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MysteryZones — Configuration

Découvrez des zones temporaires aléatoires avec récompenses, dangers et bordures de particules qui rétrécissent. Gérez-les directement en jeu.

Voir le plugin

Configuration

Informations sur la version actuelle
Dernière version
2.6.4
Minecraft
26.1.x, 26.2.x, 26.3.x
Plateformes
Spigot, Paper, Purpur
Version minimale de Java
25+
Notes de version
Version 2.6.4Dernière mise à jour: 01/01/1970 01:33
MysteryZones — Configuration

Paramètres globaux
Le bloc ci-dessous est le Config.yml fourni, reproduit exactement. Frequency, GENERATION_RETRY_SECONDS et DEFAULT_ENTRY_COOLDOWN_SECONDS utilisent des secondes. Les paramètres terminés par _TICKS utilisent des ticks : 20 ticks = 1 seconde à vitesse normale du serveur. MAX_ACTIVE_ZONES_TOTAL et MAX_ACTIVE_ZONES_PER_WORLD acceptent 0 pour illimité. Des pas de particules plus grands affichent moins de particules ; des intervalles de vérification et d'affichage plus grands actualisent moins souvent.

Config.yml par défaut

Code · Texte brut

#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.0

# Worlds where all MysteryZones generation is disabled
DisabledWorlds: []

#Generating new zones
Generating: true

# Check SpigotMC for a newer plugin version during startup
CheckForUpdates: true

# Requires permission for zones
# Default: false
PermissionRequired: false

#Send message about new zone
Send_new_zone_message: true
#Message
New_zone_message: "&aNew zone created in world &6%WORLD% &aat: &6%LOCATION%"

#Zone generation frequency (in seconds)
Frequency: 30

# Minimum number of online players required before automatic generation runs
MIN_ONLINE_PLAYERS: 1

# Safety limits. Set either value to 0 for no limit.
MAX_ACTIVE_ZONES_TOTAL: 12
MAX_ACTIVE_ZONES_PER_WORLD: 3

# Delay after an unsuccessful generation attempt (seconds)
GENERATION_RETRY_SECONDS: 10

#Allow zone interactions with the player to trigger after repeated entering and exiting.
MULTIPLE_ENTRY: false

# The distance that the new zone must keep from existing zones to avoid collisions
MIN_DISTANCE_BETWEEN_ZONES: 20.0

# The distance that the new zone must keep from the player
# (if ALLOW_ZONE_WHERE_PLAYERS_ARE = false, the zone will not be created on the player)
MIN_DISTANCE_FROM_PLAYERS: 10.0

# Do we allow zones to overlap?
ALLOW_ZONE_COLLISION: false

# Do we allow the new zone to generate where a player is currently located?
ALLOW_ZONE_WHERE_PLAYERS_ARE: false

# Location search safeguards
LOCATION_SEARCH_ATTEMPTS: 32
SEARCH_RADIUS_CHUNKS: 5
# false prevents MysteryZones from loading/generating chunks during a search
LOAD_UNLOADED_CHUNKS: false
REQUIRE_SAFE_SURFACE: true
RESPECT_WORLD_BORDER: true

# Defaults used unless a zone overrides them in Zones.yml
DEFAULT_ENTRY_COOLDOWN_SECONDS: 3
# 0 means unlimited vertical activation range
DEFAULT_VERTICAL_ACTIVATION_RANGE: 20.0

# Ignore spectators for generation proximity and activation checks
IGNORE_SPECTATOR_PLAYERS: true

# Parameter specifying the horizontal step – how sparsely/densely points on the perimeter should be drawn.
# A higher value = fewer points = fewer particles (lighter for the server).
# Example values:
#  - 0.5 -> very dense (higher load)
#  - 1.0 -> moderate
#  - 2.0 -> less dense (default)
#  - 3.0 -> even less dense
#  - 5.0 -> very sparse (lightest for the server)
HORIZONTAL_PARTICLE_STEP: 2.0

# Parameter specifying the vertical step – how many blocks up/down between particle drawings.
# A higher value = fewer layers of particles.
# Example values:
#  - 1  -> very dense (higher load)
#  - 2  -> medium
#  - 3  -> default
#  - 5  -> sparse
#  - 10 -> very sparse (lightest for the server)
VERTICAL_PARTICLE_STEP: 3

