Alle Dokumentation
PLUGIN-WIKI

MysteryZones — Konfiguration

Entdecke zufällige, vorübergehende Zonen mit Belohnungen, Gefahren und schrumpfenden Partikelgrenzen. Verwalte sie direkt im Spiel.

Plugin ansehen

Konfiguration

Informationen zur aktuellen Version
Neueste Version
2.6.4
Minecraft
26.1.x, 26.2.x, 26.3.x
Plattformen
Spigot, Paper, Purpur
Erforderliche Java-Mindestversion
25+
Versionshinweise
Version 2.6.4Zuletzt aktualisiert: 01.01.1970 01:33
MysteryZones — Konfiguration

Globale Einstellungen
Der folgende Block ist die unveränderte mitgelieferte Config.yml. Frequency, GENERATION_RETRY_SECONDS und DEFAULT_ENTRY_COOLDOWN_SECONDS verwenden Sekunden. Einstellungen mit _TICKS verwenden Ticks: 20 Ticks = 1 Sekunde bei normaler Servergeschwindigkeit. MAX_ACTIVE_ZONES_TOTAL und MAX_ACTIVE_ZONES_PER_WORLD erlauben 0 für unbegrenzt. Größere Partikelabstände zeichnen weniger Partikel; größere Prüf- und Darstellungsintervalle aktualisieren seltener.

Standard-Config.yml

Code · Nur Text

#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.0

# Worlds where all MysteryZones generation is disabled
DisabledWorlds: []

#Generating new zones
Generating: true

# Check SpigotMC for a newer plugin version during startup
CheckForUpdates: true

# Requires permission for zones
# Default: false
PermissionRequired: false

#Send message about new zone
Send_new_zone_message: true
#Message
New_zone_message: "&aNew zone created in world &6%WORLD% &aat: &6%LOCATION%"

#Zone generation frequency (in seconds)
Frequency: 30

# Minimum number of online players required before automatic generation runs
MIN_ONLINE_PLAYERS: 1

# Safety limits. Set either value to 0 for no limit.
MAX_ACTIVE_ZONES_TOTAL: 12
MAX_ACTIVE_ZONES_PER_WORLD: 3

# Delay after an unsuccessful generation attempt (seconds)
GENERATION_RETRY_SECONDS: 10

#Allow zone interactions with the player to trigger after repeated entering and exiting.
MULTIPLE_ENTRY: false

# The distance that the new zone must keep from existing zones to avoid collisions
MIN_DISTANCE_BETWEEN_ZONES: 20.0

# The distance that the new zone must keep from the player
# (if ALLOW_ZONE_WHERE_PLAYERS_ARE = false, the zone will not be created on the player)
MIN_DISTANCE_FROM_PLAYERS: 10.0

# Do we allow zones to overlap?
ALLOW_ZONE_COLLISION: false

# Do we allow the new zone to generate where a player is currently located?
ALLOW_ZONE_WHERE_PLAYERS_ARE: false

# Location search safeguards
LOCATION_SEARCH_ATTEMPTS: 32
SEARCH_RADIUS_CHUNKS: 5
# false prevents MysteryZones from loading/generating chunks during a search
LOAD_UNLOADED_CHUNKS: false
REQUIRE_SAFE_SURFACE: true
RESPECT_WORLD_BORDER: true

# Defaults used unless a zone overrides them in Zones.yml
DEFAULT_ENTRY_COOLDOWN_SECONDS: 3
# 0 means unlimited vertical activation range
DEFAULT_VERTICAL_ACTIVATION_RANGE: 20.0

# Ignore spectators for generation proximity and activation checks
IGNORE_SPECTATOR_PLAYERS: true

# Parameter specifying the horizontal step – how sparsely/densely points on the perimeter should be drawn.
# A higher value = fewer points = fewer particles (lighter for the server).
# Example values:
#  - 0.5 -> very dense (higher load)
#  - 1.0 -> moderate
#  - 2.0 -> less dense (default)
#  - 3.0 -> even less dense
#  - 5.0 -> very sparse (lightest for the server)
HORIZONTAL_PARTICLE_STEP: 2.0

