Konfiguration
- Neueste Version
- 2.6.4
- Minecraft
- 26.1.x, 26.2.x, 26.3.x
- Plattformen
- Spigot, Paper, Purpur
- Erforderliche Java-Mindestversion
- 25+
MysteryZones — Konfiguration
Globale Einstellungen
Der folgende Block ist die unveränderte mitgelieferte Config.yml. Frequency, GENERATION_RETRY_SECONDS und DEFAULT_ENTRY_COOLDOWN_SECONDS verwenden Sekunden. Einstellungen mit _TICKS verwenden Ticks: 20 Ticks = 1 Sekunde bei normaler Servergeschwindigkeit. MAX_ACTIVE_ZONES_TOTAL und MAX_ACTIVE_ZONES_PER_WORLD erlauben 0 für unbegrenzt. Größere Partikelabstände zeichnen weniger Partikel; größere Prüf- und Darstellungsintervalle aktualisieren seltener.
Gemeinsame Zoneneinstellungen
Füge Definitionen unter zones.<stable_key> hinzu. name und type sind erforderlich. status steuert die Verfügbarkeit; particles wählt ein Partikel. duration verwendet Sekunden (1–86400), diameter ist der gesamte Durchmesser in Blöcken (1–1000). spawn_weight steuert die automatische Auswahl; 0 schließt davon aus. minimum_players ist die automatische Anforderung pro Welt. max_active_instances begrenzt gleichzeitige Kopien; 0 bedeutet unbegrenzt. Fehlende Instanzlimits können bei der Migration den Wert 1 erhalten.
Eintrittsregeln
Lasse multiple_entry weg, um MULTIPLE_ENTRY zu übernehmen, oder setze true/false pro Zone. entry_cooldown_seconds und vertical_activation_range verwenden -1 zum Übernehmen globaler Standardwerte. Vertikale Reichweite 0 bedeutet unbegrenzt. Abklingzeiten allein ermöglichen keine erneute Aktivierung. Zonenberechtigungen werden nur bei PermissionRequired: true geprüft.
Welten und Regionen
Verwende den exakten Schlüssel DisabledWorlds global oder innerhalb einer Zone. Regionslisten stehen unter WorldGuardRegion.Enabled und WorldGuardRegion.Disabled; jeder Eintrag enthält World und Region. Eine erlaubte Liste beschränkt die Generierung auf diese Regionen. Gesperrte Regionen verhindern Generierung. Welten und Regionen müssen bereits existieren; ohne verfügbare Integrationen können Regionsregeln nicht geladen werden. Das folgende Beispiel ist ein Zonenfragment.
Eigene Beispiele
Diese zwei eigenen Definitionen zeigen die unterstützten Typen ohne mitgeliefertes Beispiel. Füge sie in den vorhandenen Abschnitt zones ein; erstelle keinen zweiten zones-Hauptschlüssel. Setze spawn_weight für automatische Generierung auf einen positiven Wert.
Typreferenz
Die Referenz nennt typspezifische Schlüssel. s = Sekunden; t = Ticks; b = Blöcke. EXPERIENCE gibt beim Betreten XP-Punkte, XP_ADD dagegen regelmäßig. Effektstufen beginnen bei 1. FLIGHT_GRANT und GOD_MODE verwenden Ticks; ANTI_GRAVITY und MIRROR_CONTROL Sekunden. GRAVITY_WELL center_action akzeptiert DAMAGE oder LAUNCH. RELIC_CACHE benötigt mindestens eine gültige Belohnung mit positivem Gewicht. PURIFICATION verbraucht eine Reinigung nur, wenn tatsächlich etwas entfernt, gelöscht oder aufgetaut wird.