#Whether to send the particle to the player in an extended range and encourage their client to render it regardless of settings
#Default: false
FORCE_PARTICLES: false

# Runtime/particle performance controls (ticks; 20 ticks = 1 second)
PLAYER_CHECK_INTERVAL_TICKS: 2
PARTICLE_RENDER_INTERVAL_TICKS: 10
PARTICLE_TERRAIN_REFRESH_INTERVAL_TICKS: 100
PARTICLE_HEIGHT_ABOVE_HIGHEST_BLOCK: 15.0

# Entry sound/firework/particle burst
ENTRY_EFFECTS_ENABLED: true

# true sends new-zone announcements only to players in the zone's world
BROADCAST_ONLY_IN_ZONE_WORLD: true



Paramètres communs des zones
Ajoutez les définitions sous zones.<stable_key>. name et type sont obligatoires. status contrôle la disponibilité ; particles sélectionne une particule. duration est en secondes (1–86400), diameter est le diamètre complet en blocs (1–1000). spawn_weight contrôle la sélection automatique ; 0 en exclut la zone. minimum_players est le minimum automatique par monde. max_active_instances limite les copies simultanées ; 0 signifie illimité. Les limites d'instances absentes peuvent recevoir 1 lors de la migration.

Règles d'entrée
Omettez multiple_entry pour hériter de MULTIPLE_ENTRY, ou définissez true/false par zone. entry_cooldown_seconds et vertical_activation_range utilisent -1 pour hériter des valeurs globales. Une portée verticale de 0 signifie illimitée. Le délai seul n'autorise pas la réactivation. Les permissions de zone ne sont vérifiées qu'avec PermissionRequired: true.

Mondes et régions
Utilisez la clé exacte DisabledWorlds globalement ou dans une zone. Les listes de régions se trouvent sous WorldGuardRegion.Enabled et WorldGuardRegion.Disabled ; chaque entrée contient World et Region. Une liste autorisée limite la génération à ses régions. Les régions bloquées empêchent la génération. Les mondes et régions doivent déjà exister ; sans intégrations disponibles, les règles régionales ne sont pas chargées. L'exemple ci-dessous est un fragment de zone.

Exemple de région

Code · Texte brut

DisabledWorlds:
  - world_nether
WorldGuardRegion:
  Enabled:
    arena_entry:
      World: world
      Region: arena
  Disabled:
    spawn_entry:
      World: world
      Region: spawn



Exemples personnalisés
Ces deux définitions personnalisées montrent les types pris en charge absents du fichier fourni. Fusionnez-les dans la section zones existante ; ne créez pas une deuxième racine zones. Définissez un spawn_weight positif pour permettre la génération automatique.

Exemples COMMAND et PURIFICATION

Code · Texte brut

zones:
  command_reward:
    name: Command Reward
    type: COMMAND
    status: true
    particles: ENCHANT
    duration: 60
    diameter: 20.0
    spawn_weight: 0.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: 3
    vertical_activation_range: 20.0
    multiple_entry: false
    command: "give %PLAYER% minecraft:diamond 1"
    DisabledWorlds: []
  purification_custom:
    name: Purification Spring
    type: PURIFICATION
    status: true
    particles: ENCHANT
    duration: 60
    diameter: 20.0
    spawn_weight: 0.0
    minimum_players: 1
    max_active_instances: 1
    interval_ticks: 60
    max_cleanses_per_player: 3
    effects_to_remove:
      - poison
      - wither
      - slowness
    extinguish_fire: true
    clear_freezing: true
    DisabledWorlds: []



Référence des types
La référence liste les clés propres aux types. s = secondes ; t = ticks ; b = blocs. EXPERIENCE donne des points d'XP à l'entrée, tandis que XP_ADD en donne périodiquement. Les niveaux des effets commencent à 1. FLIGHT_GRANT et GOD_MODE utilisent des ticks ; ANTI_GRAVITY et MIRROR_CONTROL des secondes. GRAVITY_WELL center_action accepte DAMAGE ou LAUNCH. RELIC_CACHE nécessite au moins une récompense valide de poids positif. PURIFICATION ne consomme un nettoyage que si quelque chose est réellement retiré, éteint ou dégelé.