# Parameter specifying the vertical step – how many blocks up/down between particle drawings.
# A higher value = fewer layers of particles.
# Example values:
#  - 1  -> very dense (higher load)
#  - 2  -> medium
#  - 3  -> default
#  - 5  -> sparse
#  - 10 -> very sparse (lightest for the server)
VERTICAL_PARTICLE_STEP: 3

#Whether to send the particle to the player in an extended range and encourage their client to render it regardless of settings
#Default: false
FORCE_PARTICLES: false

# Runtime/particle performance controls (ticks; 20 ticks = 1 second)
PLAYER_CHECK_INTERVAL_TICKS: 2
PARTICLE_RENDER_INTERVAL_TICKS: 10
PARTICLE_TERRAIN_REFRESH_INTERVAL_TICKS: 100
PARTICLE_HEIGHT_ABOVE_HIGHEST_BLOCK: 15.0

# Entry sound/firework/particle burst
ENTRY_EFFECTS_ENABLED: true

# true sends new-zone announcements only to players in the zone's world
BROADCAST_ONLY_IN_ZONE_WORLD: true



Gemeinsame Zoneneinstellungen
Füge Definitionen unter zones.<stable_key> hinzu. name und type sind erforderlich. status steuert die Verfügbarkeit; particles wählt ein Partikel. duration verwendet Sekunden (1–86400), diameter ist der gesamte Durchmesser in Blöcken (1–1000). spawn_weight steuert die automatische Auswahl; 0 schließt davon aus. minimum_players ist die automatische Anforderung pro Welt. max_active_instances begrenzt gleichzeitige Kopien; 0 bedeutet unbegrenzt. Fehlende Instanzlimits können bei der Migration den Wert 1 erhalten.

Eintrittsregeln
Lasse multiple_entry weg, um MULTIPLE_ENTRY zu übernehmen, oder setze true/false pro Zone. entry_cooldown_seconds und vertical_activation_range verwenden -1 zum Übernehmen globaler Standardwerte. Vertikale Reichweite 0 bedeutet unbegrenzt. Abklingzeiten allein ermöglichen keine erneute Aktivierung. Zonenberechtigungen werden nur bei PermissionRequired: true geprüft.

Welten und Regionen
Verwende den exakten Schlüssel DisabledWorlds global oder innerhalb einer Zone. Regionslisten stehen unter WorldGuardRegion.Enabled und WorldGuardRegion.Disabled; jeder Eintrag enthält World und Region. Eine erlaubte Liste beschränkt die Generierung auf diese Regionen. Gesperrte Regionen verhindern Generierung. Welten und Regionen müssen bereits existieren; ohne verfügbare Integrationen können Regionsregeln nicht geladen werden. Das folgende Beispiel ist ein Zonenfragment.

Regionsbeispiel

Code · Nur Text

DisabledWorlds:
  - world_nether
WorldGuardRegion:
  Enabled:
    arena_entry:
      World: world
      Region: arena
  Disabled:
    spawn_entry:
      World: world
      Region: spawn



Eigene Beispiele
Diese zwei eigenen Definitionen zeigen die unterstützten Typen ohne mitgeliefertes Beispiel. Füge sie in den vorhandenen Abschnitt zones ein; erstelle keinen zweiten zones-Hauptschlüssel. Setze spawn_weight für automatische Generierung auf einen positiven Wert.

Beispiele für COMMAND und PURIFICATION

Code · Nur Text

zones:
  command_reward:
    name: Command Reward
    type: COMMAND
    status: true
    particles: ENCHANT
    duration: 60
    diameter: 20.0
    spawn_weight: 0.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: 3
    vertical_activation_range: 20.0
    multiple_entry: false
    command: "give %PLAYER% minecraft:diamond 1"
    DisabledWorlds: []
  purification_custom:
    name: Purification Spring
    type: PURIFICATION
    status: true
    particles: ENCHANT
    duration: 60
    diameter: 20.0
    spawn_weight: 0.0
    minimum_players: 1
    max_active_instances: 1
    interval_ticks: 60
    max_cleanses_per_player: 3
    effects_to_remove:
      - poison
      - wither
      - slowness
    extinguish_fire: true
    clear_freezing: true
    DisabledWorlds: []



Typreferenz
Die Referenz nennt typspezifische Schlüssel. s = Sekunden; t = Ticks; b = Blöcke. EXPERIENCE gibt beim Betreten XP-Punkte, XP_ADD dagegen regelmäßig. Effektstufen beginnen bei 1. FLIGHT_GRANT und GOD_MODE verwenden Ticks; ANTI_GRAVITY und MIRROR_CONTROL Sekunden. GRAVITY_WELL center_action akzeptiert DAMAGE oder LAUNCH. RELIC_CACHE benötigt mindestens eine gültige Belohnung mit positivem Gewicht. PURIFICATION verbraucht eine Reinigung nur, wenn tatsächlich etwas entfernt, gelöscht oder aufgetaut wird.