POTION_EFFECT — Trankeffekt
ITEM_DROP — Lässt Gegenstände fallen
HEAL — Stellt Gesundheit wieder her
DAMAGE — Verursacht Schaden
ITEM_REMOVE — Entfernt Gegenstände
ITEM_GIVE — Gibt Gegenstände
CURRENCY_ADD — Fügt Economy-Währung hinzu
MOB_SPAWN — Erzeugt Mobs
INSTANT_KILL — Sofortiger Tod
BURN — Setzt den Spieler in Brand
TELEPORT — Teleportiert den Spieler
SLIPPERY — Rutschiger Bewegungseffekt
EXPERIENCE — Gibt XP-Punkte
LAUNCH — Schleudert den Spieler
LIGHTNING_STRIKE — Blitzschlag
EXPLOSION — Explosion
COMMAND — Führt einen Konsolenbefehl aus
ITEMS_RAIN — Gegenstandsregen
EQUIPMENT_REPAIR — Repariert Ausrüstung
FREEZE_TRAP — Eisfalle
ANTI_GRAVITY — Bewegung bei geringer Schwerkraft
MIRROR_CONTROL — Umgekehrte Bewegung
EMPTY_STOMACH — Entzieht Sättigung
XP_ADD — Regelmäßige XP-Quelle
GOLDEN_APPLE — Regeneration und Absorption
FLIGHT_GRANT — Temporärer Flug
GOD_MODE — Temporärer Schadensschutz
GRAVITY_WELL — Zieht zum zentralen Kern
RELIC_CACHE — Gewichtete begrenzte Gegenstandsbelohnungen
PURIFICATION — Entfernt konfigurierte schädliche Effekte
Mitgelieferte Definitionen
Die mitgelieferte Zones.yml wird unten unverändert wiedergegeben. Behalte YAML-Einrückung und Enum-Bezeichner bei. Ungültige Einträge werden einzeln übersprungen und im Serverprotokoll genannt. Sichere die Datei vor dem Zurücksetzen: Der GUI-Reset ersetzt Zones.yml, stoppt aktive Zonen und benötigt einen zweiten Klick innerhalb von 30 Sekunden; er erstellt keine Sicherung.
Globale Einstellungen
Der folgende Block ist die unveränderte mitgelieferte Config.yml. Frequency, GENERATION_RETRY_SECONDS und DEFAULT_ENTRY_COOLDOWN_SECONDS verwenden Sekunden. Einstellungen mit _TICKS verwenden Ticks: 20 Ticks = 1 Sekunde bei normaler Servergeschwindigkeit. MAX_ACTIVE_ZONES_TOTAL und MAX_ACTIVE_ZONES_PER_WORLD erlauben 0 für unbegrenzt. Größere Partikelabstände zeichnen weniger Partikel; größere Prüf- und Darstellungsintervalle aktualisieren seltener.
Standard-Config.yml
Code · Nur Text
#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.0
# Worlds where all MysteryZones generation is disabled
DisabledWorlds: []
#Generating new zones
Generating: true
# Check SpigotMC for a newer plugin version during startup
CheckForUpdates: true
# Requires permission for zones
# Default: false
PermissionRequired: false
#Send message about new zone
Send_new_zone_message: true
#Message
New_zone_message: "&aNew zone created in world &6%WORLD% &aat: &6%LOCATION%"
#Zone generation frequency (in seconds)
Frequency: 30
# Minimum number of online players required before automatic generation runs
MIN_ONLINE_PLAYERS: 1
# Safety limits. Set either value to 0 for no limit.
MAX_ACTIVE_ZONES_TOTAL: 12
MAX_ACTIVE_ZONES_PER_WORLD: 3
# Delay after an unsuccessful generation attempt (seconds)
GENERATION_RETRY_SECONDS: 10
#Allow zone interactions with the player to trigger after repeated entering and exiting.
