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SkillFusion — Configuration

Développez votre personnage RPG avec deux groupes de compétences actifs, 35 compétences et des améliorations achetées avec l’expérience de Minecraft.

Voir le plugin

Configuration

Informations sur la version actuelle
Dernière version
1.5.4
Minecraft
26.1.x, 26.2.x, 26.3.x
Plateformes
Spigot, Paper, Folia, Purpur
Version minimale de Java
25+
Notes de version

Cet article a été rédigé pour 1.5.3. La dernière version stable est 1.5.4 ; consultez les prérequis actuels ci-dessus.

Version 1.5.3Dernière mise à jour: 18/10/2026 05:11
Configuration
Réglages de progression
Utilisez SkillGroups.<Group>.Skills.<Skill> dans skills.yml. Conservez les clés connues utilisées par les données et les mécaniques. DisplayName et Material changent la présentation. Ajouter du YAML n’implémente pas une nouvelle compétence.
Code · Texte brut

DisplayName — Nom affiché aux joueurs
Material — Matériau de l’icône ; invalide ou AIR utilise BOOK
MaxLevel — Niveau maximum ; limité à 1–100
Price.BasePrice — Prix XP du premier niveau ; 0–10,000,000
Price.MultiplyByLevel — Multiplicateur ; valeurs finies limitées à 1.0–10.0
HowToUse — Instruction du GUI ; ne change pas l’activation
HowItWorks — Description du GUI ; ne change pas la mécanique

Acheter le niveau n coûte round(BasePrice × MultiplyByLevel^(n − 1)). BrutalStrength d’origine coûte 45, 53 et 63 XP pour les niveaux 1, 2 et 3. Gardez des prix raisonnables : les limites ne garantissent pas des coûts adaptés aux combinaisons extrêmes.

Exemple valide de skills.yml
Remplacez la section de la compétence, pas le fichier entier. L’exemple utilise BrutalStrength d’origine avec la bonne imbrication.
Code · Texte brut

SkillGroups:
  Warrior:
    DisplayName: "Warrior"
    Skills:
      BrutalStrength:
        DisplayName: "Brutal Strength"
        Material: "IRON_SWORD"
        MaxLevel: 10
        Price:
          BasePrice: 45
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Fight with melee weapons while Warrior is active."
        HowItWorks: "Melee attacks deal 10% more damage per level."


Menus, disposition et sons
Les emplacements commencent à 0, les lignes sont limitées à 1–6. Gardez les cases de groupes/compétences dans l’inventaire, sans chevaucher résumés et boutons. Le menu principal nécessite sept groupes ; chaque groupe cinq compétences. Un texte ne change pas l’action.
Code · Texte brut

SkillsGUITitle / SkillGroupsGUITitle — Titres des menus de groupes et compétences
skill-item.* — Nom, description, longueur de barre, retour à la ligne, brillance et états
skill-group-item.* — Nom du groupe, liste, état, indications, brillance et icônes
gui.progress-bar.* — Caractères et couleurs de barre pleine/vide
gui.sounds.* — Sons de clic, sélection, amélioration et échec ; enabled, sound, volume, pitch
gui.main.* — Lignes, groupes, cadre, résumé, sélections, aide et fermeture
gui.group.* — Lignes, compétences, cadre, résumé, état, XP, aide et navigation
back-to-groups-item — Nom du bouton retour
NoEnoughExperience / MaxLevel / UpgradedSkill / Error* / NoPermForSkill / ConflictedSkill / Selected* / Deselected* — Messages d’amélioration, d’erreur et de sélection dans config.yml


Variables du GUI et des messages
Les variables dépendent de l’élément ; ce sont des remplacements internes, pas une intégration PlaceholderAPI. Conservez écriture et casse des valeurs d’origine. Amélioration et sélection sont dans config.yml ; réponses de compétences dans messages.yml. Les textes compatibles utilisent & ; toutes les réponses et erreurs ne sont pas configurables.
Code · Texte brut

skill-item: %skill%, %skill.name%, %level%, %maxLevel%, %max_level%, %nextCost%, %next_cost%, %available_xp%, %missing_xp%, %progress_bar%, %percent%
skill-item.lore: %howItWorks%, %howToUse%, %upgradeStatus%
skill-group-item: %group%, %group.displayName%, %skill_count%, %progress%, %max_progress%, %mastered%, %progress_bar%, %percent%, %status%, %primaryStatus%, %secondaryStatus%, %left_action%, %right_action%, %leftAction%, %rightAction%, %skills%
skill-group-item.skill-line: %skillName%, %skillLevel%
gui.main.player-summary: %player%, %xp%, %progress%, %max_progress%, %mastered%, %percent%, %progress_bar%
gui.main.selections: %group%, %group.displayName%, %label%
gui.group: %group%, %role%, %skill_count%, %progress%, %max_progress%, %progress_bar%, %percent%, %availability%, %xp%, %group_state%
SkillsGUITitle / SelectedPrimaryGroup / SelectedSecondaryGroup: %groupName%
UpgradedSkill: %skillName%, %level%


Mécaniques d’Alchemist
Les options sont sous SkillGroups.Alchemist.Skills.<Skill>.Settings dans skills.yml. Les fractions sont des bonus : 0.05 = 5%. Les valeurs Ticks utilisent les ticks serveur (20 ticks = 1 seconde). Ces options changent Alchemist ; les autres compétences utilisent surtout des formules fixes selon le niveau.