POTION_EFFECT — Trankeffekt
Code · Nur Text

effect, effect_duration (t), effect_level


ITEM_DROP — Lässt Gegenstände fallen
Code · Nur Text

items, amount


HEAL — Stellt Gesundheit wieder her
Code · Nur Text

heal_amount


DAMAGE — Verursacht Schaden
Code · Nur Text

damage_amount


ITEM_REMOVE — Entfernt Gegenstände
Code · Nur Text

amount_to_remove


ITEM_GIVE — Gibt Gegenstände
Code · Nur Text

items, amount


CURRENCY_ADD — Fügt Economy-Währung hinzu
Code · Nur Text

currency_amount


MOB_SPAWN — Erzeugt Mobs
Code · Nur Text

mobs, amount


INSTANT_KILL — Sofortiger Tod
Code · Nur Text

—


BURN — Setzt den Spieler in Brand
Code · Nur Text

burn_duration (t)


TELEPORT — Teleportiert den Spieler
Code · Nur Text

teleport_radius (b)


SLIPPERY — Rutschiger Bewegungseffekt
Code · Nur Text

speed_multiplier, effect_duration (t)


EXPERIENCE — Gibt XP-Punkte
Code · Nur Text

experience_amount


LAUNCH — Schleudert den Spieler
Code · Nur Text

launch_power


LIGHTNING_STRIKE — Blitzschlag
Code · Nur Text

damage_amount


EXPLOSION — Explosion
Code · Nur Text

explosion_power, set_fire, break_blocks


COMMAND — Führt einen Konsolenbefehl aus
Code · Nur Text

command, %PLAYER%


ITEMS_RAIN — Gegenstandsregen
Code · Nur Text

items, amount, drop_interval (t), min_drop_height_offset (b), max_drop_height_offset (b)


EQUIPMENT_REPAIR — Repariert Ausrüstung
Code · Nur Text

—


FREEZE_TRAP — Eisfalle
Code · Nur Text

freeze_duration (t)


ANTI_GRAVITY — Bewegung bei geringer Schwerkraft
Code · Nur Text

anti_gravity_duration (s)


MIRROR_CONTROL — Umgekehrte Bewegung
Code · Nur Text

mirror_duration (s)


EMPTY_STOMACH — Entzieht Sättigung
Code · Nur Text

interval_ticks (t)


XP_ADD — Regelmäßige XP-Quelle
Code · Nur Text

interval (t), xp_amount, as_orbs, per_player_cap (0 = ∞)


GOLDEN_APPLE — Regeneration und Absorption
Code · Nur Text

interval (t), regen.level, regen.duration_ticks (t), absorption.level, absorption.duration_ticks (t), enchanted.enabled, enchanted.regen.level, enchanted.regen.duration_ticks (t), enchanted.resistance.level, enchanted.resistance.duration_ticks (t), enchanted.fire_resistance.level, enchanted.fire_resistance.duration_ticks (t)


FLIGHT_GRANT — Temporärer Flug
Code · Nur Text

flight_duration (t)


GOD_MODE — Temporärer Schadensschutz
Code · Nur Text

god_duration (t)


GRAVITY_WELL — Zieht zum zentralen Kern
Code · Nur Text

pull_strength, pull_interval (t), vertical_pull, center_radius (b), max_velocity, center_action, center_damage, center_launch_power, center_cooldown (t)


RELIC_CACHE — Gewichtete begrenzte Gegenstandsbelohnungen
Code · Nur Text

interval_ticks (t), max_rewards_per_player, rewards.<id>.material, rewards.<id>.min_amount, rewards.<id>.max_amount, rewards.<id>.weight