POTION_EFFECT — Effet de potion
Code · Texte brut

effect, effect_duration (t), effect_level


ITEM_DROP — Lâche des objets
Code · Texte brut

items, amount


HEAL — Restaure la santé
Code · Texte brut

heal_amount


DAMAGE — Inflige des dégâts
Code · Texte brut

damage_amount


ITEM_REMOVE — Retire des objets
Code · Texte brut

amount_to_remove


ITEM_GIVE — Donne des objets
Code · Texte brut

items, amount


CURRENCY_ADD — Ajoute de la monnaie
Code · Texte brut

currency_amount


MOB_SPAWN — Fait apparaître des créatures
Code · Texte brut

mobs, amount


INSTANT_KILL — Mort instantanée
Code · Texte brut

—


BURN — Enflamme le joueur
Code · Texte brut

burn_duration (t)


TELEPORT — Téléporte le joueur
Code · Texte brut

teleport_radius (b)


SLIPPERY — Effet de déplacement glissant
Code · Texte brut

speed_multiplier, effect_duration (t)


EXPERIENCE — Donne des points d'XP
Code · Texte brut

experience_amount


LAUNCH — Propulse le joueur
Code · Texte brut

launch_power


LIGHTNING_STRIKE — Frappe de foudre
Code · Texte brut

damage_amount


EXPLOSION — Explosion
Code · Texte brut

explosion_power, set_fire, break_blocks


COMMAND — Exécute une commande de console
Code · Texte brut

command, %PLAYER%


ITEMS_RAIN — Pluie d'objets
Code · Texte brut

items, amount, drop_interval (t), min_drop_height_offset (b), max_drop_height_offset (b)


EQUIPMENT_REPAIR — Répare l'équipement
Code · Texte brut

—


FREEZE_TRAP — Piège glacial
Code · Texte brut

freeze_duration (t)


ANTI_GRAVITY — Déplacement à faible gravité
Code · Texte brut

anti_gravity_duration (s)


MIRROR_CONTROL — Déplacement inversé
Code · Texte brut

mirror_duration (s)


EMPTY_STOMACH — Diminue la satiété
Code · Texte brut

interval_ticks (t)


XP_ADD — Source périodique d'XP
Code · Texte brut

interval (t), xp_amount, as_orbs, per_player_cap (0 = ∞)


GOLDEN_APPLE — Régénération et absorption
Code · Texte brut

interval (t), regen.level, regen.duration_ticks (t), absorption.level, absorption.duration_ticks (t), enchanted.enabled, enchanted.regen.level, enchanted.regen.duration_ticks (t), enchanted.resistance.level, enchanted.resistance.duration_ticks (t), enchanted.fire_resistance.level, enchanted.fire_resistance.duration_ticks (t)


FLIGHT_GRANT — Vol temporaire
Code · Texte brut

flight_duration (t)


GOD_MODE — Protection temporaire contre les dégâts
Code · Texte brut

god_duration (t)


GRAVITY_WELL — Attire vers un noyau central
Code · Texte brut

pull_strength, pull_interval (t), vertical_pull, center_radius (b), max_velocity, center_action, center_damage, center_launch_power, center_cooldown (t)


RELIC_CACHE — Récompenses d'objets pondérées et limitées
Code · Texte brut

interval_ticks (t), max_rewards_per_player, rewards.<id>.material, rewards.<id>.min_amount, rewards.<id>.max_amount, rewards.<id>.weight


PURIFICATION — Retire les effets nocifs configurés
Code · Texte brut

effects_to_remove, interval_ticks (t), max_cleanses_per_player, extinguish_fire, clear_freezing


Définitions fournies
Le Zones.yml fourni est reproduit sans modification ci-dessous. Conservez l'indentation YAML et les identifiants enum. Les entrées incorrectes sont ignorées individuellement et indiquées dans le journal du serveur. Sauvegardez avant de restaurer : la réinitialisation dans l'interface remplace Zones.yml, arrête les zones actives et exige un second clic sous 30 secondes ; elle ne crée aucune sauvegarde.