Splash Expert
SkillGroups.Alchemist.Skills.SplashExpert.Settings
Code · Texte brut

IntensityPerLevel=0.05 — Bonus d’intensité jetable par niveau
MaxIntensityBonus=0.5 — Intensité supplémentaire maximale
RadiusPerLevel=0.05 — Bonus de rayon persistant par niveau
MaxRadiusBonus=0.5 — Fraction de rayon supplémentaire maximale
MaxRadius=4.5 — Rayon maximum en blocs ; conserve les nuages d’origine plus grands
DurationPerLevel=0.02 — Bonus de durée par niveau
MaxDurationBonus=0.2 — Fraction supplémentaire maximale de durée
MaxCloudTicks=1200 — Durée maximale du nuage
Notify=false — Active les réponses facultatives de la compétence


Efficient Brewing
SkillGroups.Alchemist.Skills.EfficientBrewing.Settings
Code · Texte brut

ReductionPerLevel=0.06 — Réduction du brassage par niveau
MaxReduction=0.6 — Réduction maximale du brassage
MinimumBrewTicks=40 — Temps minimal de brassage
Notify=false — Active les réponses facultatives de la compétence


Reagent Saver
SkillGroups.Alchemist.Skills.ReagentSaver.Settings
Code · Texte brut

ChancePerLevel=0.03 — Chance de rendre un ingrédient par niveau
MaxChance=0.3 — Chance maximale de remboursement
Notify=true — Active les réponses facultatives de la compétence


Potion Mastery
SkillGroups.Alchemist.Skills.PotionMastery.Settings
Code · Texte brut

LevelsPerAmplifier=2 — Niveaux par amplificateur supplémentaire, arrondis au supérieur
MaxExtraAmplifier=2 — Nombre maximal de degrés supplémentaires
MaxAmplifier=3 — Plafond d’amplificateur ; 3 signifie effet IV ; conserve les effets d’origine plus puissants
DurationPerLevel=0.05 — Bonus de durée par niveau
MaxDurationBonus=0.2 — Fraction supplémentaire maximale de durée
MaxDurationTicks=36000 — Durée maximale des effets prolongés
Notify=false — Active les réponses facultatives de la compétence


Duration Extender
SkillGroups.Alchemist.Skills.DurationExtender.Settings
Code · Texte brut

DurationPerLevel=0.1 — Bonus de durée par niveau
MaxDurationBonus=1.5 — Fraction supplémentaire maximale de durée
MaxDurationTicks=36000 — Durée maximale des effets prolongés
AffectNegativeEffects=false — Autorise Duration Extender à prolonger les effets nuisibles temporaires
CooldownSeconds=60 — Récupération de base en secondes
CooldownReductionPerLevel=2 — Secondes retirées par niveau
MinimumCooldownSeconds=30 — Récupération minimale en secondes


Les bonus utilisent le dernier joueur ayant modifié la case d’ingrédient ou transféré les ingrédients ; il reste fixé pour ce cycle. Il doit rester en ligne avec le groupe actif. Potion Mastery améliore les effets bénéfiques temporaires compatibles sans rejouer les effets instantanés. Duration Extender marque une bouteille après une extension ; une pile demande un emplacement libre.

Valeurs manquantes et mises à jour de configuration
Au démarrage ou rechargement, les valeurs absentes sont ajoutées à config.yml, messages.yml et skills.yml et les anciens CfgVersion sont actualisés. Les valeurs personnalisées restent normalement. Les anciens textes Alchemist d’origine non modifiés peuvent être actualisés ; vos textes restent. Cela met à jour la configuration, pas le JAR.

Fichiers d’origine complets
Les blocs reproduisent les fichiers de 1.5.3 avec commentaires et messages anglais d’origine. Traduire le Wiki ne traduit pas automatiquement la configuration en jeu. CfgVersion est géré par le plugin ; ne le modifiez pas manuellement. Le texte d’origine de ShieldWall mentionne le blocage ; la mécanique 1.5.3 vérifie un bouclier dans l’une des mains, comme indiqué dans Présentation.
config.yml

Code · Texte brut

# Configuration version - do not change manually.
CfgVersion: 1.6

# GUI titles
SkillsGUITitle: "&8SkillFusion &7• &6%groupName%"
SkillGroupsGUITitle: "&8SkillFusion &7• &6Choose Your Path"

# Core messages
NoEnoughExperience: "&cYou do not have enough XP for this upgrade."
MaxLevel: "&eThis skill is already at its maximum level."
UpgradedSkill: "&a%skillName% &7reached level &e%level%&7."