PURIFICATION — Entfernt konfigurierte schädliche Effekte
Code · Nur Text

effects_to_remove, interval_ticks (t), max_cleanses_per_player, extinguish_fire, clear_freezing


Mitgelieferte Definitionen
Die mitgelieferte Zones.yml wird unten unverändert wiedergegeben. Behalte YAML-Einrückung und Enum-Bezeichner bei. Ungültige Einträge werden einzeln übersprungen und im Serverprotokoll genannt. Sichere die Datei vor dem Zurücksetzen: Der GUI-Reset ersetzt Zones.yml, stoppt aktive Zonen und benötigt einen zweiten Klick innerhalb von 30 Sekunden; er erstellt keine Sicherung.

Vollständige Standard-Zones.yml

Code · Nur Text

#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.1

zones:
  zone0:
    name: "Ashen Smog"
    type: BURN
    status: true
    burn_duration: 120
    particles: "SMOKE"
    duration: 75
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone1:
    name: "Heart of Embers"
    type: BURN
    status: true
    burn_duration: 160
    particles: "SMOKE"
    duration: 45
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone2:
    name: "Blazing Mist"
    type: BURN
    status: true
    burn_duration: 200
    particles: "SMOKE"
    duration: 180
    diameter: 100
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone3:
    name: "Gold Fountain"
    type: CURRENCY_ADD
    status: true
    currency_amount: 75
    particles: "NOTE"
    duration: 120
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone4:
    name: "Silver Spring"
    type: CURRENCY_ADD
    status: true
    currency_amount: 100
    particles: "NOTE"
    duration: 45
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone5:
    name: "Cash Rain"
    type: CURRENCY_ADD
    status: true
    currency_amount: 25
    particles: "NOTE"
    duration: 150
    diameter: 90
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone6:
    name: "Health Drain Zone"
    type: DAMAGE
    status: true
    damage_amount: 6
    particles: "DAMAGE_INDICATOR"
    duration: 50
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone7:
    name: "Corrosive Mist"
    type: DAMAGE
    status: true
    damage_amount: 10
    particles: "DAMAGE_INDICATOR"
    duration: 95
    diameter: 55
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone8:
    name: "Wraith's Grasp"
    type: DAMAGE
    status: true
    damage_amount: 8
    particles: "DAMAGE_INDICATOR"
    duration: 160
    diameter: 90
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone9:
    name: "Repair Aura"
    type: EQUIPMENT_REPAIR
    status: true
    particles: "ENCHANT"
    duration: 60
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone10:
    name: "Mending Circle"
    type: EQUIPMENT_REPAIR
    status: true
    particles: "ENCHANT"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone11:
    name: "Armorer's Blessing"
    type: EQUIPMENT_REPAIR
    status: true
    particles: "ENCHANT"
    duration: 45
    diameter: 10
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone12:
    name: "Fountain of Growth"
    type: EXPERIENCE
    status: true
    experience_amount: 30
    particles: "END_ROD"
    duration: 90
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone13:
    name: "Wisdom Pool"
    type: EXPERIENCE
    status: true
    experience_amount: 75
    particles: "END_ROD"
    duration: 150
    diameter: 70
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone14:
    name: "Knowledge Spring"
    type: EXPERIENCE
    status: true
    experience_amount: 100
    particles: "END_ROD"
    duration: 30
    diameter: 15
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone15:
    name: "Rocket Ramp"
    type: LAUNCH
    status: true
    launch_power: 1.2
    particles: "CLOUD"
    duration: 80
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone16:
    name: "Skyward Launchpad"
    type: LAUNCH
    status: true
    launch_power: 2.8
    particles: "CLOUD"
    duration: 110
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone17:
    name: "Blast-Off Field"
    type: LAUNCH
    status: true
    launch_power: 3.0
    particles: "CLOUD"
    duration: 55