MULTIPLE_ENTRY: false
# The distance that the new zone must keep from existing zones to avoid collisions
MIN_DISTANCE_BETWEEN_ZONES: 20.0
# The distance that the new zone must keep from the player
# (if ALLOW_ZONE_WHERE_PLAYERS_ARE = false, the zone will not be created on the player)
MIN_DISTANCE_FROM_PLAYERS: 10.0
# Do we allow zones to overlap?
ALLOW_ZONE_COLLISION: false
# Do we allow the new zone to generate where a player is currently located?
ALLOW_ZONE_WHERE_PLAYERS_ARE: false
# Location search safeguards
LOCATION_SEARCH_ATTEMPTS: 32
SEARCH_RADIUS_CHUNKS: 5
# false prevents MysteryZones from loading/generating chunks during a search
LOAD_UNLOADED_CHUNKS: false
REQUIRE_SAFE_SURFACE: true
RESPECT_WORLD_BORDER: true
# Defaults used unless a zone overrides them in Zones.yml
DEFAULT_ENTRY_COOLDOWN_SECONDS: 3
# 0 means unlimited vertical activation range
DEFAULT_VERTICAL_ACTIVATION_RANGE: 20.0
# Ignore spectators for generation proximity and activation checks
IGNORE_SPECTATOR_PLAYERS: true
# Parameter specifying the horizontal step – how sparsely/densely points on the perimeter should be drawn.
# A higher value = fewer points = fewer particles (lighter for the server).
# Example values:
# - 0.5 -> very dense (higher load)
# - 1.0 -> moderate
# - 2.0 -> less dense (default)
# - 3.0 -> even less dense
# - 5.0 -> very sparse (lightest for the server)
HORIZONTAL_PARTICLE_STEP: 2.0
# Parameter specifying the vertical step – how many blocks up/down between particle drawings.
# A higher value = fewer layers of particles.
# Example values:
# - 1 -> very dense (higher load)
# - 2 -> medium
# - 3 -> default
# - 5 -> sparse
# - 10 -> very sparse (lightest for the server)
VERTICAL_PARTICLE_STEP: 3
#Whether to send the particle to the player in an extended range and encourage their client to render it regardless of settings
#Default: false
FORCE_PARTICLES: false
# Runtime/particle performance controls (ticks; 20 ticks = 1 second)
PLAYER_CHECK_INTERVAL_TICKS: 2
PARTICLE_RENDER_INTERVAL_TICKS: 10
PARTICLE_TERRAIN_REFRESH_INTERVAL_TICKS: 100
PARTICLE_HEIGHT_ABOVE_HIGHEST_BLOCK: 15.0
# Entry sound/firework/particle burst
ENTRY_EFFECTS_ENABLED: true
# true sends new-zone announcements only to players in the zone's world
BROADCAST_ONLY_IN_ZONE_WORLD: true
Gemeinsame Zoneneinstellungen
Füge Definitionen unter zones.<stable_key> hinzu. name und type sind erforderlich. status steuert die Verfügbarkeit; particles wählt ein Partikel. duration verwendet Sekunden (1–86400), diameter ist der gesamte Durchmesser in Blöcken (1–1000). spawn_weight steuert die automatische Auswahl; 0 schließt davon aus. minimum_players ist die automatische Anforderung pro Welt. max_active_instances begrenzt gleichzeitige Kopien; 0 bedeutet unbegrenzt. Fehlende Instanzlimits können bei der Migration den Wert 1 erhalten.
Eintrittsregeln
Lasse multiple_entry weg, um MULTIPLE_ENTRY zu übernehmen, oder setze true/false pro Zone. entry_cooldown_seconds und vertical_activation_range verwenden -1 zum Übernehmen globaler Standardwerte. Vertikale Reichweite 0 bedeutet unbegrenzt. Abklingzeiten allein ermöglichen keine erneute Aktivierung. Zonenberechtigungen werden nur bei PermissionRequired: true geprüft.
Welten und Regionen
Verwende den exakten Schlüssel DisabledWorlds global oder innerhalb einer Zone. Regionslisten stehen unter WorldGuardRegion.Enabled und WorldGuardRegion.Disabled; jeder Eintrag enthält World und Region. Eine erlaubte Liste beschränkt die Generierung auf diese Regionen. Gesperrte Regionen verhindern Generierung. Welten und Regionen müssen bereits existieren; ohne verfügbare Integrationen können Regionsregeln nicht geladen werden. Das folgende Beispiel ist ein Zonenfragment.
Regionsbeispiel
Code · Nur Text
DisabledWorlds:
- world_nether
WorldGuardRegion:
Enabled:
arena_entry:
World: world
Region: arena
Disabled:
spawn_entry:
World: world
Region: spawn
Eigene Beispiele
Diese zwei eigenen Definitionen zeigen die unterstützten Typen ohne mitgeliefertes Beispiel. Füge sie in den vorhandenen Abschnitt zones ein; erstelle keinen zweiten zones-Hauptschlüssel. Setze spawn_weight für automatische Generierung auf einen positiven Wert.