ErrorDataNull: "&cYour skill data could not be loaded. Please rejoin."
ErrorSkillNotFound: "&cSkill &f%skillKey% &cis not available."
ErrorSkillNotUnlocked: "&cUnlock this skill before using it."
ErrorGroupInactive: "&cActivate the group for &f%skillKey% &cfirst."

NoPermForSkill: "&cYou cannot select this group."
ConflictedSkill: "&cThis group conflicts with your current selection."
SelectedTwoGroups: "&cBoth group slots are already in use. Deselect one first."

SelectedPrimaryGroup: "&a%groupName% &7is now your primary group."
SelectedSecondaryGroup: "&b%groupName% &7is now your secondary group."
DeselectedPrimaryGroup: "&7Your primary group was removed."
DeselectedSecondaryGroup: "&7Your secondary group was removed."


# Player GUI - skill icons
skill-item:
  display-name: "&f&l%skill.name%"
  progress-segments: 10
  description-wrap: 34
  effect-color: "&7"
  usage-color: "&7"
  learned-glow: true
  lore:
    - ""
    - "&7Level: &f%level%&8/&f%maxLevel%"
    - "%progress_bar% &f%percent%%"
    - ""
    - "&6&lEFFECT"
    - "%howItWorks%"
    - ""
    - "&b&lUSAGE"
    - "%howToUse%"
    - ""
    - "%upgradeStatus%"
  states:
    mastered:
      - "&6★ &lMASTERED"
    inactive:
      - "&c✖ Activate this group to upgrade"
    affordable:
      - "&7Upgrade: &a%next_cost% XP"
      - "&7Balance: &e%available_xp% XP"
      - ""
      - "&eLeft-click &7to upgrade"
    not-affordable:
      - "&7Upgrade: &c%next_cost% XP"
      - "&7Balance: &e%available_xp% XP"
      - ""
      - "&cYou need %missing_xp% more XP"

skill-group-item:
  display-name: "&f&l%group.displayName%"
  skill-line: "&8• &f%skillName% &7— &eLv. %skillLevel%"
  progress-segments: 12
  selected-glow: true
  use-detailed-status: true
  status-selected: "&a&l✔ Selected"
  status-not-selected: "&7● Not selected"
  status-primary: "&a● &lPRIMARY GROUP"
  status-secondary: "&b● &lSECONDARY GROUP"
  status-no-permission: "&c● &lNO PERMISSION"
  status-slots-full: "&c● Both group slots are occupied"
  action-left-select: "&eLeft-click &7to select"
  action-left-deselect: "&eLeft-click &7to deselect"
  action-right: "&bRight-click &7to view skills"
  lore:
    - ""
    - "&7Skills: &f%skill_count%"
    - "&7Progress: &f%progress%&8/&f%max_progress%"
    - "&7Mastered: &6%mastered%&8/&6%skill_count%"
    - "%progress_bar% &f%percent%%"
    - ""
    - "%status%"
    - ""
    - "%left_action%"
    - "%right_action%"
  materials:
    warrior: IRON_SWORD
    healer: ENCHANTED_GOLDEN_APPLE
    miner: GOLDEN_PICKAXE
    farmer: DIAMOND_HOE
    alchemist: BREWING_STAND
    assassin: NETHERITE_SWORD
    fisherman: FISHING_ROD

back-to-groups-item: "&e&l◄ Back to Groups"

# Complete configuration of the player-facing inventories.
# Slots start at 0. Rows must be between 1 and 6.
gui:
  progress-bar:
    filled-character: "■"
    empty-character: "■"
    filled-color: "&b"
    empty-color: "&8"

  sounds:
    click:
      enabled: true
      sound: "minecraft:ui.button.click"
      volume: 0.6
      pitch: 1.1
    selection:
      enabled: true
      sound: "minecraft:entity.experience_orb.pickup"
      volume: 0.7
      pitch: 1.2
    upgrade:
      enabled: true
      sound: "minecraft:entity.player.levelup"
      volume: 0.8
      pitch: 1.25
    failure:
      enabled: true
      sound: "minecraft:entity.villager.no"
      volume: 0.6
      pitch: 1.0

  main:
    rows: 5
    group-slots: [10, 11, 12, 13, 14, 15, 16]
    frame:
      background-material: BLACK_STAINED_GLASS_PANE
      group-row-material: GRAY_STAINED_GLASS_PANE
      group-row-slots: [9, 10, 11, 12, 13, 14, 15, 16, 17]
      accent-material: CYAN_STAINED_GLASS_PANE
      accent-slots: [22]

    player-summary:
      slot: 4
      material: PLAYER_HEAD
      progress-segments: 20
      display-name: "&f&l%player%'s Progress"
      lore:
        - ""
        - "&7Available XP: &6%xp%"
        - "&7Total progress: &f%progress%&8/&f%max_progress%"
        - "&7Mastered skills: &6%mastered%"
        - ""
        - "%progress_bar%"