Zones.yml par défaut complet

Code · Texte brut

#Configuration version
#DO NOT CHANGE IT MANUALLY!
CfgVersion: 2.1

zones:
  zone0:
    name: "Ashen Smog"
    type: BURN
    status: true
    burn_duration: 120
    particles: "SMOKE"
    duration: 75
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone1:
    name: "Heart of Embers"
    type: BURN
    status: true
    burn_duration: 160
    particles: "SMOKE"
    duration: 45
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone2:
    name: "Blazing Mist"
    type: BURN
    status: true
    burn_duration: 200
    particles: "SMOKE"
    duration: 180
    diameter: 100
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone3:
    name: "Gold Fountain"
    type: CURRENCY_ADD
    status: true
    currency_amount: 75
    particles: "NOTE"
    duration: 120
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone4:
    name: "Silver Spring"
    type: CURRENCY_ADD
    status: true
    currency_amount: 100
    particles: "NOTE"
    duration: 45
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone5:
    name: "Cash Rain"
    type: CURRENCY_ADD
    status: true
    currency_amount: 25
    particles: "NOTE"
    duration: 150
    diameter: 90
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone6:
    name: "Health Drain Zone"
    type: DAMAGE
    status: true
    damage_amount: 6
    particles: "DAMAGE_INDICATOR"
    duration: 50
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone7:
    name: "Corrosive Mist"
    type: DAMAGE
    status: true
    damage_amount: 10
    particles: "DAMAGE_INDICATOR"
    duration: 95
    diameter: 55
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone8:
    name: "Wraith's Grasp"
    type: DAMAGE
    status: true
    damage_amount: 8
    particles: "DAMAGE_INDICATOR"
    duration: 160
    diameter: 90
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone9:
    name: "Repair Aura"
    type: EQUIPMENT_REPAIR
    status: true
    particles: "ENCHANT"
    duration: 60
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone10:
    name: "Mending Circle"
    type: EQUIPMENT_REPAIR
    status: true
    particles: "ENCHANT"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone11:
    name: "Armorer's Blessing"
    type: EQUIPMENT_REPAIR
    status: true
    particles: "ENCHANT"
    duration: 45
    diameter: 10
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone12:
    name: "Fountain of Growth"
    type: EXPERIENCE
    status: true
    experience_amount: 30
    particles: "END_ROD"
    duration: 90
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone13:
    name: "Wisdom Pool"
    type: EXPERIENCE
    status: true
    experience_amount: 75
    particles: "END_ROD"
    duration: 150
    diameter: 70
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone14:
    name: "Knowledge Spring"
    type: EXPERIENCE
    status: true
    experience_amount: 100
    particles: "END_ROD"
    duration: 30
    diameter: 15
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone15:
    name: "Rocket Ramp"
    type: LAUNCH
    status: true
    launch_power: 1.2
    particles: "CLOUD"
    duration: 80
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone16:
    name: "Skyward Launchpad"
    type: LAUNCH
    status: true
    launch_power: 2.8
    particles: "CLOUD"
    duration: 110
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone17:
    name: "Blast-Off Field"
    type: LAUNCH
    status: true
    launch_power: 3.0
    particles: "CLOUD"
    duration: 55
    diameter: 35
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone18:
    name: "Frost Cage"
    type: FREEZE_TRAP
    status: true
    freeze_duration: 80
    particles: "SNOWFLAKE"
    duration: 90
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone19:
    name: "Glacial Pit"