Beispiele für COMMAND und PURIFICATION
Code · Nur Text
zones:
command_reward:
name: Command Reward
type: COMMAND
status: true
particles: ENCHANT
duration: 60
diameter: 20.0
spawn_weight: 0.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: 3
vertical_activation_range: 20.0
multiple_entry: false
command: "give %PLAYER% minecraft:diamond 1"
DisabledWorlds: []
purification_custom:
name: Purification Spring
type: PURIFICATION
status: true
particles: ENCHANT
duration: 60
diameter: 20.0
spawn_weight: 0.0
minimum_players: 1
max_active_instances: 1
interval_ticks: 60
max_cleanses_per_player: 3
effects_to_remove:
- poison
- wither
- slowness
extinguish_fire: true
clear_freezing: true
DisabledWorlds: []
Typreferenz
Die Referenz nennt typspezifische Schlüssel. s = Sekunden; t = Ticks; b = Blöcke. EXPERIENCE gibt beim Betreten XP-Punkte, XP_ADD dagegen regelmäßig. Effektstufen beginnen bei 1. FLIGHT_GRANT und GOD_MODE verwenden Ticks; ANTI_GRAVITY und MIRROR_CONTROL Sekunden. GRAVITY_WELL center_action akzeptiert DAMAGE oder LAUNCH. RELIC_CACHE benötigt mindestens eine gültige Belohnung mit positivem Gewicht. PURIFICATION verbraucht eine Reinigung nur, wenn tatsächlich etwas entfernt, gelöscht oder aufgetaut wird.
POTION_EFFECT — Trankeffekt
Code · Nur Text
effect, effect_duration (t), effect_level
ITEM_DROP — Lässt Gegenstände fallen
Code · Nur Text
items, amount
HEAL — Stellt Gesundheit wieder her
Code · Nur Text
heal_amount
DAMAGE — Verursacht Schaden
Code · Nur Text
damage_amount
ITEM_REMOVE — Entfernt Gegenstände
Code · Nur Text
amount_to_remove
ITEM_GIVE — Gibt Gegenstände
Code · Nur Text
items, amount
CURRENCY_ADD — Fügt Economy-Währung hinzu
Code · Nur Text
currency_amount
MOB_SPAWN — Erzeugt Mobs
Code · Nur Text
mobs, amount
INSTANT_KILL — Sofortiger Tod
Code · Nur Text
—
BURN — Setzt den Spieler in Brand
Code · Nur Text
burn_duration (t)
TELEPORT — Teleportiert den Spieler
Code · Nur Text
teleport_radius (b)
SLIPPERY — Rutschiger Bewegungseffekt
Code · Nur Text
speed_multiplier, effect_duration (t)
EXPERIENCE — Gibt XP-Punkte
Code · Nur Text
experience_amount
LAUNCH — Schleudert den Spieler
Code · Nur Text
launch_power
LIGHTNING_STRIKE — Blitzschlag
Code · Nur Text
damage_amount
EXPLOSION — Explosion
Code · Nur Text
explosion_power, set_fire, break_blocks
COMMAND — Führt einen Konsolenbefehl aus
Code · Nur Text
command, %PLAYER%
ITEMS_RAIN — Gegenstandsregen
Code · Nur Text
items, amount, drop_interval (t), min_drop_height_offset (b), max_drop_height_offset (b)
EQUIPMENT_REPAIR — Repariert Ausrüstung
Code · Nur Text
—
FREEZE_TRAP — Eisfalle
Code · Nur Text
freeze_duration (t)
ANTI_GRAVITY — Bewegung bei geringer Schwerkraft
Code · Nur Text
anti_gravity_duration (s)
MIRROR_CONTROL — Umgekehrte Bewegung
Code · Nur Text
mirror_duration (s)
EMPTY_STOMACH — Entzieht Sättigung
Code · Nur Text
interval_ticks (t)
XP_ADD — Regelmäßige XP-Quelle
Code · Nur Text
interval (t), xp_amount, as_orbs, per_player_cap (0 = ∞)
GOLDEN_APPLE — Regeneration und Absorption
Code · Nur Text
interval (t), regen.level, regen.duration_ticks (t), absorption.level, absorption.duration_ticks (t), enchanted.enabled, enchanted.regen.level, enchanted.regen.duration_ticks (t), enchanted.resistance.level, enchanted.resistance.duration_ticks (t), enchanted.fire_resistance.level, enchanted.fire_resistance.duration_ticks (t)
FLIGHT_GRANT — Temporärer Flug
Code · Nur Text
flight_duration (t)
GOD_MODE — Temporärer Schadensschutz
Code · Nur Text
god_duration (t)
GRAVITY_WELL — Zieht zum zentralen Kern
Code · Nur Text
pull_strength, pull_interval (t), vertical_pull, center_radius (b), max_velocity, center_action, center_damage, center_launch_power, center_cooldown (t)
RELIC_CACHE — Gewichtete begrenzte Gegenstandsbelohnungen
Code · Nur Text
interval_ticks (t), max_rewards_per_player, rewards.<id>.material, rewards.<id>.min_amount, rewards.<id>.max_amount, rewards.<id>.weight
PURIFICATION — Entfernt konfigurierte schädliche Effekte
Code · Nur Text
effects_to_remove, interval_ticks (t), max_cleanses_per_player, extinguish_fire, clear_freezing
Mitgelieferte Definitionen
Die mitgelieferte Zones.yml wird unten unverändert wiedergegeben. Behalte YAML-Einrückung und Enum-Bezeichner bei. Ungültige Einträge werden einzeln übersprungen und im Serverprotokoll genannt. Sichere die Datei vor dem Zurücksetzen: Der GUI-Reset ersetzt Zones.yml, stoppt aktive Zonen und benötigt einen zweiten Klick innerhalb von 30 Sekunden; er erstellt keine Sicherung.