    selections:
      primary:
        slot: 29
        selected-material: LIME_DYE
        empty-material: GRAY_DYE
        selected-glow: true
        selected-display-name: "&a&lPrimary Group"
        empty-display-name: "&7&lPrimary Group"
        selected-lore:
          - ""
          - "&7Selected: &f%group%"
          - ""
          - "&eClick &7to view its skills."
        empty-lore:
          - ""
          - "&8Empty slot"
          - "&7Choose a group from the row above."
      secondary:
        slot: 33
        selected-material: CYAN_DYE
        empty-material: GRAY_DYE
        selected-glow: true
        selected-display-name: "&b&lSecondary Group"
        empty-display-name: "&7&lSecondary Group"
        selected-lore:
          - ""
          - "&7Selected: &f%group%"
          - ""
          - "&eClick &7to view its skills."
        empty-lore:
          - ""
          - "&8Empty slot"
          - "&7Choose a group from the row above."

    help:
      slot: 31
      material: BOOK
      display-name: "&6&lChoose Your Path"
      lore:
        - ""
        - "&eLeft-click &7a group to select it."
        - "&bRight-click &7a group to inspect its skills."
        - ""
        - "&7You may have one &aprimary &7and one"
        - "&bsecondary &7group active at the same time."
        - "&7Only skills in active groups can be upgraded."
    close:
      slot: 40
      material: BARRIER
      glow: false
      display-name: "&c&lClose Menu"
      lore:
        - "&7Return to the game."

  group:
    rows: 5
    # First five slots are used by the current five skills; the last two allow expansion.
    skill-slots: [11, 12, 13, 14, 15, 10, 16]
    frame:
      background-material: BLACK_STAINED_GLASS_PANE
      skill-row-material: GRAY_STAINED_GLASS_PANE
      skill-row-slots: [9, 10, 11, 12, 13, 14, 15, 16, 17]
      accent-material: CYAN_STAINED_GLASS_PANE
      accent-slots: [22]

    summary:
      slot: 4
      progress-segments: 16
      display-name: "&f&l%group%"
      roles:
        primary: "&aPrimary group"
        secondary: "&bSecondary group"
        inactive: "&cInactive group"
      available: "&aUpgrades are available."
      unavailable: "&cSelect this group before upgrading."
      lore:
        - ""
        - "&7Status: %role%"
        - "&7Skills: &f%skill_count%"
        - "&7Total progress: &f%progress%&8/&f%max_progress%"
        - ""
        - "%progress_bar% &f%percent%%"
        - ""
        - "%availability%"

    status:
      slot: 29
      roles:
        primary: "Primary"
        secondary: "Secondary"
        inactive: "Not selected"
      active:
        material: LIME_DYE
        display-name: "&a&lGroup Active"
        lore:
          - ""
          - "&7Role: &f%role%"
          - "&7You can upgrade these skills."
      inactive:
        material: RED_DYE
        display-name: "&c&lGroup Inactive"
        lore:
          - ""
          - "&7Role: &f%role%"
          - "&7Go back and select this group first."

    xp:
      slot: 31
      material: EXPERIENCE_BOTTLE
      display-name: "&6&lExperience Balance"
      lore:
        - ""
        - "&7Available: &6%xp% XP"
        - ""
        - "&8Upgrade prices use total experience points,"
        - "&8not the number displayed as your XP level."
    help:
      slot: 33
      material: KNOWLEDGE_BOOK
      display-name: "&b&lUpgrade Guide"
      active-state: "&aThis group is active."
      inactive-state: "&cThis group is currently inactive."
      lore:
        - ""
        - "&7Choose a skill above to view its details."
        - "&eLeft-click &7an affordable skill to upgrade it."
        - ""
        - "%group_state%"

    buttons:
      back:
        slot: 36
        material: ARROW
        glow: false
        lore:
          - "&7Return to the group selection."
      refresh:
        slot: 40
        material: SUNFLOWER
        glow: false
        display-name: "&b&lRefresh"
        lore:
          - "&7Refresh levels, costs and XP balance."
      close:
        slot: 44
        material: BARRIER
        glow: false
        display-name: "&c&lClose Menu"
        lore:
          - "&7Return to the game."


skills.yml

Code · Texte brut

# Skills configuration version - do not change manually.
CfgVersion: 3.1

SkillGroups:

  Warrior:
    DisplayName: "Warrior"
    Skills:
      BrutalStrength:
        DisplayName: "Brutal Strength"
        Material: "IRON_SWORD"
        MaxLevel: 10
        Price:
          BasePrice: 45
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Fight with melee weapons while the Warrior group is active."
        HowItWorks: "Melee attacks deal 10% more damage per level. At level 10, they deal 100% more damage."

