Configuratie
- Nieuwste versie
- 2.6.4
- Minecraft
- 26.1.x, 26.2.x, 26.3.x
- Platforms
- Spigot, Paper, Purpur
- Minimale Java-versie
- 25+
MysteryZones — Configuratie
Globale instellingen
Het blok hieronder is de exacte meegeleverde Config.yml. Frequency, GENERATION_RETRY_SECONDS en DEFAULT_ENTRY_COOLDOWN_SECONDS gebruiken seconden. Instellingen die eindigen op _TICKS gebruiken ticks: 20 ticks = 1 seconde bij normale serversnelheid. MAX_ACTIVE_ZONES_TOTAL en MAX_ACTIVE_ZONES_PER_WORLD accepteren 0 voor onbeperkt. Grotere deeltjesstappen tekenen minder deeltjes; grotere controle- en weergave-intervallen werken minder vaak bij.
Algemene zone-instellingen
Voeg definities toe onder zones.<stable_key>. name en type zijn verplicht. status bepaalt beschikbaarheid; particles kiest een deeltje. duration gebruikt seconden (1–86400), diameter is de volledige diameter in blokken (1–1000). spawn_weight bepaalt automatische selectie; 0 sluit de zone daarvan uit. minimum_players is de automatische vereiste per wereld. max_active_instances beperkt gelijktijdige exemplaren; 0 betekent onbeperkt. Ontbrekende exemplaarlimieten kunnen tijdens migratie 1 krijgen.
Betredingsregels
Laat multiple_entry weg om MULTIPLE_ENTRY over te nemen, of stel true/false per zone in. entry_cooldown_seconds en vertical_activation_range gebruiken -1 om globale waarden over te nemen. Verticaal bereik 0 betekent onbeperkt. Alleen een wachttijd schakelt heractivering niet in. Zonepermissies worden alleen gecontroleerd bij PermissionRequired: true.
Werelden en regio's
Gebruik de exacte sleutel DisabledWorlds globaal of binnen een zone. Regiolijsten staan onder WorldGuardRegion.Enabled en WorldGuardRegion.Disabled; elke vermelding heeft World en Region. Een toegestane lijst beperkt generatie tot die regio's. Geblokkeerde regio's voorkomen generatie. Werelden en regio's moeten al bestaan; zonder beschikbare integraties worden regioregels niet geladen. Het onderstaande voorbeeld is een zonefragment.
Aangepaste voorbeelden
Deze twee aangepaste definities tonen de ondersteunde typen die ontbreken in het meegeleverde bestand. Voeg ze samen met de bestaande zones-sectie; maak geen tweede zones-hoofdsleutel. Stel een positieve spawn_weight in voor automatische generatie.
Typereferentie
De referentie bevat typespecifieke sleutels. s = seconden; t = ticks; b = blokken. EXPERIENCE geeft XP-punten bij betreding, terwijl XP_ADD ze periodiek geeft. Effectniveaus beginnen bij 1. FLIGHT_GRANT en GOD_MODE gebruiken ticks; ANTI_GRAVITY en MIRROR_CONTROL seconden. GRAVITY_WELL center_action accepteert DAMAGE of LAUNCH. RELIC_CACHE vereist minstens één geldige beloning met positief gewicht. PURIFICATION verbruikt alleen een reiniging wanneer daadwerkelijk iets wordt verwijderd, geblust of ontdooid.
POTION_EFFECT — Drankeffect
ITEM_DROP — Laat voorwerpen vallen
HEAL — Herstelt gezondheid
DAMAGE — Brengt schade toe
ITEM_REMOVE — Verwijdert voorwerpen
ITEM_GIVE — Geeft voorwerpen
CURRENCY_ADD — Voegt economievaluta toe
MOB_SPAWN — Laat mobs verschijnen
INSTANT_KILL — Onmiddellijke dood
BURN — Zet de speler in brand
TELEPORT — Teleporteert de speler
SLIPPERY — Glad bewegingseffect
EXPERIENCE — Geeft XP-punten
LAUNCH — Lanceert de speler
LIGHTNING_STRIKE — Blikseminslag
EXPLOSION — Explosie
COMMAND — Voert een consolecommando uit
ITEMS_RAIN — Voorwerpenregen
EQUIPMENT_REPAIR — Repareert uitrusting
FREEZE_TRAP — Bevriezingsval
ANTI_GRAVITY — Beweging met lage zwaartekracht
MIRROR_CONTROL — Omgekeerde beweging
EMPTY_STOMACH — Laat de voedselbalk leeglopen
XP_ADD — Periodieke XP-bron
GOLDEN_APPLE — Regeneratie en absorptie
FLIGHT_GRANT — Tijdelijk vliegen
GOD_MODE — Tijdelijke bescherming tegen schade
GRAVITY_WELL — Trekt naar een centrale kern
RELIC_CACHE — Gewogen beperkte voorwerpbeloningen
PURIFICATION — Verwijdert ingestelde schadelijke effecten
Meegeleverde definities
De meegeleverde Zones.yml staat hieronder ongewijzigd. Behoud YAML-inspringing en enum-identificaties. Ongeldige vermeldingen worden afzonderlijk overgeslagen en in het serverlog vermeld. Maak een back-up vóór herstel: de GUI-reset vervangt Zones.yml, stopt actieve zones en vereist een tweede klik binnen 30 seconden; er wordt geen back-up gemaakt.
