plain text
items, amount, drop_interval (t), min_drop_height_offset (b), max_drop_height_offset (b)
EQUIPMENT_REPAIR — Repairs equipment
Code · Plain text
—
FREEZE_TRAP — Freezing trap
Code · Plain text
freeze_duration (t)
ANTI_GRAVITY — Low-gravity movement
Code · Plain text
anti_gravity_duration (s)
MIRROR_CONTROL — Reversed movement
Code · Plain text
mirror_duration (s)
EMPTY_STOMACH — Drains hunger
Code · Plain text
interval_ticks (t)
XP_ADD — Periodic XP source
Code · Plain text
interval (t), xp_amount, as_orbs, per_player_cap (0 = ∞)
GOLDEN_APPLE — Regeneration and absorption
Code · Plain text
interval (t), regen.level, regen.duration_ticks (t), absorption.level, absorption.duration_ticks (t), enchanted.enabled, enchanted.regen.level, enchanted.regen.duration_ticks (t), enchanted.resistance.level, enchanted.resistance.duration_ticks (t), enchanted.fire_resistance.level, enchanted.fire_resistance.duration_ticks (t)
FLIGHT_GRANT — Temporary flight
Code · Plain text
flight_duration (t)
GOD_MODE — Temporary damage protection
Code · Plain text
god_duration (t)
GRAVITY_WELL — Pulls toward a central core
Code · Plain text
pull_strength, pull_interval (t), vertical_pull, center_radius (b), max_velocity, center_action, center_damage, center_launch_power, center_cooldown (t)
RELIC_CACHE — Weighted capped item rewards
Code · Plain text
interval_ticks (t), max_rewards_per_player, rewards.<id>.material, rewards.<id>.min_amount, rewards.<id>.max_amount, rewards.<id>.weight
PURIFICATION — Removes configured harmful effects
Code · Plain text
effects_to_remove, interval_ticks (t), max_cleanses_per_player, extinguish_fire, clear_freezing
Bundled definitions
The bundled Zones.yml is reproduced unchanged below. Keep YAML indentation and enum identifiers. Invalid entries are skipped individually and identified in the server log. Create a backup before resetting defaults: the GUI reset replaces Zones.yml, stops active zones and requires a second click within 30 seconds; it does not create a backup.
Complete default Zones.yml
Code · Plain text
#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.1
zones:
zone0:
name: "Ashen Smog"
type: BURN
status: true
burn_duration: 120
particles: "SMOKE"
duration: 75
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone1:
name: "Heart of Embers"
type: BURN
status: true
burn_duration: 160
particles: "SMOKE"
duration: 45
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone2:
name: "Blazing Mist"
type: BURN
status: true
burn_duration: 200
particles: "SMOKE"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone3:
name: "Gold Fountain"
type: CURRENCY_ADD
status: true
currency_amount: 75
particles: "NOTE"
duration: 120
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone4:
name: "Silver Spring"
type: CURRENCY_ADD
status: true
currency_amount: 100
particles: "NOTE"
duration: 45
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone5:
name: "Cash Rain"
type: CURRENCY_ADD
status: true
currency_amount: 25
particles: "NOTE"
duration: 150
diameter: 90
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone6:
name: "Health Drain Zone"
type: DAMAGE
status: true
damage_amount: 6
particles: "DAMAGE_INDICATOR"
duration: 50
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone7:
name: "Corrosive Mist"
type: DAMAGE
status: true
damage_amount: 10
particles: "DAMAGE_INDICATOR"
duration: 95
diameter: 55
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone8:
name: "Wraith's Grasp"
type: DAMAGE
status: true
damage_amount: 8
particles: "DAMAGE_INDICATOR"
duration: 160
diameter: 90
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone9:
name: "Repair Aura"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 60
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone10:
name: "Mending Circle"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone11:
name: "Armorer's Blessing"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 45
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone12:
name: "Fountain of Growth"
type: EXPERIENCE
status: true
experience_amount: 30
particles: "END_ROD"
duration: 90
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone13:
name: "Wisdom Pool"
type: EXPERIENCE
status: true
experience_amount: 75
particles: "END_ROD"
duration: 150
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone14:
name: "Knowledge Spring"
type: EXPERIENCE
status: true
experience_amount: 100
particles: "END_ROD"
duration: 30
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone15:
name: "Rocket Ramp"
type: LAUNCH
status: true
launch_power: 1.2
particles: "CLOUD"
duration: 80
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone16:
name: "Skyward Launchpad"
type: LAUNCH
status: true
launch_power: 2.8
particles: "CLOUD"
duration: 110
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone17:
name: "Blast-Off Field"
type: LAUNCH