      BattleFury:
        DisplayName: "Battle Fury"
        Material: "GOLDEN_AXE"
        MaxLevel: 10
        Price:
          BasePrice: 70
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Defeat an enemy to trigger Battle Fury."
        HowItWorks: "Grants 5% attack speed per level, up to 50%, for 10 seconds after a kill."

      ShieldWall:
        DisplayName: "Shield Wall"
        Material: "SHIELD"
        MaxLevel: 10
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Hold a shield and block an incoming attack."
        HowItWorks: "Reduces damage taken while blocking by 5% per level, up to 50% at level 10."

      WarCry:
        DisplayName: "War Cry"
        Material: "GOAT_HORN"
        MaxLevel: 10
        Price:
          BasePrice: 100
          MultiplyByLevel: 1.22
        HowToUse: "Use /s warcry to empower nearby allies."
        HowItWorks: "Increases nearby allies' damage by 5% per level, up to 50%, for 10 seconds."

      LastStand:
        DisplayName: "Last Stand"
        Material: "TOTEM_OF_UNDYING"
        MaxLevel: 10
        Price:
          BasePrice: 120
          MultiplyByLevel: 1.24
        HowToUse: "Passive. Activates when damage leaves you at 20% health or lower."
        HowItWorks: "Reduces incoming damage by 5% per level, up to 50%, for 10 seconds."

  Healer:
    DisplayName: "Healer"
    Skills:
      Heal:
        DisplayName: "Heal"
        Material: "GOLDEN_APPLE"
        MaxLevel: 10
        Price:
          BasePrice: 55
          MultiplyByLevel: 1.18
        HowToUse: "Use /s heal <player> to heal an online player."
        HowItWorks: "Restores 2 health points per level. The cooldown becomes shorter at higher levels."

      Regeneration:
        DisplayName: "Regeneration"
        Material: "GHAST_TEAR"
        MaxLevel: 10
        Price:
          BasePrice: 65
          MultiplyByLevel: 1.18
        HowToUse: "Use /s regeneration to gain Regeneration I."
        HowItWorks: "Lasts 10 seconds plus 2 seconds per level. The cooldown is reduced by 2 seconds per level."

      Purify:
        DisplayName: "Purify"
        Material: "MILK_BUCKET"
        MaxLevel: 10
        Price:
          BasePrice: 75
          MultiplyByLevel: 1.20
        HowToUse: "Use /s purify <player> on an online player."
        HowItWorks: "Removes up to one harmful potion effect per level. Higher levels also reduce the cooldown."

      Blessing:
        DisplayName: "Blessing"
        Material: "ENCHANTED_GOLDEN_APPLE"
        MaxLevel: 10
        Price:
          BasePrice: 100
          MultiplyByLevel: 1.22
        HowToUse: "Use /s blessing to protect nearby allies."
        HowItWorks: "Grants 5% defense per level, up to 50%. Duration starts at 10 seconds and grows with each level."

      Resurrection:
        DisplayName: "Resurrection"
        Material: "TOTEM_OF_UNDYING"
        MaxLevel: 10
        Price:
          BasePrice: 140
          MultiplyByLevel: 1.25
        HowToUse: "Use /s resurrection <player> while that online player is dead."
        HowItWorks: "Revives the target with half of their maximum health plus 1 health point per level."

  Miner:
    DisplayName: "Miner"
    Skills:
      EfficientMining:
        DisplayName: "Efficient Mining"
        Material: "IRON_PICKAXE"
        MaxLevel: 5
        Price:
          BasePrice: 60
          MultiplyByLevel: 1.35
        HowToUse: "Passive. Keep the Miner group active to receive the effect."
        HowItWorks: "Grants one level of Haste per skill level, up to Haste V."

      LuckyFind:
        DisplayName: "Lucky Find"
        Material: "DIAMOND"
        MaxLevel: 10
        Price:
          BasePrice: 65
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Mine ore blocks normally."
        HowItWorks: "Gives a 2% chance per level to receive extra ore, up to 20% at level 10."

      VeinMiner:
        DisplayName: "Vein Miner"
        Material: "GOLDEN_PICKAXE"
        MaxLevel: 11
        Price:
          BasePrice: 85
          MultiplyByLevel: 1.20
        HowToUse: "Sneak while mining an ore block."
        HowItWorks: "Mines up to 64 connected blocks of the same ore inside the current chunk. Cooldown falls from 55 to 5 seconds."

      StoneSkin:
        DisplayName: "Stone Skin"
        Material: "DEEPSLATE"
        MaxLevel: 15
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.16
        HowToUse: "Passive. Protects you from block and entity explosions."
        HowItWorks: "Reduces explosion damage by 5% per level, up to the 75% cap at level 15."

      Geologist:
        DisplayName: "Geologist"
        Material: "SPYGLASS"
        MaxLevel: 10
        Price:
          BasePrice: 95
          MultiplyByLevel: 1.22
        HowToUse: "Use /s geologist to scan the loaded area around you."
        HowItWorks: "Finds up to 50 valuable ores. Scan range is 5 blocks plus 2 blocks per level."