Globale instellingen
Het blok hieronder is de exacte meegeleverde Config.yml. Frequency, GENERATION_RETRY_SECONDS en DEFAULT_ENTRY_COOLDOWN_SECONDS gebruiken seconden. Instellingen die eindigen op _TICKS gebruiken ticks: 20 ticks = 1 seconde bij normale serversnelheid. MAX_ACTIVE_ZONES_TOTAL en MAX_ACTIVE_ZONES_PER_WORLD accepteren 0 voor onbeperkt. Grotere deeltjesstappen tekenen minder deeltjes; grotere controle- en weergave-intervallen werken minder vaak bij.
Standaard Config.yml
Code · Platte tekst
#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.0
# Worlds where all MysteryZones generation is disabled
DisabledWorlds: []
#Generating new zones
Generating: true
# Check SpigotMC for a newer plugin version during startup
CheckForUpdates: true
# Requires permission for zones
# Default: false
PermissionRequired: false
#Send message about new zone
Send_new_zone_message: true
#Message
New_zone_message: "&aNew zone created in world &6%WORLD% &aat: &6%LOCATION%"
#Zone generation frequency (in seconds)
Frequency: 30
# Minimum number of online players required before automatic generation runs
MIN_ONLINE_PLAYERS: 1
# Safety limits. Set either value to 0 for no limit.
MAX_ACTIVE_ZONES_TOTAL: 12
MAX_ACTIVE_ZONES_PER_WORLD: 3
# Delay after an unsuccessful generation attempt (seconds)
GENERATION_RETRY_SECONDS: 10
#Allow zone interactions with the player to trigger after repeated entering and exiting.