    type: FREEZE_TRAP
    status: true
    freeze_duration: 150
    particles: "SNOWFLAKE"
    duration: 45
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone20:
    name: "Shiver Field"
    type: FREEZE_TRAP
    status: true
    freeze_duration: 60
    particles: "SNOWFLAKE"
    duration: 180
    diameter: 100
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone21:
    name: "Rejuvenation Spring"
    type: HEAL
    status: true
    heal_amount: 15
    particles: "HEART"
    duration: 75
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone22:
    name: "Vitality Pool"
    type: HEAL
    status: true
    heal_amount: 20
    particles: "HEART"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone23:
    name: "Tranquil Grove"
    type: HEAL
    status: true
    heal_amount: 10
    particles: "HEART"
    duration: 45
    diameter: 15
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone24:
    name: "Death Zone"
    type: INSTANT_KILL
    status: true
    particles: "POOF"
    duration: 30
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone25:
    name: "Doom Circle"
    type: INSTANT_KILL
    status: true
    particles: "POOF"
    duration: 120
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone26:
    name: "Oblivion Field"
    type: INSTANT_KILL
    status: true
    particles: "POOF"
    duration: 60
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone27:
    name: "Loot Chamber"
    type: ITEM_DROP
    status: true
    items:
      - "IRON_INGOT"
      - "GOLD_NUGGET"
    amount: 7
    particles: "POOF"
    duration: 140
    diameter: 45
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone28:
    name: "Diamond Shower"
    type: ITEM_DROP
    status: true
    items:
      - "DIAMOND"
      - "EMERALD"
    amount: 4
    particles: "POOF"
    duration: 60
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone29:
    name: "Emerald Cache"
    type: ITEM_DROP
    status: true
    items:
      - "EMERALD"
      - "LAPIS_LAZULI"
    amount: 9
    particles: "POOF"
    duration: 35
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone30:
    name: "Bounty of Kings"
    type: ITEM_GIVE
    status: true
    items:
      - "GOLDEN_CARROT"
      - "GOLDEN_APPLE"
    amount: 6
    particles: "HAPPY_VILLAGER"
    duration: 95
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone31:
    name: "Nature's Harvest"
    type: ITEM_GIVE
    status: true
    items:
      - "WHEAT"
      - "PUMPKIN"
    amount: 10
    particles: "HAPPY_VILLAGER"
    duration: 160
    diameter: 70
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone32:
    name: "Feast Provision"
    type: ITEM_GIVE
    status: true
    items:
      - "COOKED_BEEF"
      - "COOKED_CHICKEN"
    amount: 8
    particles: "HAPPY_VILLAGER"
    duration: 55
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone33:
    name: "Junk Purge"
    type: ITEM_REMOVE
    status: true
    amount_to_remove: 5
    particles: "ANGRY_VILLAGER"
    duration: 120
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone34:
    name: "Weight Reduction"
    type: ITEM_REMOVE
    status: true
    amount_to_remove: 3
    particles: "ANGRY_VILLAGER"
    duration: 80
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone35:
    name: "Clutter Clear"
    type: ITEM_REMOVE
    status: true
    amount_to_remove: 7
    particles: "ANGRY_VILLAGER"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone36:
    name: "Mystic Rain of Diamonds"
    type: ITEMS_RAIN
    status: true
    items:
      - "DIAMOND"
      - "DIAMOND_BLOCK"
      - "DIAMOND_PICKAXE"
    amount: 3
    particles: "DRIPPING_WATER"
    duration: 180
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    drop_interval: 10
    min_drop_height_offset: 15.0
    max_drop_height_offset: 30.0