Vollständige Standard-Zones.yml
Code · Nur Text
#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.1
zones:
zone0:
name: "Ashen Smog"
type: BURN
status: true
burn_duration: 120
particles: "SMOKE"
duration: 75
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone1:
name: "Heart of Embers"
type: BURN
status: true
burn_duration: 160
particles: "SMOKE"
duration: 45
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone2:
name: "Blazing Mist"
type: BURN
status: true
burn_duration: 200
particles: "SMOKE"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone3:
name: "Gold Fountain"
type: CURRENCY_ADD
status: true
currency_amount: 75
particles: "NOTE"
duration: 120
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone4:
name: "Silver Spring"
type: CURRENCY_ADD
status: true
currency_amount: 100
particles: "NOTE"
duration: 45
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone5:
name: "Cash Rain"
type: CURRENCY_ADD
status: true
currency_amount: 25
particles: "NOTE"
duration: 150
diameter: 90
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone6:
name: "Health Drain Zone"
type: DAMAGE
status: true
damage_amount: 6
particles: "DAMAGE_INDICATOR"
duration: 50
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone7:
name: "Corrosive Mist"
type: DAMAGE
status: true
damage_amount: 10
particles: "DAMAGE_INDICATOR"
duration: 95
diameter: 55
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone8:
name: "Wraith's Grasp"
type: DAMAGE
status: true
damage_amount: 8
particles: "DAMAGE_INDICATOR"
duration: 160
diameter: 90
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone9:
name: "Repair Aura"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 60
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone10:
name: "Mending Circle"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone11:
name: "Armorer's Blessing"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 45
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone12:
name: "Fountain of Growth"
type: EXPERIENCE
status: true
experience_amount: 30
particles: "END_ROD"
duration: 90
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone13:
name: "Wisdom Pool"
type: EXPERIENCE
status: true
experience_amount: 75
particles: "END_ROD"
duration: 150
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone14:
name: "Knowledge Spring"
type: EXPERIENCE
status: true
experience_amount: 100
particles: "END_ROD"
duration: 30
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone15:
name: "Rocket Ramp"
type: LAUNCH
status: true
launch_power: 1.2
particles: "CLOUD"
duration: 80
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone16:
name: "Skyward Launchpad"
type: LAUNCH
status: true
launch_power: 2.8
particles: "CLOUD"
duration: 110
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone17:
name: "Blast-Off Field"
type: LAUNCH
status: true
launch_power: 3.0
particles: "CLOUD"
duration: 55
diameter: 35
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone18:
name: "Frost Cage"
type: FREEZE_TRAP
status: true
freeze_duration: 80
particles: "SNOWFLAKE"
duration: 90
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone19:
name: "Glacial Pit"
type: FREEZE_TRAP
status: true
freeze_duration: 150
particles: "SNOWFLAKE"
duration: 45
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone20:
name: "Shiver Field"
type: FREEZE_TRAP
status: true
freeze_duration: 60
particles: "SNOWFLAKE"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone21:
name: "Rejuvenation Spring"
type: HEAL
status: true
heal_amount: 15
particles: "HEART"
duration: 75
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone22:
name: "Vitality Pool"
type: HEAL
status: true
heal_amount: 20
particles: "HEART"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone23:
name: "Tranquil Grove"
type: HEAL
status: true
heal_amount: 10
particles: "HEART"
duration: 45
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone24:
name: "Death Zone"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 30
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone25:
name: "Doom Circle"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 120
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone26:
name: "Oblivion Field"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 60
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone27:
name: "Loot Chamber"