MULTIPLE_ENTRY: false
# The distance that the new zone must keep from existing zones to avoid collisions
MIN_DISTANCE_BETWEEN_ZONES: 20.0
# The distance that the new zone must keep from the player
# (if ALLOW_ZONE_WHERE_PLAYERS_ARE = false, the zone will not be created on the player)
MIN_DISTANCE_FROM_PLAYERS: 10.0
# Do we allow zones to overlap?
ALLOW_ZONE_COLLISION: false
# Do we allow the new zone to generate where a player is currently located?
ALLOW_ZONE_WHERE_PLAYERS_ARE: false
# Location search safeguards
LOCATION_SEARCH_ATTEMPTS: 32
SEARCH_RADIUS_CHUNKS: 5
# false prevents MysteryZones from loading/generating chunks during a search
LOAD_UNLOADED_CHUNKS: false
REQUIRE_SAFE_SURFACE: true
RESPECT_WORLD_BORDER: true
# Defaults used unless a zone overrides them in Zones.yml
DEFAULT_ENTRY_COOLDOWN_SECONDS: 3
# 0 means unlimited vertical activation range
DEFAULT_VERTICAL_ACTIVATION_RANGE: 20.0
# Ignore spectators for generation proximity and activation checks
IGNORE_SPECTATOR_PLAYERS: true
# Parameter specifying the horizontal step – how sparsely/densely points on the perimeter should be drawn.
# A higher value = fewer points = fewer particles (lighter for the server).
# Example values:
# - 0.5 -> very dense (higher load)
# - 1.0 -> moderate
# - 2.0 -> less dense (default)
# - 3.0 -> even less dense
# - 5.0 -> very sparse (lightest for the server)
HORIZONTAL_PARTICLE_STEP: 2.0
# Parameter specifying the vertical step – how many blocks up/down between particle drawings.
# A higher value = fewer layers of particles.
# Example values:
# - 1 -> very dense (higher load)
# - 2 -> medium
# - 3 -> default
# - 5 -> sparse
# - 10 -> very sparse (lightest for the server)
VERTICAL_PARTICLE_STEP: 3
#Whether to send the particle to the player in an extended range and encourage their client to render it regardless of settings
#Default: false
FORCE_PARTICLES: false
# Runtime/particle performance controls (ticks; 20 ticks = 1 second)
PLAYER_CHECK_INTERVAL_TICKS: 2
PARTICLE_RENDER_INTERVAL_TICKS: 10
PARTICLE_TERRAIN_REFRESH_INTERVAL_TICKS: 100
PARTICLE_HEIGHT_ABOVE_HIGHEST_BLOCK: 15.0
# Entry sound/firework/particle burst
ENTRY_EFFECTS_ENABLED: true
# true sends new-zone announcements only to players in the zone's world
BROADCAST_ONLY_IN_ZONE_WORLD: true
Algemene zone-instellingen
Voeg definities toe onder zones.<stable_key>. name en type zijn verplicht. status bepaalt beschikbaarheid; particles kiest een deeltje. duration gebruikt seconden (1–86400), diameter is de volledige diameter in blokken (1–1000). spawn_weight bepaalt automatische selectie; 0 sluit de zone daarvan uit. minimum_players is de automatische vereiste per wereld. max_active_instances beperkt gelijktijdige exemplaren; 0 betekent onbeperkt. Ontbrekende exemplaarlimieten kunnen tijdens migratie 1 krijgen.
Betredingsregels
Laat multiple_entry weg om MULTIPLE_ENTRY over te nemen, of stel true/false per zone in. entry_cooldown_seconds en vertical_activation_range gebruiken -1 om globale waarden over te nemen. Verticaal bereik 0 betekent onbeperkt. Alleen een wachttijd schakelt heractivering niet in. Zonepermissies worden alleen gecontroleerd bij PermissionRequired: true.
Werelden en regio's
Gebruik de exacte sleutel DisabledWorlds globaal of binnen een zone. Regiolijsten staan onder WorldGuardRegion.Enabled en WorldGuardRegion.Disabled; elke vermelding heeft World en Region. Een toegestane lijst beperkt generatie tot die regio's. Geblokkeerde regio's voorkomen generatie. Werelden en regio's moeten al bestaan; zonder beschikbare integraties worden regioregels niet geladen. Het onderstaande voorbeeld is een zonefragment.
Regiovoorbeeld
Code · Platte tekst
DisabledWorlds:
- world_nether
WorldGuardRegion:
Enabled:
arena_entry:
World: world
Region: arena
Disabled:
spawn_entry:
World: world
Region: spawn
Aangepaste voorbeelden
Deze twee aangepaste definities tonen de ondersteunde typen die ontbreken in het meegeleverde bestand. Voeg ze samen met de bestaande zones-sectie; maak geen tweede zones-hoofdsleutel. Stel een positieve spawn_weight in voor automatische generatie.
Voorbeelden COMMAND en PURIFICATION
Code · Platte tekst
zones:
command_reward:
name: Command Reward
type: COMMAND
status: true
particles: ENCHANT
duration: 60
diameter: 20.0
spawn_weight: 0.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: 3
vertical_activation_range: 20.0
multiple_entry: false
command: "give %PLAYER% minecraft:diamond 1"
DisabledWorlds: []
purification_custom:
name: Purification Spring
type: PURIFICATION
status: true
particles: ENCHANT
duration: 60
diameter: 20.0
spawn_weight: 0.0
minimum_players: 1
max_active_instances: 1
interval_ticks: 60
max_cleanses_per_player: 3
effects_to_remove:
- poison
- wither
- slowness
extinguish_fire: true
clear_freezing: true
DisabledWorlds: []
Typereferentie
De referentie bevat typespecifieke sleutels. s = seconden; t = ticks; b = blokken. EXPERIENCE geeft XP-punten bij betreding, terwijl XP_ADD ze periodiek geeft. Effectniveaus beginnen bij 1. FLIGHT_GRANT en GOD_MODE gebruiken ticks; ANTI_GRAVITY en MIRROR_CONTROL seconden. GRAVITY_WELL center_action accepteert DAMAGE of LAUNCH. RELIC_CACHE vereist minstens één geldige beloning met positief gewicht. PURIFICATION verbruikt alleen een reiniging wanneer daadwerkelijk iets wordt verwijderd, geblust of ontdooid.