status: true
launch_power: 3.0
particles: "CLOUD"
duration: 55
diameter: 35
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone18:
name: "Frost Cage"
type: FREEZE_TRAP
status: true
freeze_duration: 80
particles: "SNOWFLAKE"
duration: 90
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone19:
name: "Glacial Pit"
type: FREEZE_TRAP
status: true
freeze_duration: 150
particles: "SNOWFLAKE"
duration: 45
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone20:
name: "Shiver Field"
type: FREEZE_TRAP
status: true
freeze_duration: 60
particles: "SNOWFLAKE"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone21:
name: "Rejuvenation Spring"
type: HEAL
status: true
heal_amount: 15
particles: "HEART"
duration: 75
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone22:
name: "Vitality Pool"
type: HEAL
status: true
heal_amount: 20
particles: "HEART"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone23:
name: "Tranquil Grove"
type: HEAL
status: true
heal_amount: 10
particles: "HEART"
duration: 45
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone24:
name: "Death Zone"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 30
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone25:
name: "Doom Circle"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 120
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone26:
name: "Oblivion Field"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 60
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone27:
name: "Loot Chamber"
type: ITEM_DROP
status: true
items:
- "IRON_INGOT"
- "GOLD_NUGGET"
amount: 7
particles: "POOF"
duration: 140
diameter: 45
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone28:
name: "Diamond Shower"
type: ITEM_DROP
status: true
items:
- "DIAMOND"
- "EMERALD"
amount: 4
particles: "POOF"
duration: 60
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone29:
name: "Emerald Cache"
type: ITEM_DROP
status: true
items:
- "EMERALD"
- "LAPIS_LAZULI"
amount: 9
particles: "POOF"
duration: 35
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone30:
name: "Bounty of Kings"
type: ITEM_GIVE
status: true
items:
- "GOLDEN_CARROT"
- "GOLDEN_APPLE"
amount: 6
particles: "HAPPY_VILLAGER"
duration: 95
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone31:
name: "Nature's Harvest"
type: ITEM_GIVE
status: true
items:
- "WHEAT"
- "PUMPKIN"
amount: 10
particles: "HAPPY_VILLAGER"
duration: 160
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone32:
name: "Feast Provision"
type: ITEM_GIVE
status: true
items:
- "COOKED_BEEF"
- "COOKED_CHICKEN"
amount: 8
particles: "HAPPY_VILLAGER"
duration: 55
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone33:
name: "Junk Purge"
type: ITEM_REMOVE
status: true
amount_to_remove: 5
particles: "ANGRY_VILLAGER"
duration: 120
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone34:
name: "Weight Reduction"
type: ITEM_REMOVE
status: true
amount_to_remove: 3
particles: "ANGRY_VILLAGER"
duration: 80
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone35:
name: "Clutter Clear"
type: ITEM_REMOVE
status: true
amount_to_remove: 7
particles: "ANGRY_VILLAGER"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone36:
name: "Mystic Rain of Diamonds"
type: ITEMS_RAIN
status: true
items:
- "DIAMOND"
- "DIAMOND_BLOCK"
- "DIAMOND_PICKAXE"
amount: 3
particles: "DRIPPING_WATER"
duration: 180
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 10
min_drop_height_offset: 15.0
max_drop_height_offset: 30.0
zone37:
name: "Golden Cascade"
type: ITEMS_RAIN
status: true
items:
- "GOLD_INGOT"
- "GOLD_BLOCK"
amount: 5
particles: "DRIPPING_WATER"
duration: 120
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 5
min_drop_height_offset: 10.0
max_drop_height_offset: 20.0
zone38:
name: "Emerald Mist"
type: ITEMS_RAIN
status: true
items:
- "EMERALD"
- "EMERALD_BLOCK"
amount: 4
particles: "DRIPPING_WATER"
duration: 60
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 15
min_drop_height_offset: 5.0
max_drop_height_offset: 25.0
zone39:
name: "Zombie Horde"
type: MOB_SPAWN
status: true
mobs:
- "ZOMBIE"
- "SKELETON"
amount: 5
particles: "CRIT"
duration: 100
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone40:
name: "Arachnid Swarm"
type: MOB_SPAWN
status: true
mobs:
- "SPIDER"
amount: 3
particles: "CRIT"
duration: 60
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone41:
name: "Ghastly Summon"
type: MOB_SPAWN
status: true
mobs:
- "GHAST"
- "BLAZE"
amount: 4
particles: "CRIT"
duration: 150
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone42:
name: "Sluggish Mire"
type: POTION_EFFECT
status: true
effect: "slowness"
effect_duration: 300
effect_level: 1
particles: "WITCH"
duration: 90
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone43:
name: "Nausea Cloud"
type: POTION_EFFECT
status: true
effect: "nausea"
effect_duration: 200
effect_level: 1