type: ITEM_DROP
status: true
items:
- "IRON_INGOT"
- "GOLD_NUGGET"
amount: 7
particles: "POOF"
duration: 140
diameter: 45
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone28:
name: "Diamond Shower"
type: ITEM_DROP
status: true
items:
- "DIAMOND"
- "EMERALD"
amount: 4
particles: "POOF"
duration: 60
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone29:
name: "Emerald Cache"
type: ITEM_DROP
status: true
items:
- "EMERALD"
- "LAPIS_LAZULI"
amount: 9
particles: "POOF"
duration: 35
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone30:
name: "Bounty of Kings"
type: ITEM_GIVE
status: true
items:
- "GOLDEN_CARROT"
- "GOLDEN_APPLE"
amount: 6
particles: "HAPPY_VILLAGER"
duration: 95
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone31:
name: "Nature's Harvest"
type: ITEM_GIVE
status: true
items:
- "WHEAT"
- "PUMPKIN"
amount: 10
particles: "HAPPY_VILLAGER"
duration: 160
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone32:
name: "Feast Provision"
type: ITEM_GIVE
status: true
items:
- "COOKED_BEEF"
- "COOKED_CHICKEN"
amount: 8
particles: "HAPPY_VILLAGER"
duration: 55
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone33:
name: "Junk Purge"
type: ITEM_REMOVE
status: true
amount_to_remove: 5
particles: "ANGRY_VILLAGER"
duration: 120
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone34:
name: "Weight Reduction"
type: ITEM_REMOVE
status: true
amount_to_remove: 3
particles: "ANGRY_VILLAGER"
duration: 80
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone35:
name: "Clutter Clear"
type: ITEM_REMOVE
status: true
amount_to_remove: 7
particles: "ANGRY_VILLAGER"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone36:
name: "Mystic Rain of Diamonds"
type: ITEMS_RAIN
status: true
items:
- "DIAMOND"
- "DIAMOND_BLOCK"
- "DIAMOND_PICKAXE"
amount: 3
particles: "DRIPPING_WATER"
duration: 180
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 10
min_drop_height_offset: 15.0
max_drop_height_offset: 30.0
zone37:
name: "Golden Cascade"
type: ITEMS_RAIN
status: true
items:
- "GOLD_INGOT"
- "GOLD_BLOCK"
amount: 5
particles: "DRIPPING_WATER"
duration: 120
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 5
min_drop_height_offset: 10.0
max_drop_height_offset: 20.0
zone38:
name: "Emerald Mist"
type: ITEMS_RAIN
status: true
items:
- "EMERALD"
- "EMERALD_BLOCK"
amount: 4
particles: "DRIPPING_WATER"
duration: 60
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 15
min_drop_height_offset: 5.0
max_drop_height_offset: 25.0
zone39:
name: "Zombie Horde"
type: MOB_SPAWN
status: true
mobs:
- "ZOMBIE"
- "SKELETON"
amount: 5
particles: "CRIT"
duration: 100
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone40:
name: "Arachnid Swarm"
type: MOB_SPAWN
status: true
mobs:
- "SPIDER"
amount: 3
particles: "CRIT"
duration: 60
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone41:
name: "Ghastly Summon"
type: MOB_SPAWN
status: true
mobs:
- "GHAST"
- "BLAZE"
amount: 4
particles: "CRIT"
duration: 150
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone42:
name: "Sluggish Mire"
type: POTION_EFFECT
status: true
effect: "slowness"
effect_duration: 300
effect_level: 1
particles: "WITCH"
duration: 90
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone43:
name: "Nausea Cloud"
type: POTION_EFFECT
status: true
effect: "nausea"
effect_duration: 200
effect_level: 1
particles: "WITCH"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone44:
name: "Weakening Aura"
type: POTION_EFFECT
status: true
effect: "weakness"
effect_duration: 400
effect_level: 1
particles: "WITCH"
duration: 120
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone45:
name: "Oil Slick"
type: SLIPPERY
status: true
speed_multiplier: 3
effect_duration: 100
particles: "ITEM_SLIME"
duration: 60
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone46:
name: "Icy Slide"
type: SLIPPERY
status: true
speed_multiplier: 4
effect_duration: 200
particles: "ITEM_SLIME"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone47:
name: "Mud Pit"
type: SLIPPERY
status: true
speed_multiplier: 4
effect_duration: 150
particles: "ITEM_SLIME"
duration: 30
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone48:
name: "Chaos Teleport"
type: TELEPORT
status: true
teleport_radius: 40
particles: "PORTAL"
duration: 100
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone49:
name: "Blink Field"
type: TELEPORT