POTION_EFFECT — Drankeffect
Code · Platte tekst
effect, effect_duration (t), effect_level
ITEM_DROP — Laat voorwerpen vallen
Code · Platte tekst
items, amount
HEAL — Herstelt gezondheid
Code · Platte tekst
heal_amount
DAMAGE — Brengt schade toe
Code · Platte tekst
damage_amount
ITEM_REMOVE — Verwijdert voorwerpen
Code · Platte tekst
amount_to_remove
ITEM_GIVE — Geeft voorwerpen
Code · Platte tekst
items, amount
CURRENCY_ADD — Voegt economievaluta toe
Code · Platte tekst
currency_amount
MOB_SPAWN — Laat mobs verschijnen
Code · Platte tekst
mobs, amount
INSTANT_KILL — Onmiddellijke dood
Code · Platte tekst
—
BURN — Zet de speler in brand
Code · Platte tekst
burn_duration (t)
TELEPORT — Teleporteert de speler
Code · Platte tekst
teleport_radius (b)
SLIPPERY — Glad bewegingseffect
Code · Platte tekst
speed_multiplier, effect_duration (t)
EXPERIENCE — Geeft XP-punten
Code · Platte tekst
experience_amount
LAUNCH — Lanceert de speler
Code · Platte tekst
launch_power
LIGHTNING_STRIKE — Blikseminslag
Code · Platte tekst
damage_amount
EXPLOSION — Explosie
Code · Platte tekst
explosion_power, set_fire, break_blocks
COMMAND — Voert een consolecommando uit
Code · Platte tekst
command, %PLAYER%
ITEMS_RAIN — Voorwerpenregen
Code · Platte tekst
items, amount, drop_interval (t), min_drop_height_offset (b), max_drop_height_offset (b)
EQUIPMENT_REPAIR — Repareert uitrusting
Code · Platte tekst
—
FREEZE_TRAP — Bevriezingsval
Code · Platte tekst
freeze_duration (t)
ANTI_GRAVITY — Beweging met lage zwaartekracht
Code · Platte tekst
anti_gravity_duration (s)
MIRROR_CONTROL — Omgekeerde beweging
Code · Platte tekst
mirror_duration (s)
EMPTY_STOMACH — Laat de voedselbalk leeglopen
Code · Platte tekst
interval_ticks (t)
XP_ADD — Periodieke XP-bron
Code · Platte tekst
interval (t), xp_amount, as_orbs, per_player_cap (0 = ∞)
GOLDEN_APPLE — Regeneratie en absorptie
Code · Platte tekst
interval (t), regen.level, regen.duration_ticks (t), absorption.level, absorption.duration_ticks (t), enchanted.enabled, enchanted.regen.level, enchanted.regen.duration_ticks (t), enchanted.resistance.level, enchanted.resistance.duration_ticks (t), enchanted.fire_resistance.level, enchanted.fire_resistance.duration_ticks (t)
FLIGHT_GRANT — Tijdelijk vliegen
Code · Platte tekst
flight_duration (t)
GOD_MODE — Tijdelijke bescherming tegen schade
Code · Platte tekst
god_duration (t)
GRAVITY_WELL — Trekt naar een centrale kern
Code · Platte tekst
pull_strength, pull_interval (t), vertical_pull, center_radius (b), max_velocity, center_action, center_damage, center_launch_power, center_cooldown (t)
RELIC_CACHE — Gewogen beperkte voorwerpbeloningen
Code · Platte tekst
interval_ticks (t), max_rewards_per_player, rewards.<id>.material, rewards.<id>.min_amount, rewards.<id>.max_amount, rewards.<id>.weight
PURIFICATION — Verwijdert ingestelde schadelijke effecten
Code · Platte tekst
effects_to_remove, interval_ticks (t), max_cleanses_per_player, extinguish_fire, clear_freezing
Meegeleverde definities
De meegeleverde Zones.yml staat hieronder ongewijzigd. Behoud YAML-inspringing en enum-identificaties. Ongeldige vermeldingen worden afzonderlijk overgeslagen en in het serverlog vermeld. Maak een back-up vóór herstel: de GUI-reset vervangt Zones.yml, stopt actieve zones en vereist een tweede klik binnen 30 seconden; er wordt geen back-up gemaakt.