  Farmer:
    DisplayName: "Farmer"
    Skills:
      GreenThumb:
        DisplayName: "Green Thumb"
        Material: "WHEAT"
        MaxLevel: 7
        Price:
          BasePrice: 40
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Plant supported crops while the Farmer group is active."
        HowItWorks: "Every natural growth update advances your planted crop by one extra stage per level."

      BountifulHarvest:
        DisplayName: "Bountiful Harvest"
        Material: "GOLDEN_CARROT"
        MaxLevel: 10
        Price:
          BasePrice: 50
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Harvest fully grown crops."
        HowItWorks: "Gives a 5% chance per level to receive extra crops, up to 50% at level 10."

      AnimalBreeder:
        DisplayName: "Animal Breeder"
        Material: "WHEAT_SEEDS"
        MaxLevel: 10
        Price:
          BasePrice: 50
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Breed animals normally."
        HowItWorks: "Newborn animals grow 30 seconds faster per level, up to 5 minutes faster."

      Rancher:
        DisplayName: "Rancher"
        Material: "LEATHER"
        MaxLevel: 10
        Price:
          BasePrice: 60
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Defeat animals to improve their drops."
        HowItWorks: "Increases animal drops by an average of 5% per level, up to 50% at level 10."

      Fertilizer:
        DisplayName: "Fertilizer"
        Material: "BONE_MEAL"
        MaxLevel: 7
        Price:
          BasePrice: 70
          MultiplyByLevel: 1.25
        HowToUse: "Right-click a supported crop with bone meal."
        HowItWorks: "Consumes one bone meal and advances the crop by one growth stage per level."

  Alchemist:
    DisplayName: "Alchemist"
    Skills:
      SplashExpert:
        DisplayName: "Splash Expert"
        Material: "SPLASH_POTION"
        MaxLevel: 10
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Throw splash or lingering potions while Alchemist is active."
        HowItWorks: "Improves splash intensity by 5% per level (up to +50%). Lingering clouds gain 5% radius and 2% lifetime per level, capped at 4.5 blocks and +20% lifetime."
        Settings:
          IntensityPerLevel: 0.05
          MaxIntensityBonus: 0.5
          RadiusPerLevel: 0.05
          MaxRadiusBonus: 0.5
          MaxRadius: 4.5
          DurationPerLevel: 0.02
          MaxDurationBonus: 0.2
          MaxCloudTicks: 1200
          Notify: false

      EfficientBrewing:
        DisplayName: "Efficient Brewing"
        Material: "BREWING_STAND"
        MaxLevel: 10
        Price:
          BasePrice: 70
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Put ingredients into a brewing stand; the last player editing ingredients is its brewer."
        HowItWorks: "Reduces the next brew time by 6% per level, up to 60%. Requires an online brewer with an active Alchemist group."
        Settings:
          ReductionPerLevel: 0.06
          MaxReduction: 0.6
          MinimumBrewTicks: 40
          Notify: false

      ReagentSaver:
        DisplayName: "Reagent Saver"
        Material: "NETHER_WART"
        MaxLevel: 10
        Price:
          BasePrice: 75
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Put ingredients into a brewing stand before the cycle starts."
        HowItWorks: "Returns one ingredient after a completed brew with 3% chance per level, up to 30%. Requires the cycle brewer to be online with Alchemist active."
        Settings:
          ChancePerLevel: 0.03
          MaxChance: 0.3
          Notify: true

      PotionMastery:
        DisplayName: "Potion Mastery"
        Material: "POTION"
        MaxLevel: 4
        Price:
          BasePrice: 160
          MultiplyByLevel: 1.35
        HowToUse: "Passive. Drink a potion with beneficial timed effects."
        HowItWorks: "Adds +1 power at levels 1-2 and +2 at levels 3-4 to supported effects, up to effect level IV. Extends beneficial timed effects by 5% per level, up to 20%. Instant and harmful effects are unchanged."
        Settings:
          LevelsPerAmplifier: 2
          MaxExtraAmplifier: 2
          MaxAmplifier: 3
          DurationPerLevel: 0.05
          MaxDurationBonus: 0.2
          MaxDurationTicks: 36000
          Notify: false

      DurationExtender:
        DisplayName: "Duration Extender"
        Material: "REDSTONE"
        MaxLevel: 15
        Price:
          BasePrice: 90
          MultiplyByLevel: 1.17
        HowToUse: "Hold a potion and use /s extendduration. Cooldown: 60 seconds minus 2 seconds per level, minimum 30 seconds."
        HowItWorks: "Extends beneficial timed effects once per potion by 10% per level, up to +150% and 30 minutes. Instant, harmful and infinite effects are unchanged. Extends one bottle from a stack."
        Settings:
          DurationPerLevel: 0.1
          MaxDurationBonus: 1.5
          MaxDurationTicks: 36000
          AffectNegativeEffects: false
          CooldownSeconds: 60
          CooldownReductionPerLevel: 2
          MinimumCooldownSeconds: 30

  Assassin:
    DisplayName: "Assassin"
    Skills:
      Backstab:
        DisplayName: "Backstab"
        Material: "IRON_SWORD"
        MaxLevel: 12
        Price:
          BasePrice: 90
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Hit an enemy from behind with a melee attack."
        HowItWorks: "Deals 10% more damage per level from behind, up to 120% at level 12."