  zone37:
    name: "Golden Cascade"
    type: ITEMS_RAIN
    status: true
    items:
      - "GOLD_INGOT"
      - "GOLD_BLOCK"
    amount: 5
    particles: "DRIPPING_WATER"
    duration: 120
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    drop_interval: 5
    min_drop_height_offset: 10.0
    max_drop_height_offset: 20.0

  zone38:
    name: "Emerald Mist"
    type: ITEMS_RAIN
    status: true
    items:
      - "EMERALD"
      - "EMERALD_BLOCK"
    amount: 4
    particles: "DRIPPING_WATER"
    duration: 60
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    drop_interval: 15
    min_drop_height_offset: 5.0
    max_drop_height_offset: 25.0

  zone39:
    name: "Zombie Horde"
    type: MOB_SPAWN
    status: true
    mobs:
      - "ZOMBIE"
      - "SKELETON"
    amount: 5
    particles: "CRIT"
    duration: 100
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone40:
    name: "Arachnid Swarm"
    type: MOB_SPAWN
    status: true
    mobs:
      - "SPIDER"
    amount: 3
    particles: "CRIT"
    duration: 60
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone41:
    name: "Ghastly Summon"
    type: MOB_SPAWN
    status: true
    mobs:
      - "GHAST"
      - "BLAZE"
    amount: 4
    particles: "CRIT"
    duration: 150
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone42:
    name: "Sluggish Mire"
    type: POTION_EFFECT
    status: true
    effect: "slowness"
    effect_duration: 300
    effect_level: 1
    particles: "WITCH"
    duration: 90
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone43:
    name: "Nausea Cloud"
    type: POTION_EFFECT
    status: true
    effect: "nausea"
    effect_duration: 200
    effect_level: 1
    particles: "WITCH"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone44:
    name: "Weakening Aura"
    type: POTION_EFFECT
    status: true
    effect: "weakness"
    effect_duration: 400
    effect_level: 1
    particles: "WITCH"
    duration: 120
    diameter: 70
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone45:
    name: "Oil Slick"
    type: SLIPPERY
    status: true
    speed_multiplier: 3
    effect_duration: 100
    particles: "ITEM_SLIME"
    duration: 60
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone46:
    name: "Icy Slide"
    type: SLIPPERY
    status: true
    speed_multiplier: 4
    effect_duration: 200
    particles: "ITEM_SLIME"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone47:
    name: "Mud Pit"
    type: SLIPPERY
    status: true
    speed_multiplier: 4
    effect_duration: 150
    particles: "ITEM_SLIME"
    duration: 30
    diameter: 15
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone48:
    name: "Chaos Teleport"
    type: TELEPORT
    status: true
    teleport_radius: 40
    particles: "PORTAL"
    duration: 100
    diameter: 60
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone49:
    name: "Blink Field"
    type: TELEPORT
    status: true
    teleport_radius: 25
    particles: "PORTAL"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone50:
    name: "Random Warp"
    type: TELEPORT
    status: true
    teleport_radius: 60
    particles: "PORTAL"
    duration: 180
    diameter: 100
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone51:
    name: "Sky Elevator"
    type: ANTI_GRAVITY
    status: true
    anti_gravity_duration: 5
    particles: "WITCH"
    duration: 250
    diameter: 10
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone52:
    name: "Ceiling Bounce"
    type: ANTI_GRAVITY
    status: true
    anti_gravity_duration: 300
    particles: "WITCH"
    duration: 30
    diameter: 120
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone53:
    name: "Gravity Well"
    type: ANTI_GRAVITY
    status: true
    anti_gravity_duration: 25
    particles: "WITCH"
    duration: 60
    diameter: 40
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone54:
    name: "Fun House Mirror"
    type: MIRROR_CONTROL
    status: true
    mirror_duration: 5
    particles: "FALLING_HONEY"
    duration: 50
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone55:
    name: "Haunted Hall"
    type: MIRROR_CONTROL
    status: true
    mirror_duration: 30
    particles: "FALLING_HONEY"
    duration: 60
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone56:
    name: "Exit Maze"
    type: MIRROR_CONTROL
    status: true
    mirror_duration: 120
    particles: "FALLING_HONEY"
    duration: 200
    diameter: 80
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone57:
    name: "Hungry Pit"
    type: EMPTY_STOMACH
    status: true
    interval_ticks: 20
    particles: "SOUL"
    duration: 100
    diameter: 30
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone58:
    name: "Starvation Corridor"
    type: EMPTY_STOMACH
    status: true
    interval_ticks: 40
    particles: "SOUL"
    duration: 80
    diameter: 25
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone59:
    name: "Desert Hunger"
    type: EMPTY_STOMACH
    status: true
    interval_ticks: 60
    particles: "SOUL"
    duration: 120
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone60:
    name: "Blast Demo"
    type: EXPLOSION
    status: true
    explosion_power: 2.0
    set_fire: false
    break_blocks: false
    particles: "EXPLOSION"
    duration: 30
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone61:
    name: "Fireburst Core"
    type: EXPLOSION
    status: true
    explosion_power: 3.5
    set_fire: true
    break_blocks: false
    particles: "EXPLOSION"
    duration: 45
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone62:
    name: "Crater Test"
    type: EXPLOSION
    status: true
    explosion_power: 4.0
    set_fire: false
    break_blocks: true
    particles: "EXPLOSION"
    duration: 25
    diameter: 8
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone63:
    name: "Storm Core"
    type: LIGHTNING_STRIKE
    status: true
    damage_amount: 6
    particles: "ELECTRIC_SPARK"
    duration: 40
    diameter: 14
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone64:
    name: "Thunderfield"
    type: LIGHTNING_STRIKE
    status: true
    damage_amount: 8
    particles: "ELECTRIC_SPARK"
    duration: 60
    diameter: 22
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone65:
    name: "Static Dome"
    type: LIGHTNING_STRIKE
    status: true
    damage_amount: 4
    particles: "ELECTRIC_SPARK"
    duration: 30
    diameter: 10
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone66:
    name: "Small Spring"
    type: XP_ADD
    status: true
    particles: "FALLING_NECTAR"
    duration: 90
    diameter: 16
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 20        # ticks (1.0s)
    xp_amount: 3
    as_orbs: false
    per_player_cap: 120