particles: "WITCH"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone44:
name: "Weakening Aura"
type: POTION_EFFECT
status: true
effect: "weakness"
effect_duration: 400
effect_level: 1
particles: "WITCH"
duration: 120
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone45:
name: "Oil Slick"
type: SLIPPERY
status: true
speed_multiplier: 3
effect_duration: 100
particles: "ITEM_SLIME"
duration: 60
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone46:
name: "Icy Slide"
type: SLIPPERY
status: true
speed_multiplier: 4
effect_duration: 200
particles: "ITEM_SLIME"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone47:
name: "Mud Pit"
type: SLIPPERY
status: true
speed_multiplier: 4
effect_duration: 150
particles: "ITEM_SLIME"
duration: 30
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone48:
name: "Chaos Teleport"
type: TELEPORT
status: true
teleport_radius: 40
particles: "PORTAL"
duration: 100
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone49:
name: "Blink Field"
type: TELEPORT
status: true
teleport_radius: 25
particles: "PORTAL"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone50:
name: "Random Warp"
type: TELEPORT
status: true
teleport_radius: 60
particles: "PORTAL"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone51:
name: "Sky Elevator"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 5
particles: "WITCH"
duration: 250
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone52:
name: "Ceiling Bounce"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 300
particles: "WITCH"
duration: 30
diameter: 120
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone53:
name: "Gravity Well"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 25
particles: "WITCH"
duration: 60
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone54:
name: "Fun House Mirror"
type: MIRROR_CONTROL
status: true
mirror_duration: 5
particles: "FALLING_HONEY"
duration: 50
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone55:
name: "Haunted Hall"
type: MIRROR_CONTROL
status: true
mirror_duration: 30
particles: "FALLING_HONEY"
duration: 60
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone56:
name: "Exit Maze"
type: MIRROR_CONTROL
status: true
mirror_duration: 120
particles: "FALLING_HONEY"
duration: 200
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone57:
name: "Hungry Pit"
type: EMPTY_STOMACH
status: true
interval_ticks: 20
particles: "SOUL"
duration: 100
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone58:
name: "Starvation Corridor"
type: EMPTY_STOMACH
status: true
interval_ticks: 40
particles: "SOUL"
duration: 80
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone59:
name: "Desert Hunger"
type: EMPTY_STOMACH
status: true
interval_ticks: 60
particles: "SOUL"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone60:
name: "Blast Demo"
type: EXPLOSION
status: true
explosion_power: 2.0
set_fire: false
break_blocks: false
particles: "EXPLOSION"
duration: 30
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone61:
name: "Fireburst Core"
type: EXPLOSION
status: true
explosion_power: 3.5
set_fire: true
break_blocks: false
particles: "EXPLOSION"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone62:
name: "Crater Test"
type: EXPLOSION
status: true
explosion_power: 4.0
set_fire: false
break_blocks: true
particles: "EXPLOSION"
duration: 25
diameter: 8
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone63:
name: "Storm Core"
type: LIGHTNING_STRIKE
status: true
damage_amount: 6
particles: "ELECTRIC_SPARK"
duration: 40
diameter: 14
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone64:
name: "Thunderfield"
type: LIGHTNING_STRIKE
status: true
damage_amount: 8
particles: "ELECTRIC_SPARK"
duration: 60
diameter: 22
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone65:
name: "Static Dome"
type: LIGHTNING_STRIKE
status: true
damage_amount: 4
particles: "ELECTRIC_SPARK"
duration: 30
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone66:
name: "Small Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 90
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 20 # ticks (1.0s)
xp_amount: 3
as_orbs: false
per_player_cap: 120
zone67:
name: "Regular Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 120
diameter: 24
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 15 # ticks (0.75s)
xp_amount: 5
as_orbs: true
per_player_cap: 200
zone68:
name: "Grand Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 180
diameter: 36
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 10 # ticks (0.5s)
xp_amount: 8
as_orbs: false
per_player_cap: 0 # 0 = bez limitu
zone69:
name: "Golden Apple Field"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 120
diameter: 24
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40 # co 2.0 s
regen:
level: 2
duration_ticks: 100 # 5 s
absorption:
level: 1
duration_ticks: 2400 # 120 s