      CriticalStrike:
        DisplayName: "Critical Strike"
        Material: "NETHERITE_SWORD"
        MaxLevel: 12
        Price:
          BasePrice: 110
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Triggered by normal melee attacks."
        HowItWorks: "Adds 2.5% critical chance per level. Critical damage starts at 1.5x and gains 0.02x per level."

      PoisonBlade:
        DisplayName: "Poison Blade"
        Material: "SPIDER_EYE"
        MaxLevel: 12
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Hit an enemy with a sword or axe."
        HowItWorks: "Adds 3% poison chance per level. Poison lasts 3 seconds plus 1 second per level and becomes stronger after level 6."

      ShadowStep:
        DisplayName: "Shadow Step"
        Material: "ENDER_PEARL"
        MaxLevel: 12
        Price:
          BasePrice: 130
          MultiplyByLevel: 1.22
        HowToUse: "Aim at a target within 12 blocks and use /s shadowstep."
        HowItWorks: "Teleports you behind the target and grants brief speed and invisibility. Cooldown drops toward 5 seconds."

      Stealth:
        DisplayName: "Stealth"
        Material: "FERMENTED_SPIDER_EYE"
        MaxLevel: 12
        Price:
          BasePrice: 115
          MultiplyByLevel: 1.20
        HowToUse: "Use /s stealth. Taking damage or attacking ends the effect."
        HowItWorks: "Grants invisibility for 10 seconds plus 2 seconds per level. Higher levels reduce the cooldown."

  Fisherman:
    DisplayName: "Fisherman"
    Skills:
      QuickCatch:
        DisplayName: "Quick Catch"
        Material: "FISHING_ROD"
        MaxLevel: 10
        Price:
          BasePrice: 35
          MultiplyByLevel: 1.16
        HowToUse: "Passive. Cast a fishing rod normally."
        HowItWorks: "Reduces the minimum and maximum fishing wait time by 5% per level, up to 50%."

      TreasureHunter:
        DisplayName: "Treasure Hunter"
        Material: "CHEST"
        MaxLevel: 10
        Price:
          BasePrice: 60
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Catch items with a fishing rod."
        HowItWorks: "Adds a 2% chance per level to replace a normal catch with fishing treasure."

      LuckyCatch:
        DisplayName: "Lucky Catch"
        Material: "PRISMARINE_SHARD"
        MaxLevel: 10
        Price:
          BasePrice: 55
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Catch items with a fishing rod."
        HowItWorks: "Adds a 4% chance per level to double the caught item stack, up to 40%."

      NetFishing:
        DisplayName: "Net Fishing"
        Material: "LEAD"
        MaxLevel: 10
        Price:
          BasePrice: 90
          MultiplyByLevel: 1.20
        HowToUse: "Cast your rod, then use /s netfish. Cooldown: 5 minutes."
        HowItWorks: "Creates one extra fishing loot roll per level, for a total of 2 to 11 rolls."

      DeepSeaAngler:
        DisplayName: "Deep Sea Angler"
        Material: "HEART_OF_THE_SEA"
        MaxLevel: 10
        Price:
          BasePrice: 75
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Fish in a deep ocean biome."
        HowItWorks: "Adds a 5% chance per level to replace the catch with fishing treasure, up to 50%."


messages.yml

Code · Texte brut

# Messages version - do not change manually.
CfgVersion: 1.7

Alchemist:
  EfficientBrewing: "&dEfficient Brewing &8• &7Brew time reduced by &f%reduction%% &7(&f%newTime% ticks&7)."
  ReagentSaver: "&dReagent Saver &8• &7One brewing ingredient was returned."
  SplashExpert: "&dSplash Expert &8• &7Splash effectiveness increased by up to &f%percent%% &7for &f%count% &7target(s)."
  LingeringExpert: "&dSplash Expert &8• &7Lingering radius increased from &f%originalRadius% &7to &f%newRadius%&7."
  PotionMaster: "&dPotion Mastery &8• &7Effect power increased by &f%level% &7level(s), duration by up to &f%percent%%&7."
  DurationExtender:
    Success: "&dDuration Extender &8• &7Extended &f%count% &7effect(s) by up to &f%percent%%&7."
    NoPotion: "&cHold a potion in your main hand."
    NoEffects: "&cThis potion has no extendable timed effects."
    AlreadyExtended: "&cThis potion has already been extended."
    NoSpace: "&cFree an inventory slot to extend one bottle from this stack."
    Cooldown: "&cDuration Extender is ready in &f%time%s&c."