    diameter: 35
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone18:
    name: "Frost Cage"
    type: FREEZE_TRAP
    status: true
    freeze_duration: 80
    particles: "SNOWFLAKE"
    duration: 90
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone19:
    name: "Glacial Pit"
    type: FREEZE_TRAP
    status: true
    freeze_duration: 150
    particles: "SNOWFLAKE"
    duration: 45
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone20:
    name: "Shiver Field"
    type: FREEZE_TRAP
    status: true
    freeze_duration: 60
    particles: "SNOWFLAKE"
    duration: 180
    diameter: 100
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone21:
    name: "Rejuvenation Spring"
    type: HEAL
    status: true
    heal_amount: 15
    particles: "HEART"
    duration: 75
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone22:
    name: "Vitality Pool"
    type: HEAL
    status: true
    heal_amount: 20
    particles: "HEART"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone23:
    name: "Tranquil Grove"
    type: HEAL
    status: true
    heal_amount: 10
    particles: "HEART"
    duration: 45
    diameter: 15
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone24:
    name: "Death Zone"
    type: INSTANT_KILL
    status: true
    particles: "POOF"
    duration: 30
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone25:
    name: "Doom Circle"
    type: INSTANT_KILL
    status: true
    particles: "POOF"
    duration: 120
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone26:
    name: "Oblivion Field"
    type: INSTANT_KILL
    status: true
    particles: "POOF"
    duration: 60
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone27:
    name: "Loot Chamber"
    type: ITEM_DROP
    status: true
    items:
      - "IRON_INGOT"
      - "GOLD_NUGGET"
    amount: 7
    particles: "POOF"
    duration: 140
    diameter: 45
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone28:
    name: "Diamond Shower"
    type: ITEM_DROP
    status: true
    items:
      - "DIAMOND"
      - "EMERALD"
    amount: 4
    particles: "POOF"
    duration: 60
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone29:
    name: "Emerald Cache"
    type: ITEM_DROP
    status: true
    items:
      - "EMERALD"
      - "LAPIS_LAZULI"
    amount: 9
    particles: "POOF"
    duration: 35
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone30:
    name: "Bounty of Kings"
    type: ITEM_GIVE
    status: true
    items:
      - "GOLDEN_CARROT"
      - "GOLDEN_APPLE"
    amount: 6
    particles: "HAPPY_VILLAGER"
    duration: 95
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone31:
    name: "Nature's Harvest"
    type: ITEM_GIVE
    status: true
    items:
      - "WHEAT"
      - "PUMPKIN"
    amount: 10
    particles: "HAPPY_VILLAGER"
    duration: 160
    diameter: 70
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone32:
    name: "Feast Provision"
    type: ITEM_GIVE
    status: true
    items:
      - "COOKED_BEEF"
      - "COOKED_CHICKEN"
    amount: 8
    particles: "HAPPY_VILLAGER"
    duration: 55
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone33:
    name: "Junk Purge"
    type: ITEM_REMOVE
    status: true
    amount_to_remove: 5
    particles: "ANGRY_VILLAGER"
    duration: 120
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone34:
    name: "Weight Reduction"
    type: ITEM_REMOVE
    status: true
    amount_to_remove: 3
    particles: "ANGRY_VILLAGER"
    duration: 80
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone35:
    name: "Clutter Clear"
    type: ITEM_REMOVE
    status: true
    amount_to_remove: 7
    particles: "ANGRY_VILLAGER"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone36:
    name: "Mystic Rain of Diamonds"
    type: ITEMS_RAIN
    status: true
    items:
      - "DIAMOND"
      - "DIAMOND_BLOCK"
      - "DIAMOND_PICKAXE"
    amount: 3
    particles: "DRIPPING_WATER"
    duration: 180
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    drop_interval: 10
    min_drop_height_offset: 15.0
    max_drop_height_offset: 30.0