status: true
teleport_radius: 25
particles: "PORTAL"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone50:
name: "Random Warp"
type: TELEPORT
status: true
teleport_radius: 60
particles: "PORTAL"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone51:
name: "Sky Elevator"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 5
particles: "WITCH"
duration: 250
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone52:
name: "Ceiling Bounce"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 300
particles: "WITCH"
duration: 30
diameter: 120
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone53:
name: "Gravity Well"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 25
particles: "WITCH"
duration: 60
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone54:
name: "Fun House Mirror"
type: MIRROR_CONTROL
status: true
mirror_duration: 5
particles: "FALLING_HONEY"
duration: 50
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone55:
name: "Haunted Hall"
type: MIRROR_CONTROL
status: true
mirror_duration: 30
particles: "FALLING_HONEY"
duration: 60
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone56:
name: "Exit Maze"
type: MIRROR_CONTROL
status: true
mirror_duration: 120
particles: "FALLING_HONEY"
duration: 200
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone57:
name: "Hungry Pit"
type: EMPTY_STOMACH
status: true
interval_ticks: 20
particles: "SOUL"
duration: 100
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone58:
name: "Starvation Corridor"
type: EMPTY_STOMACH
status: true
interval_ticks: 40
particles: "SOUL"
duration: 80
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone59:
name: "Desert Hunger"
type: EMPTY_STOMACH
status: true
interval_ticks: 60
particles: "SOUL"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone60:
name: "Blast Demo"
type: EXPLOSION
status: true
explosion_power: 2.0
set_fire: false
break_blocks: false
particles: "EXPLOSION"
duration: 30
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone61:
name: "Fireburst Core"
type: EXPLOSION
status: true
explosion_power: 3.5
set_fire: true
break_blocks: false
particles: "EXPLOSION"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone62:
name: "Crater Test"
type: EXPLOSION
status: true
explosion_power: 4.0
set_fire: false
break_blocks: true
particles: "EXPLOSION"
duration: 25
diameter: 8
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone63:
name: "Storm Core"
type: LIGHTNING_STRIKE
status: true
damage_amount: 6
particles: "ELECTRIC_SPARK"
duration: 40
diameter: 14
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone64:
name: "Thunderfield"
type: LIGHTNING_STRIKE
status: true
damage_amount: 8
particles: "ELECTRIC_SPARK"
duration: 60
diameter: 22
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone65:
name: "Static Dome"
type: LIGHTNING_STRIKE
status: true
damage_amount: 4
particles: "ELECTRIC_SPARK"
duration: 30
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone66:
name: "Small Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 90
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 20 # ticks (1.0s)
xp_amount: 3
as_orbs: false
per_player_cap: 120
zone67:
name: "Regular Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 120
diameter: 24
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 15 # ticks (0.75s)
xp_amount: 5
as_orbs: true
per_player_cap: 200
zone68:
name: "Grand Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 180
diameter: 36
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 10 # ticks (0.5s)
xp_amount: 8
as_orbs: false
per_player_cap: 0 # 0 = bez limitu
zone69:
name: "Golden Apple Field"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 120
diameter: 24
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40 # co 2.0 s
regen:
level: 2
duration_ticks: 100 # 5 s
absorption:
level: 1
duration_ticks: 2400 # 120 s
enchanted:
enabled: false
zone70:
name: "Golden Apple Field II"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 60
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40 # co 2.0 s
regen:
level: 1
duration_ticks: 100 # 5 s
absorption:
level: 2
duration_ticks: 2400 # 120 s
enchanted:
enabled: false
zone71:
name: "Enchanted Apple Aura"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 180
diameter: 28
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40
regen:
level: 2
duration_ticks: 100