  zone67:
    name: "Regular Spring"
    type: XP_ADD
    status: true
    particles: "FALLING_NECTAR"
    duration: 120
    diameter: 24
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 15        # ticks (0.75s)
    xp_amount: 5
    as_orbs: true
    per_player_cap: 200

  zone68:
    name: "Grand Spring"
    type: XP_ADD
    status: true
    particles: "FALLING_NECTAR"
    duration: 180
    diameter: 36
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 10        # ticks (0.5s)
    xp_amount: 8
    as_orbs: false
    per_player_cap: 0   # 0 = bez limitu

  zone69:
    name: "Golden Apple Field"
    type: GOLDEN_APPLE
    status: true
    particles: "GLOW"
    duration: 120
    diameter: 24
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 40  # co 2.0 s
    regen:
      level: 2
      duration_ticks: 100     # 5 s
    absorption:
      level: 1
      duration_ticks: 2400    # 120 s
    enchanted:
      enabled: false

  zone70:
    name: "Golden Apple Field II"
    type: GOLDEN_APPLE
    status: true
    particles: "GLOW"
    duration: 60
    diameter: 50
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 40  # co 2.0 s
    regen:
      level: 1
      duration_ticks: 100     # 5 s
    absorption:
      level: 2
      duration_ticks: 2400    # 120 s
    enchanted:
      enabled: false

  zone71:
    name: "Enchanted Apple Aura"
    type: GOLDEN_APPLE
    status: true
    particles: "GLOW"
    duration: 180
    diameter: 28
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0
    interval: 40
    regen:
      level: 2
      duration_ticks: 100
    absorption:
      level: 1
      duration_ticks: 2400
    enchanted:
      enabled: true
      regen:
        level: 2
        duration_ticks: 600     # 30 s
      resistance:
        level: 1
        duration_ticks: 6000    # 5 min
      fire_resistance:
        level: 1
        duration_ticks: 6000    # 5 min

  zone72:
    name: "Sky Blessing"
    type: FLIGHT_GRANT
    status: true
    flight_duration: 160          # ticks of flight after the last refresh
    particles: "FALLING_OBSIDIAN_TEAR"
    duration: 90                # zone exists for 90s (handled by controller)
    diameter: 16
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone73:
    name: "Angel's Push"
    type: FLIGHT_GRANT
    status: true
    flight_duration: 300
    particles: "FALLING_OBSIDIAN_TEAR"
    duration: 120
    diameter: 22
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone74:
    name: "Feather Burst"
    type: FLIGHT_GRANT
    status: true
    flight_duration: 100
    particles: "FALLING_OBSIDIAN_TEAR"
    duration: 60
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone75:
    name: "Divine Shield"
    type: GOD_MODE
    status: true
    god_duration: 200
    particles: "TOTEM_OF_UNDYING"
    duration: 90
    diameter: 16
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone76:
    name: "Sanctuary Veil"
    type: GOD_MODE
    status: true
    god_duration: 300
    particles: "TOTEM_OF_UNDYING"
    duration: 120
    diameter: 20
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  zone77:
    name: "Aegis Field"
    type: GOD_MODE
    status: true
    god_duration: 100
    particles: "TOTEM_OF_UNDYING"
    duration: 60
    diameter: 12
    spawn_weight: 1.0
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: -1.0