  zone37:
    name: "Golden Cascade"
    type: ITEMS_RAIN
    status: true
    items:
      - "GOLD_INGOT"
      - "GOLD_BLOCK"
    amount: 5
    particles: "DRIPPING_WATER"
    duration: 120
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    drop_interval: 5
    min_drop_height_offset: 10.0
    max_drop_height_offset: 20.0

  zone38:
    name: "Emerald Mist"
    type: ITEMS_RAIN
    status: true
    items:
      - "EMERALD"
      - "EMERALD_BLOCK"
    amount: 4
    particles: "DRIPPING_WATER"
    duration: 60
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    drop_interval: 15
    min_drop_height_offset: 5.0
    max_drop_height_offset: 25.0

  zone39:
    name: "Zombie Horde"
    type: MOB_SPAWN
    status: true
    mobs:
      - "ZOMBIE"
      - "SKELETON"
    amount: 5
    particles: "CRIT"
    duration: 100
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone40:
    name: "Arachnid Swarm"
    type: MOB_SPAWN
    status: true
    mobs:
      - "SPIDER"
    amount: 3
    particles: "CRIT"
    duration: 60
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone41:
    name: "Ghastly Summon"
    type: MOB_SPAWN
    status: true
    mobs:
      - "GHAST"
      - "BLAZE"
    amount: 4
    particles: "CRIT"
    duration: 150
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone42:
    name: "Sluggish Mire"
    type: POTION_EFFECT
    status: true
    effect: "slowness"
    effect_duration: 300
    effect_level: 1
    particles: "WITCH"
    duration: 90
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone43:
    name: "Nausea Cloud"
    type: POTION_EFFECT
    status: true
    effect: "nausea"
    effect_duration: 200
    effect_level: 1
    particles: "WITCH"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone44:
    name: "Weakening Aura"
    type: POTION_EFFECT
    status: true
    effect: "weakness"
    effect_duration: 400
    effect_level: 1
    particles: "WITCH"
    duration: 120
    diameter: 70
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone45:
    name: "Oil Slick"
    type: SLIPPERY
    status: true
    speed_multiplier: 3
    effect_duration: 100
    particles: "ITEM_SLIME"
    duration: 60
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone46:
    name: "Icy Slide"
    type: SLIPPERY
    status: true
    speed_multiplier: 4
    effect_duration: 200
    particles: "ITEM_SLIME"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone47:
    name: "Mud Pit"
    type: SLIPPERY
    status: true
    speed_multiplier: 4
    effect_duration: 150
    particles: "ITEM_SLIME"
    duration: 30
    diameter: 15
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone48:
    name: "Chaos Teleport"
    type: TELEPORT
    status: true
    teleport_radius: 40
    particles: "PORTAL"
    duration: 100
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone49:
    name: "Blink Field"
    type: TELEPORT
    status: true
    teleport_radius: 25
    particles: "PORTAL"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone50:
    name: "Random Warp"
    type: TELEPORT
    status: true
    teleport_radius: 60
    particles: "PORTAL"
    duration: 180
    diameter: 100
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone51:
    name: "Sky Elevator"
    type: ANTI_GRAVITY
    status: true
    anti_gravity_duration: 5
    particles: "WITCH"
    duration: 250
    diameter: 10
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone52:
    name: "Ceiling Bounce"
    type: ANTI_GRAVITY
    status: true
    anti_gravity_duration: 300
    particles: "WITCH"
    duration: 30
    diameter: 120
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone53:
    name: "Gravity Well"
    type: ANTI_GRAVITY
    status: true
    anti_gravity_duration: 25
    particles: "WITCH"
    duration: 60
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone54:
    name: "Fun House Mirror"
    type: MIRROR_CONTROL
    status: true
    mirror_duration: 5
    particles: "FALLING_HONEY"
    duration: 50
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone55:
    name: "Haunted Hall"
    type: MIRROR_CONTROL
    status: true
    mirror_duration: 30
    particles: "FALLING_HONEY"
    duration: 60
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone56:
    name: "Exit Maze"
    type: MIRROR_CONTROL
    status: true
    mirror_duration: 120
    particles: "FALLING_HONEY"
    duration: 200
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone57:
    name: "Hungry Pit"
    type: EMPTY_STOMACH
    status: true
    interval_ticks: 20
    particles: "SOUL"
    duration: 100
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone58:
    name: "Starvation Corridor"
    type: EMPTY_STOMACH
    status: true
    interval_ticks: 40
    particles: "SOUL"
    duration: 80
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone59:
    name: "Desert Hunger"
    type: EMPTY_STOMACH
    status: true
    interval_ticks: 60
    particles: "SOUL"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone60:
    name: "Blast Demo"
    type: EXPLOSION
    status: true
    explosion_power: 2.0
    set_fire: false
    break_blocks: false
    particles: "EXPLOSION"
    duration: 30
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone61:
    name: "Fireburst Core"
    type: EXPLOSION
    status: true
    explosion_power: 3.5
    set_fire: true
    break_blocks: false
    particles: "EXPLOSION"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone62:
    name: "Crater Test"
    type: EXPLOSION
    status: true
    explosion_power: 4.0
    set_fire: false
    break_blocks: true
    particles: "EXPLOSION"
    duration: 25
    diameter: 8
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone63:
    name: "Storm Core"
    type: LIGHTNING_STRIKE
    status: true
    damage_amount: 6
    particles: "ELECTRIC_SPARK"
    duration: 40
    diameter: 14
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone64:
    name: "Thunderfield"
    type: LIGHTNING_STRIKE
    status: true
    damage_amount: 8
    particles: "ELECTRIC_SPARK"
    duration: 60
    diameter: 22
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone65:
    name: "Static Dome"
    type: LIGHTNING_STRIKE
    status: true
    damage_amount: 4
    particles: "ELECTRIC_SPARK"
    duration: 30
    diameter: 10
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone66:
    name: "Small Spring"
    type: XP_ADD
    status: true
    particles: "FALLING_NECTAR"
    duration: 90
    diameter: 16
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 20        # ticks (1.0s)
    xp_amount: 3
    as_orbs: false
    per_player_cap: 120