Assassin:
  Backstab: "&5Backstab &8• &7Damage increased by &f%multiplier%%&7."
  CriticalStrike: "&5Critical Strike &8• &7Dealt &f%mult%x &7damage (&f%chance%% chance&7)."
  PoisonBlade: "&5Poison Blade &8• &7Poison applied for &f%seconds%s&7."
  ShadowStep:
    Success: "&5Shadow Step &8• &7Moved behind &f%target%&7."
    NoTarget: "&cNo valid target in sight."
    Blocked: "&cThere is no safe space behind that target."
    Cooldown: "&cShadow Step is ready in &f%time%s&c."
  Stealth:
    Activated: "&5Stealth &8• &7You disappear into the shadows."
    Broken: "&cStealth ended because you entered combat."
    Cooldown: "&cStealth is ready in &f%time%s&c."

Farmer:
  AnimalBreeder: "&aAnimal Breeder &8• &7The newborn animal will grow faster."
  BountifulHarvest: "&aBountiful Harvest &8• &7You received extra crops."
  Fertilizer: "&aFertilizer &8• &7The crop grew instantly."
  GreenThumb: "&aGreen Thumb &8• &7Crop advanced by &f%age% &7stage(s)."
  Rancher: "&aRancher &8• &7Animal drops were increased."

Fisherman:
  DeepSeaAngler: "&bDeep Sea Angler &8• &7You pulled up deep-sea treasure."
  LuckyCatch: "&bLucky Catch &8• &7Your catch was doubled."
  NetFishing: "&bNet Fishing &8• &7You collected &f%fishCount% &7loot rolls."
  QuickCatch: "&bQuick Catch &8• &7Fishing wait time reduced by &f%reductionMultiplier%%&7."
  TreasureHunter: "&bTreasure Hunter &8• &7Your catch was replaced with treasure."

Healer:
  Blessing:
    Ally: "&dBlessing &8• &7Your defense has increased."
    WornOff: "&7Blessing has ended."
    Caster: "&dBlessing &8• &7Nearby allies gained &f%defenseBoost%% &7defense for &f%durationSeconds%s&7."
  Heal:
    Healer: "&dHeal &8• &7Restored &f%healAmount% &7health to &f%target%&7."
    Target: "&dHeal &8• &f%healer% &7restored &f%healAmount% &7of your health."
  Purify:
    Purifier: "&dPurify &8• &7Removed &f%effectsRemoved% &7negative effect(s) from &f%target%&7."
    Target: "&dPurify &8• &f%purifier% &7removed &f%effectsRemoved% &7negative effect(s)."
    None: "&e%target% has no negative effects."
  Regeneration:
    Activated: "&dRegeneration &8• &7Active for &f%duration%s&7."
  Resurrection:
    Resurrector: "&dResurrection &8• &f%target% &7has returned to life."
    Target: "&dResurrection &8• &f%resurrector% &7brought you back to life."

Miner:
  Geologist:
    None: "&eNo valuable ores found within &f%range% &eblocks."
    Header: "&6Geologist &8• &7Valuable ores found:"
    Entry: "&8• &b%ore% &7at &f%x%, %y%, %z%"
  EfficientMining:
    Activated: "&6Efficient Mining &8• &7Haste level &f%level% &7enabled."
    Deactivated: "&7Efficient Mining has been disabled."
  LuckyFind:
    Found: "&6Lucky Find &8• &7You found extra &f%ore%&7."
  StoneSkin:
    ReducedDamage: "&6Stone Skin &8• &7Explosion damage reduced by &f%reduction%%&7."
  VeinMiner:
    Cooldown: "&cVein Miner is ready in &f%timeLeft%s&c."
    TooLarge: "&cThis vein is too large to mine at once."
    Activated: "&6Vein Miner &8• &7Mined &f%count% &7blocks."

Warrior:
  BattleFury:
    Activated: "&cBattle Fury &8• &7Attack speed increased by &f%percent%% &7for &f%duration%s&7."
    WornOff: "&7Battle Fury has ended."
  BrutalStrength:
    Enabled: "&cBrutal Strength &8• &7Level &f%level% &7enabled."
    Disabled: "&7Brutal Strength has been disabled."
  LastStand:
    Activated: "&cLast Stand &8• &7Damage reduced by &f%boost%% &7for &f%duration%s&7."
    WornOff: "&7Last Stand has ended."
  ShieldWall:
    Activated: "&cShield Wall &8• &7Blocked &f%reduction%% &7damage. Next notice in &f%duration%s&7."
  WarCry:
    Cooldown: "&cWar Cry is ready in &f%timeLeft%s&c."
    Activated: "&cWar Cry &8• &7Nearby allies gained &f%boost%% &7damage for &f%duration%s&7."
    AllyBoost: "&cWar Cry &8• &7Your damage has increased."
    WornOff: "&7War Cry has ended."


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