Volledige standaard Zones.yml
Code · Platte tekst
#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.1
zones:
zone0:
name: "Ashen Smog"
type: BURN
status: true
burn_duration: 120
particles: "SMOKE"
duration: 75
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone1:
name: "Heart of Embers"
type: BURN
status: true
burn_duration: 160
particles: "SMOKE"
duration: 45
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone2:
name: "Blazing Mist"
type: BURN
status: true
burn_duration: 200
particles: "SMOKE"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone3:
name: "Gold Fountain"
type: CURRENCY_ADD
status: true
currency_amount: 75
particles: "NOTE"
duration: 120
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone4:
name: "Silver Spring"
type: CURRENCY_ADD
status: true
currency_amount: 100
particles: "NOTE"
duration: 45
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone5:
name: "Cash Rain"
type: CURRENCY_ADD
status: true
currency_amount: 25
particles: "NOTE"
duration: 150
diameter: 90
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone6:
name: "Health Drain Zone"
type: DAMAGE
status: true
damage_amount: 6
particles: "DAMAGE_INDICATOR"
duration: 50
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone7:
name: "Corrosive Mist"
type: DAMAGE
status: true
damage_amount: 10
particles: "DAMAGE_INDICATOR"
duration: 95
diameter: 55
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone8:
name: "Wraith's Grasp"
type: DAMAGE
status: true
damage_amount: 8
particles: "DAMAGE_INDICATOR"
duration: 160
diameter: 90
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone9:
name: "Repair Aura"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 60
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone10:
name: "Mending Circle"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone11:
name: "Armorer's Blessing"
type: EQUIPMENT_REPAIR
status: true
particles: "ENCHANT"
duration: 45
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone12:
name: "Fountain of Growth"
type: EXPERIENCE
status: true
experience_amount: 30
particles: "END_ROD"
duration: 90
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone13:
name: "Wisdom Pool"
type: EXPERIENCE
status: true
experience_amount: 75
particles: "END_ROD"
duration: 150
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone14:
name: "Knowledge Spring"
type: EXPERIENCE
status: true
experience_amount: 100
particles: "END_ROD"
duration: 30
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone15:
name: "Rocket Ramp"
type: LAUNCH
status: true
launch_power: 1.2
particles: "CLOUD"
duration: 80
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone16:
name: "Skyward Launchpad"
type: LAUNCH
status: true
launch_power: 2.8
particles: "CLOUD"
duration: 110
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone17:
name: "Blast-Off Field"
type: LAUNCH
status: true
launch_power: 3.0
particles: "CLOUD"
duration: 55
diameter: 35
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone18:
name: "Frost Cage"
type: FREEZE_TRAP
status: true
freeze_duration: 80
particles: "SNOWFLAKE"
duration: 90
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone19:
name: "Glacial Pit"
type: FREEZE_TRAP
status: true
freeze_duration: 150
particles: "SNOWFLAKE"
duration: 45
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone20:
name: "Shiver Field"
type: FREEZE_TRAP
status: true
freeze_duration: 60
particles: "SNOWFLAKE"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone21:
name: "Rejuvenation Spring"
type: HEAL
status: true
heal_amount: 15
particles: "HEART"
duration: 75
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone22:
name: "Vitality Pool"
type: HEAL
status: true
heal_amount: 20
particles: "HEART"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone23:
name: "Tranquil Grove"
type: HEAL
status: true
heal_amount: 10
particles: "HEART"
duration: 45
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone24:
name: "Death Zone"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 30
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone25:
name: "Doom Circle"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 120
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone26:
name: "Oblivion Field"
type: INSTANT_KILL
status: true
particles: "POOF"
duration: 60
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone27:
name: "Loot Chamber"
type: ITEM_DROP
status: true
items:
- "IRON_INGOT"
- "GOLD_NUGGET"