  zone67:
    name: "Regular Spring"
    type: XP_ADD
    status: true
    particles: "FALLING_NECTAR"
    duration: 120
    diameter: 24
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 15        # ticks (0.75s)
    xp_amount: 5
    as_orbs: true
    per_player_cap: 200

  zone68:
    name: "Grand Spring"
    type: XP_ADD
    status: true
    particles: "FALLING_NECTAR"
    duration: 180
    diameter: 36
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 10        # ticks (0.5s)
    xp_amount: 8
    as_orbs: false
    per_player_cap: 0   # 0 = bez limitu

  zone69:
    name: "Golden Apple Field"
    type: GOLDEN_APPLE
    status: true
    particles: "GLOW"
    duration: 120
    diameter: 24
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 40  # co 2.0 s
    regen:
      level: 2
      duration_ticks: 100     # 5 s
    absorption:
      level: 1
      duration_ticks: 2400    # 120 s
    enchanted:
      enabled: false

  zone70:
    name: "Golden Apple Field II"
    type: GOLDEN_APPLE
    status: true
    particles: "GLOW"
    duration: 60
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 40  # co 2.0 s
    regen:
      level: 1
      duration_ticks: 100     # 5 s
    absorption:
      level: 2
      duration_ticks: 2400    # 120 s
    enchanted:
      enabled: false

  zone71:
    name: "Enchanted Apple Aura"
    type: GOLDEN_APPLE
    status: true
    particles: "GLOW"
    duration: 180
    diameter: 28
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 40
    regen:
      level: 2
      duration_ticks: 100
    absorption:
      level: 1
      duration_ticks: 2400
    enchanted:
      enabled: true
      regen:
        level: 2
        duration_ticks: 600     # 30 s
      resistance:
        level: 1
        duration_ticks: 6000    # 5 min
      fire_resistance:
        level: 1
        duration_ticks: 6000    # 5 min

  zone72:
    name: "Sky Blessing"
    type: FLIGHT_GRANT
    status: true
    flight_duration: 160          # ticks of flight after the last refresh
    particles: "FALLING_OBSIDIAN_TEAR"
    duration: 90                # zone exists for 90s (handled by controller)
    diameter: 16
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone73:
    name: "Angel's Push"
    type: FLIGHT_GRANT
    status: true
    flight_duration: 300
    particles: "FALLING_OBSIDIAN_TEAR"
    duration: 120
    diameter: 22
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone74:
    name: "Feather Burst"
    type: FLIGHT_GRANT
    status: true
    flight_duration: 100
    particles: "FALLING_OBSIDIAN_TEAR"
    duration: 60
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone75:
    name: "Divine Shield"
    type: GOD_MODE
    status: true
    god_duration: 200
    particles: "TOTEM_OF_UNDYING"
    duration: 90
    diameter: 16
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone76:
    name: "Sanctuary Veil"
    type: GOD_MODE
    status: true
    god_duration: 300
    particles: "TOTEM_OF_UNDYING"
    duration: 120
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone77:
    name: "Aegis Field"
    type: GOD_MODE
    status: true
    god_duration: 100
    particles: "TOTEM_OF_UNDYING"
    duration: 60
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  gravity_well_damage:
    name: "Event Horizon"
    type: GRAVITY_WELL
    status: true
    particles: "PORTAL"
    duration: 100
    diameter: 46
    spawn_weight: 0.7
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 30.0
    pull_strength: 0.065        # pull added each interval at the outer edge
    pull_interval: 2            # ticks
    vertical_pull: false        # true also pulls toward the center Y level
    center_radius: 2.0
    max_velocity: 0.42          # maximum velocity toward the core; does not remove elytra/sprint momentum
    center_action: DAMAGE       # DAMAGE or LAUNCH
    center_damage: 4.0
    center_launch_power: 1.2    # used only by LAUNCH
    center_cooldown: 30         # ticks between core effects