absorption:
level: 1
duration_ticks: 2400
enchanted:
enabled: true
regen:
level: 2
duration_ticks: 600 # 30 s
resistance:
level: 1
duration_ticks: 6000 # 5 min
fire_resistance:
level: 1
duration_ticks: 6000 # 5 min
zone72:
name: "Sky Blessing"
type: FLIGHT_GRANT
status: true
flight_duration: 160 # ticks of flight after the last refresh
particles: "FALLING_OBSIDIAN_TEAR"
duration: 90 # zone exists for 90s (handled by controller)
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone73:
name: "Angel's Push"
type: FLIGHT_GRANT
status: true
flight_duration: 300
particles: "FALLING_OBSIDIAN_TEAR"
duration: 120
diameter: 22
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone74:
name: "Feather Burst"
type: FLIGHT_GRANT
status: true
flight_duration: 100
particles: "FALLING_OBSIDIAN_TEAR"
duration: 60
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone75:
name: "Divine Shield"
type: GOD_MODE
status: true
god_duration: 200
particles: "TOTEM_OF_UNDYING"
duration: 90
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone76:
name: "Sanctuary Veil"
type: GOD_MODE
status: true
god_duration: 300
particles: "TOTEM_OF_UNDYING"
duration: 120
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone77:
name: "Aegis Field"
type: GOD_MODE
status: true
god_duration: 100
particles: "TOTEM_OF_UNDYING"
duration: 60
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
gravity_well_damage:
name: "Event Horizon"
type: GRAVITY_WELL
status: true
particles: "PORTAL"
duration: 100
diameter: 46
spawn_weight: 0.7
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 30.0
pull_strength: 0.065 # pull added each interval at the outer edge
pull_interval: 2 # ticks
vertical_pull: false # true also pulls toward the center Y level
center_radius: 2.0
max_velocity: 0.42 # maximum velocity toward the core; does not remove elytra/sprint momentum
center_action: DAMAGE # DAMAGE or LAUNCH
center_damage: 4.0
center_launch_power: 1.2 # used only by LAUNCH
center_cooldown: 30 # ticks between core effects
gravity_well_launch:
name: "Skybreaker Vortex"
type: GRAVITY_WELL
status: true
particles: "REVERSE_PORTAL"
duration: 85
diameter: 34
spawn_weight: 0.55
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 40.0
pull_strength: 0.09
pull_interval: 2
vertical_pull: true
center_radius: 2.5
max_velocity: 0.58
center_action: LAUNCH
center_damage: 0.0
center_launch_power: 1.35
center_cooldown: 32
gravity_well_singularity:
name: "Void Singularity"
type: GRAVITY_WELL
status: true
particles: "DRAGON_BREATH"
duration: 125
diameter: 62
spawn_weight: 0.35
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 48.0
pull_strength: 0.12
pull_interval: 2
vertical_pull: true
center_radius: 3.0
max_velocity: 0.72
center_action: DAMAGE
center_damage: 6.0
center_launch_power: 1.2
center_cooldown: 20
relic_cache_frontier:
name: "Frontier Relic Cache"
type: RELIC_CACHE
status: true
particles: "WAX_ON"
duration: 75
diameter: 24
spawn_weight: 0.45
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 24.0
interval_ticks: 60
max_rewards_per_player: 2
rewards:
iron:
material: IRON_INGOT
min_amount: 3
max_amount: 6
weight: 60.0
food:
material: COOKED_BEEF
min_amount: 2
max_amount: 4
weight: 28.0
emerald:
material: EMERALD
min_amount: 1
max_amount: 2
weight: 12.0
relic_cache_deepslate:
name: "Deepslate Relic Cache"
type: RELIC_CACHE
status: true
particles: "GLOW"
duration: 100
diameter: 32
spawn_weight: 0.28
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 32.0
interval_ticks: 80
max_rewards_per_player: 2
rewards:
redstone:
material: REDSTONE
min_amount: 8
max_amount: 16
weight: 48.0
lapis:
material: LAPIS_LAZULI
min_amount: 5
max_amount: 10
weight: 32.0
diamond:
material: DIAMOND
min_amount: 1
max_amount: 1
weight: 8.0
enchanted_book:
material: ENCHANTED_BOOK
min_amount: 1
max_amount: 1
weight: 12.0
relic_cache_nether:
name: "Nether Relic Cache"
type: RELIC_CACHE
status: true
particles: "FLAME"
duration: 90
diameter: 28
spawn_weight: 0.20
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 28.0
interval_ticks: 70
max_rewards_per_player: 2
rewards:
quartz:
material: QUARTZ
min_amount: 6
max_amount: 12
weight: 52.0
glowstone:
material: GLOWSTONE_DUST
min_amount: 4
max_amount: 8
weight: 30.0
blaze:
material: BLAZE_ROD
min_amount: 1
max_amount: 2
weight: 12.0
gold:
material: GOLD_NUGGET
min_amount: 6
max_amount: 14
weight: 6.0