enchanted:
enabled: false
zone70:
name: "Golden Apple Field II"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 60
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40 # co 2.0 s
regen:
level: 1
duration_ticks: 100 # 5 s
absorption:
level: 2
duration_ticks: 2400 # 120 s
enchanted:
enabled: false
zone71:
name: "Enchanted Apple Aura"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 180
diameter: 28
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40
regen:
level: 2
duration_ticks: 100
absorption:
level: 1
duration_ticks: 2400
enchanted:
enabled: true
regen:
level: 2
duration_ticks: 600 # 30 s
resistance:
level: 1
duration_ticks: 6000 # 5 min
fire_resistance:
level: 1
duration_ticks: 6000 # 5 min
zone72:
name: "Sky Blessing"
type: FLIGHT_GRANT
status: true
flight_duration: 160 # ticks of flight after the last refresh
particles: "FALLING_OBSIDIAN_TEAR"
duration: 90 # zone exists for 90s (handled by controller)
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone73:
name: "Angel's Push"
type: FLIGHT_GRANT
status: true
flight_duration: 300
particles: "FALLING_OBSIDIAN_TEAR"
duration: 120
diameter: 22
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone74:
name: "Feather Burst"
type: FLIGHT_GRANT
status: true
flight_duration: 100
particles: "FALLING_OBSIDIAN_TEAR"
duration: 60
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone75:
name: "Divine Shield"
type: GOD_MODE
status: true
god_duration: 200
particles: "TOTEM_OF_UNDYING"
duration: 90
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone76:
name: "Sanctuary Veil"
type: GOD_MODE
status: true
god_duration: 300
particles: "TOTEM_OF_UNDYING"
duration: 120
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone77:
name: "Aegis Field"
type: GOD_MODE
status: true
god_duration: 100
particles: "TOTEM_OF_UNDYING"
duration: 60
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
gravity_well_damage:
name: "Event Horizon"
type: GRAVITY_WELL
status: true
particles: "PORTAL"
duration: 100
diameter: 46
spawn_weight: 0.7
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 30.0
pull_strength: 0.065 # pull added each interval at the outer edge
pull_interval: 2 # ticks
vertical_pull: false # true also pulls toward the center Y level
center_radius: 2.0
max_velocity: 0.42 # maximum velocity toward the core; does not remove elytra/sprint momentum
center_action: DAMAGE # DAMAGE or LAUNCH
center_damage: 4.0
center_launch_power: 1.2 # used only by LAUNCH
center_cooldown: 30 # ticks between core effects
gravity_well_launch:
name: "Skybreaker Vortex"
type: GRAVITY_WELL
status: true
particles: "REVERSE_PORTAL"
duration: 85
diameter: 34
spawn_weight: 0.55
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 40.0
pull_strength: 0.09
pull_interval: 2
vertical_pull: true
center_radius: 2.5
max_velocity: 0.58
center_action: LAUNCH
center_damage: 0.0
center_launch_power: 1.35
center_cooldown: 32
gravity_well_singularity:
name: "Void Singularity"
type: GRAVITY_WELL
status: true
particles: "DRAGON_BREATH"
duration: 125
diameter: 62
spawn_weight: 0.35
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 48.0
pull_strength: 0.12
pull_interval: 2
vertical_pull: true
center_radius: 3.0
max_velocity: 0.72
center_action: DAMAGE
center_damage: 6.0
center_launch_power: 1.2
center_cooldown: 20
relic_cache_frontier:
name: "Frontier Relic Cache"
type: RELIC_CACHE
status: true
particles: "WAX_ON"
duration: 75
diameter: 24
spawn_weight: 0.45
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 24.0
interval_ticks: 60
max_rewards_per_player: 2
rewards:
iron:
material: IRON_INGOT
min_amount: 3
max_amount: 6
weight: 60.0
food:
material: COOKED_BEEF
min_amount: 2
max_amount: 4
weight: 28.0
emerald:
material: EMERALD
min_amount: 1
max_amount: 2
weight: 12.0
relic_cache_deepslate:
name: "Deepslate Relic Cache"
type: RELIC_CACHE
status: true
particles: "GLOW"
duration: 100
diameter: 32
spawn_weight: 0.28
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 32.0
interval_ticks: 80
max_rewards_per_player: 2
rewards:
redstone:
material: REDSTONE
min_amount: 8
max_amount: 16
weight: 48.0
lapis:
material: LAPIS_LAZULI
min_amount: 5
max_amount: 10
weight: 32.0
diamond:
material: DIAMOND
min_amount: 1
max_amount: 1
weight: 8.0
enchanted_book:
material: ENCHANTED_BOOK
min_amount: 1
max_amount: 1
weight: 12.0
relic_cache_nether:
name: "Nether Relic Cache"
type: RELIC_CACHE
status: true
particles: "FLAME"
duration: 90
diameter: 28
spawn_weight: 0.20
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 28.0
interval_ticks: 70
max_rewards_per_player: 2
rewards:
quartz:
material: QUARTZ
min_amount: 6
max_amount: 12
weight: 52.0
glowstone:
material: GLOWSTONE_DUST
min_amount: 4
max_amount: 8
weight: 30.0
blaze:
material: BLAZE_ROD
min_amount: 1
max_amount: 2
weight: 12.0
gold:
material: GOLD_NUGGET
min_amount: 6
max_amount: 14
weight: 6.0