  gravity_well_launch:
    name: "Skybreaker Vortex"
    type: GRAVITY_WELL
    status: true
    particles: "REVERSE_PORTAL"
    duration: 85
    diameter: 34
    spawn_weight: 0.55
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 40.0
    pull_strength: 0.09
    pull_interval: 2
    vertical_pull: true
    center_radius: 2.5
    max_velocity: 0.58
    center_action: LAUNCH
    center_damage: 0.0
    center_launch_power: 1.35
    center_cooldown: 32

  gravity_well_singularity:
    name: "Void Singularity"
    type: GRAVITY_WELL
    status: true
    particles: "DRAGON_BREATH"
    duration: 125
    diameter: 62
    spawn_weight: 0.35
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 48.0
    pull_strength: 0.12
    pull_interval: 2
    vertical_pull: true
    center_radius: 3.0
    max_velocity: 0.72
    center_action: DAMAGE
    center_damage: 6.0
    center_launch_power: 1.2
    center_cooldown: 20

  relic_cache_frontier:
    name: "Frontier Relic Cache"
    type: RELIC_CACHE
    status: true
    particles: "WAX_ON"
    duration: 75
    diameter: 24
    spawn_weight: 0.45
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 24.0
    interval_ticks: 60
    max_rewards_per_player: 2
    rewards:
      iron:
        material: IRON_INGOT
        min_amount: 3
        max_amount: 6
        weight: 60.0
      food:
        material: COOKED_BEEF
        min_amount: 2
        max_amount: 4
        weight: 28.0
      emerald:
        material: EMERALD
        min_amount: 1
        max_amount: 2
        weight: 12.0

  relic_cache_deepslate:
    name: "Deepslate Relic Cache"
    type: RELIC_CACHE
    status: true
    particles: "GLOW"
    duration: 100
    diameter: 32
    spawn_weight: 0.28
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 32.0
    interval_ticks: 80
    max_rewards_per_player: 2
    rewards:
      redstone:
        material: REDSTONE
        min_amount: 8
        max_amount: 16
        weight: 48.0
      lapis:
        material: LAPIS_LAZULI
        min_amount: 5
        max_amount: 10
        weight: 32.0
      diamond:
        material: DIAMOND
        min_amount: 1
        max_amount: 1
        weight: 8.0
      enchanted_book:
        material: ENCHANTED_BOOK
        min_amount: 1
        max_amount: 1
        weight: 12.0

  relic_cache_nether:
    name: "Nether Relic Cache"
    type: RELIC_CACHE
    status: true
    particles: "FLAME"
    duration: 90
    diameter: 28
    spawn_weight: 0.20
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 28.0
    interval_ticks: 70
    max_rewards_per_player: 2
    rewards:
      quartz:
        material: QUARTZ
        min_amount: 6
        max_amount: 12
        weight: 52.0
      glowstone:
        material: GLOWSTONE_DUST
        min_amount: 4
        max_amount: 8
        weight: 30.0
      blaze:
        material: BLAZE_ROD
        min_amount: 1
        max_amount: 2
        weight: 12.0
      gold:
        material: GOLD_NUGGET
        min_amount: 6
        max_amount: 14
        weight: 6.0


Willkommen — Sprache und Datenschutz

Notwendige Cookies sichern die Anmeldung und speichern Ihre Auswahl. Optionale Statistiken und YouTube bleiben bis zu Ihrer Zustimmung deaktiviert. Sie können Ihre Auswahl in der Fußzeile ändern. Datenschutz