amount: 7
particles: "POOF"
duration: 140
diameter: 45
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone28:
name: "Diamond Shower"
type: ITEM_DROP
status: true
items:
- "DIAMOND"
- "EMERALD"
amount: 4
particles: "POOF"
duration: 60
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone29:
name: "Emerald Cache"
type: ITEM_DROP
status: true
items:
- "EMERALD"
- "LAPIS_LAZULI"
amount: 9
particles: "POOF"
duration: 35
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone30:
name: "Bounty of Kings"
type: ITEM_GIVE
status: true
items:
- "GOLDEN_CARROT"
- "GOLDEN_APPLE"
amount: 6
particles: "HAPPY_VILLAGER"
duration: 95
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone31:
name: "Nature's Harvest"
type: ITEM_GIVE
status: true
items:
- "WHEAT"
- "PUMPKIN"
amount: 10
particles: "HAPPY_VILLAGER"
duration: 160
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone32:
name: "Feast Provision"
type: ITEM_GIVE
status: true
items:
- "COOKED_BEEF"
- "COOKED_CHICKEN"
amount: 8
particles: "HAPPY_VILLAGER"
duration: 55
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone33:
name: "Junk Purge"
type: ITEM_REMOVE
status: true
amount_to_remove: 5
particles: "ANGRY_VILLAGER"
duration: 120
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone34:
name: "Weight Reduction"
type: ITEM_REMOVE
status: true
amount_to_remove: 3
particles: "ANGRY_VILLAGER"
duration: 80
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone35:
name: "Clutter Clear"
type: ITEM_REMOVE
status: true
amount_to_remove: 7
particles: "ANGRY_VILLAGER"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone36:
name: "Mystic Rain of Diamonds"
type: ITEMS_RAIN
status: true
items:
- "DIAMOND"
- "DIAMOND_BLOCK"
- "DIAMOND_PICKAXE"
amount: 3
particles: "DRIPPING_WATER"
duration: 180
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 10
min_drop_height_offset: 15.0
max_drop_height_offset: 30.0
zone37:
name: "Golden Cascade"
type: ITEMS_RAIN
status: true
items:
- "GOLD_INGOT"
- "GOLD_BLOCK"
amount: 5
particles: "DRIPPING_WATER"
duration: 120
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 5
min_drop_height_offset: 10.0
max_drop_height_offset: 20.0
zone38:
name: "Emerald Mist"
type: ITEMS_RAIN
status: true
items:
- "EMERALD"
- "EMERALD_BLOCK"
amount: 4
particles: "DRIPPING_WATER"
duration: 60
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
drop_interval: 15
min_drop_height_offset: 5.0
max_drop_height_offset: 25.0
zone39:
name: "Zombie Horde"
type: MOB_SPAWN
status: true
mobs:
- "ZOMBIE"
- "SKELETON"
amount: 5
particles: "CRIT"
duration: 100
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone40:
name: "Arachnid Swarm"
type: MOB_SPAWN
status: true
mobs:
- "SPIDER"
amount: 3
particles: "CRIT"
duration: 60
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone41:
name: "Ghastly Summon"
type: MOB_SPAWN
status: true
mobs:
- "GHAST"
- "BLAZE"
amount: 4
particles: "CRIT"
duration: 150
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone42:
name: "Sluggish Mire"
type: POTION_EFFECT
status: true
effect: "slowness"
effect_duration: 300
effect_level: 1
particles: "WITCH"
duration: 90
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone43:
name: "Nausea Cloud"
type: POTION_EFFECT
status: true
effect: "nausea"
effect_duration: 200
effect_level: 1
particles: "WITCH"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone44:
name: "Weakening Aura"
type: POTION_EFFECT
status: true
effect: "weakness"
effect_duration: 400
effect_level: 1
particles: "WITCH"
duration: 120
diameter: 70
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone45:
name: "Oil Slick"
type: SLIPPERY
status: true
speed_multiplier: 3
effect_duration: 100
particles: "ITEM_SLIME"
duration: 60
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone46:
name: "Icy Slide"
type: SLIPPERY
status: true
speed_multiplier: 4
effect_duration: 200
particles: "ITEM_SLIME"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone47:
name: "Mud Pit"
type: SLIPPERY
status: true
speed_multiplier: 4
effect_duration: 150
particles: "ITEM_SLIME"
duration: 30
diameter: 15
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone48:
name: "Chaos Teleport"
type: TELEPORT
status: true
teleport_radius: 40
particles: "PORTAL"
duration: 100
diameter: 60
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone49:
name: "Blink Field"
type: TELEPORT
status: true
teleport_radius: 25
particles: "PORTAL"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone50:
name: "Random Warp"
type: TELEPORT
status: true
teleport_radius: 60
particles: "PORTAL"
duration: 180
diameter: 100
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone51:
name: "Sky Elevator"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 5
particles: "WITCH"
duration: 250
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone52:
name: "Ceiling Bounce"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 300
particles: "WITCH"
duration: 30
diameter: 120
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone53:
name: "Gravity Well"
type: ANTI_GRAVITY
status: true
anti_gravity_duration: 25
particles: "WITCH"
duration: 60
diameter: 40
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone54:
name: "Fun House Mirror"
type: MIRROR_CONTROL
status: true
mirror_duration: 5
particles: "FALLING_HONEY"
duration: 50
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone55:
name: "Haunted Hall"
type: MIRROR_CONTROL
status: true
mirror_duration: 30
particles: "FALLING_HONEY"
duration: 60
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone56:
name: "Exit Maze"
type: MIRROR_CONTROL
status: true
mirror_duration: 120
particles: "FALLING_HONEY"
duration: 200
diameter: 80
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone57:
name: "Hungry Pit"
type: EMPTY_STOMACH
status: true
interval_ticks: 20
particles: "SOUL"
duration: 100
diameter: 30
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone58:
name: "Starvation Corridor"
type: EMPTY_STOMACH
status: true
interval_ticks: 40
particles: "SOUL"
duration: 80
diameter: 25
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone59:
name: "Desert Hunger"
type: EMPTY_STOMACH
status: true
interval_ticks: 60
particles: "SOUL"
duration: 120
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone60:
name: "Blast Demo"
type: EXPLOSION
status: true
explosion_power: 2.0
set_fire: false
break_blocks: false
particles: "EXPLOSION"
duration: 30
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone61:
name: "Fireburst Core"
type: EXPLOSION
status: true
explosion_power: 3.5
set_fire: true
break_blocks: false
particles: "EXPLOSION"
duration: 45
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone62:
name: "Crater Test"
type: EXPLOSION
status: true
explosion_power: 4.0
set_fire: false
break_blocks: true
particles: "EXPLOSION"
duration: 25
diameter: 8
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone63:
name: "Storm Core"
type: LIGHTNING_STRIKE
status: true
damage_amount: 6
particles: "ELECTRIC_SPARK"
duration: 40
diameter: 14
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone64:
name: "Thunderfield"
type: LIGHTNING_STRIKE
status: true
damage_amount: 8
particles: "ELECTRIC_SPARK"
duration: 60
diameter: 22
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone65:
name: "Static Dome"
type: LIGHTNING_STRIKE
status: true
damage_amount: 4
particles: "ELECTRIC_SPARK"
duration: 30
diameter: 10
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone66:
name: "Small Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 90
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 20 # ticks (1.0s)
xp_amount: 3
as_orbs: false
per_player_cap: 120
zone67:
name: "Regular Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 120
diameter: 24
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 15 # ticks (0.75s)
xp_amount: 5
as_orbs: true
per_player_cap: 200
zone68:
name: "Grand Spring"
type: XP_ADD
status: true
particles: "FALLING_NECTAR"
duration: 180
diameter: 36
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 10 # ticks (0.5s)
xp_amount: 8
as_orbs: false
per_player_cap: 0 # 0 = bez limitu
zone69:
name: "Golden Apple Field"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 120
diameter: 24
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40 # co 2.0 s
regen:
level: 2
duration_ticks: 100 # 5 s
absorption:
level: 1
duration_ticks: 2400 # 120 s
enchanted:
enabled: false
zone70:
name: "Golden Apple Field II"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 60
diameter: 50
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40 # co 2.0 s
regen:
level: 1
duration_ticks: 100 # 5 s
absorption:
level: 2
duration_ticks: 2400 # 120 s
enchanted:
enabled: false
zone71:
name: "Enchanted Apple Aura"
type: GOLDEN_APPLE
status: true
particles: "GLOW"
duration: 180
diameter: 28
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
interval: 40
regen:
level: 2
duration_ticks: 100
absorption:
level: 1
duration_ticks: 2400
enchanted:
enabled: true
regen:
level: 2
duration_ticks: 600 # 30 s
resistance:
level: 1
duration_ticks: 6000 # 5 min
fire_resistance:
level: 1
duration_ticks: 6000 # 5 min
zone72:
name: "Sky Blessing"
type: FLIGHT_GRANT
status: true
flight_duration: 160 # ticks of flight after the last refresh
particles: "FALLING_OBSIDIAN_TEAR"
duration: 90 # zone exists for 90s (handled by controller)
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone73:
name: "Angel's Push"
type: FLIGHT_GRANT
status: true
flight_duration: 300
particles: "FALLING_OBSIDIAN_TEAR"
duration: 120
diameter: 22
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone74:
name: "Feather Burst"
type: FLIGHT_GRANT
status: true
flight_duration: 100
particles: "FALLING_OBSIDIAN_TEAR"
duration: 60
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone75:
name: "Divine Shield"
type: GOD_MODE
status: true
god_duration: 200
particles: "TOTEM_OF_UNDYING"
duration: 90
diameter: 16
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone76:
name: "Sanctuary Veil"
type: GOD_MODE
status: true
god_duration: 300
particles: "TOTEM_OF_UNDYING"
duration: 120
diameter: 20
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
zone77:
name: "Aegis Field"
type: GOD_MODE
status: true
god_duration: 100
particles: "TOTEM_OF_UNDYING"
duration: 60
diameter: 12
spawn_weight: 1.0
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: -1.0
gravity_well_damage:
name: "Event Horizon"
type: GRAVITY_WELL
status: true
particles: "PORTAL"
duration: 100
diameter: 46
spawn_weight: 0.7
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 30.0
pull_strength: 0.065 # pull added each interval at the outer edge
pull_interval: 2 # ticks
vertical_pull: false # true also pulls toward the center Y level
center_radius: 2.0
max_velocity: 0.42 # maximum velocity toward the core; does not remove elytra/sprint momentum
center_action: DAMAGE # DAMAGE or LAUNCH
center_damage: 4.0
center_launch_power: 1.2 # used only by LAUNCH
center_cooldown: 30 # ticks between core effects
gravity_well_launch:
name: "Skybreaker Vortex"
type: GRAVITY_WELL
status: true
particles: "REVERSE_PORTAL"
duration: 85
diameter: 34
spawn_weight: 0.55
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 40.0
pull_strength: 0.09
pull_interval: 2
vertical_pull: true
center_radius: 2.5
max_velocity: 0.58
center_action: LAUNCH
center_damage: 0.0
center_launch_power: 1.35
center_cooldown: 32
gravity_well_singularity:
name: "Void Singularity"
type: GRAVITY_WELL
status: true
particles: "DRAGON_BREATH"
duration: 125
diameter: 62
spawn_weight: 0.35
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 48.0
pull_strength: 0.12
pull_interval: 2
vertical_pull: true
center_radius: 3.0
max_velocity: 0.72
center_action: DAMAGE
center_damage: 6.0
center_launch_power: 1.2
center_cooldown: 20
relic_cache_frontier:
name: "Frontier Relic Cache"
type: RELIC_CACHE
status: true
particles: "WAX_ON"
duration: 75
diameter: 24
spawn_weight: 0.45
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 24.0
interval_ticks: 60
max_rewards_per_player: 2
rewards:
iron:
material: IRON_INGOT
min_amount: 3
max_amount: 6
weight: 60.0
food:
material: COOKED_BEEF
min_amount: 2
max_amount: 4
weight: 28.0
emerald:
material: EMERALD
min_amount: 1
max_amount: 2
weight: 12.0
relic_cache_deepslate:
name: "Deepslate Relic Cache"
type: RELIC_CACHE
status: true
particles: "GLOW"
duration: 100
diameter: 32
spawn_weight: 0.28
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 32.0
interval_ticks: 80
max_rewards_per_player: 2
rewards:
redstone:
material: REDSTONE
min_amount: 8
max_amount: 16
weight: 48.0
lapis:
material: LAPIS_LAZULI
min_amount: 5
max_amount: 10
weight: 32.0
diamond:
material: DIAMOND
min_amount: 1
max_amount: 1
weight: 8.0
enchanted_book:
material: ENCHANTED_BOOK
min_amount: 1
max_amount: 1
weight: 12.0
relic_cache_nether:
name: "Nether Relic Cache"
type: RELIC_CACHE
status: true
particles: "FLAME"
duration: 90
diameter: 28
spawn_weight: 0.20
minimum_players: 1
max_active_instances: 1
entry_cooldown_seconds: -1
vertical_activation_range: 28.0
interval_ticks: 70
max_rewards_per_player: 2
rewards:
quartz:
material: QUARTZ
min_amount: 6
max_amount: 12
weight: 52.0
glowstone:
material: GLOWSTONE_DUST
min_amount: 4
max_amount: 8
weight: 30.0
blaze:
material: BLAZE_ROD
min_amount: 1
max_amount: 2
weight: 12.0
gold:
material: GOLD_NUGGET
min_amount: 6
max_amount: 14
weight: 6.0