  gravity_well_damage:
    name: "Event Horizon"
    type: GRAVITY_WELL
    status: true
    particles: "PORTAL"
    duration: 100
    diameter: 46
    spawn_weight: 0.7
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 30.0
    pull_strength: 0.065        # pull added each interval at the outer edge
    pull_interval: 2            # ticks
    vertical_pull: false        # true also pulls toward the center Y level
    center_radius: 2.0
    max_velocity: 0.42          # maximum velocity toward the core; does not remove elytra/sprint momentum
    center_action: DAMAGE       # DAMAGE or LAUNCH
    center_damage: 4.0
    center_launch_power: 1.2    # used only by LAUNCH
    center_cooldown: 30         # ticks between core effects

  gravity_well_launch:
    name: "Skybreaker Vortex"
    type: GRAVITY_WELL
    status: true
    particles: "REVERSE_PORTAL"
    duration: 85
    diameter: 34
    spawn_weight: 0.55
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 40.0
    pull_strength: 0.09
    pull_interval: 2
    vertical_pull: true
    center_radius: 2.5
    max_velocity: 0.58
    center_action: LAUNCH
    center_damage: 0.0
    center_launch_power: 1.35
    center_cooldown: 32

  gravity_well_singularity:
    name: "Void Singularity"
    type: GRAVITY_WELL
    status: true
    particles: "DRAGON_BREATH"
    duration: 125
    diameter: 62
    spawn_weight: 0.35
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 48.0
    pull_strength: 0.12
    pull_interval: 2
    vertical_pull: true
    center_radius: 3.0
    max_velocity: 0.72
    center_action: DAMAGE
    center_damage: 6.0
    center_launch_power: 1.2
    center_cooldown: 20

  relic_cache_frontier:
    name: "Frontier Relic Cache"
    type: RELIC_CACHE
    status: true
    particles: "WAX_ON"
    duration: 75
    diameter: 24
    spawn_weight: 0.45
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 24.0
    interval_ticks: 60
    max_rewards_per_player: 2
    rewards:
      iron:
        material: IRON_INGOT
        min_amount: 3
        max_amount: 6
        weight: 60.0
      food:
        material: COOKED_BEEF
        min_amount: 2
        max_amount: 4
        weight: 28.0
      emerald:
        material: EMERALD
        min_amount: 1
        max_amount: 2
        weight: 12.0

  relic_cache_deepslate:
    name: "Deepslate Relic Cache"
    type: RELIC_CACHE
    status: true
    particles: "GLOW"
    duration: 100
    diameter: 32
    spawn_weight: 0.28
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 32.0
    interval_ticks: 80
    max_rewards_per_player: 2
    rewards:
      redstone:
        material: REDSTONE
        min_amount: 8
        max_amount: 16
        weight: 48.0
      lapis:
        material: LAPIS_LAZULI
        min_amount: 5
        max_amount: 10
        weight: 32.0
      diamond:
        material: DIAMOND
        min_amount: 1
        max_amount: 1
        weight: 8.0
      enchanted_book:
        material: ENCHANTED_BOOK
        min_amount: 1
        max_amount: 1
        weight: 12.0

  relic_cache_nether:
    name: "Nether Relic Cache"
    type: RELIC_CACHE
    status: true
    particles: "FLAME"
    duration: 90
    diameter: 28
    spawn_weight: 0.20
    minimum_players: 1
    max_active_instances: 1
    entry_cooldown_seconds: -1
    vertical_activation_range: 28.0
    interval_ticks: 70
    max_rewards_per_player: 2
    rewards:
      quartz:
        material: QUARTZ
        min_amount: 6
        max_amount: 12
        weight: 52.0
      glowstone:
        material: GLOWSTONE_DUST
        min_amount: 4
        max_amount: 8
        weight: 30.0
      blaze:
        material: BLAZE_ROD
        min_amount: 1
        max_amount: 2
        weight: 12.0
      gold:
        material: GOLD_NUGGET
        min_amount: 6
        max_amount: 14
        weight: 6.0


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