Configuración
- Última versión
- 1.5.4
- Minecraft
- 26.1.x, 26.2.x, 26.3.x
- Plataformas
- Spigot, Paper, Folia, Purpur
- Versión mínima de Java
- 25+
Este artículo se escribió para 1.5.3. La última versión estable es 1.5.4; consulta los requisitos actuales de arriba.
Configuración
Ajustes de progresión
Usa SkillGroups.<Group>.Skills.<Skill> en skills.yml. Conserva claves conocidas de grupos y habilidades porque datos y mecánicas las usan. DisplayName y Material cambian la presentación. Añadir una entrada YAML no implementa una habilidad nueva.
Comprar nivel n cuesta round(BasePrice × MultiplyByLevel^(n − 1)). BrutalStrength predeterminado cuesta 45, 53 y 63 XP para niveles 1, 2 y 3. Mantén precios prácticos: los límites no garantizan costes sensatos en combinaciones extremas.
Ejemplo válido de skills.yml
Sustituye la sección de la habilidad, no el archivo completo. El ejemplo usa BrutalStrength predeterminado y la estructura correcta.
Menús, distribución y sonidos
Los huecos empiezan en 0 y las filas están limitadas a 1–6. Mantén huecos de grupos/habilidades dentro del inventario y separados de resúmenes y botones. El principal necesita siete grupos; cada grupo, cinco habilidades. Cambiar una etiqueta no modifica su acción.
Variables de GUI y mensajes
Las variables dependen del elemento; son reemplazos internos, no integración PlaceholderAPI. Conserva escritura y mayúsculas de los valores predeterminados. Mejoras y selección están en config.yml; respuestas de habilidades en messages.yml. Los textos compatibles usan colores &; no todas las respuestas y errores se configuran.
Mecánicas de Alchemist
Las opciones están en SkillGroups.Alchemist.Skills.<Skill>.Settings de skills.yml. Las fracciones son bonos: 0.05 = 5%. Los valores Ticks usan ticks de servidor (20 ticks = 1 segundo). Estas opciones cambian mecánicas de Alchemist; las demás habilidades usan principalmente fórmulas fijas según nivel.
Splash Expert
Efficient Brewing
Reagent Saver
Potion Mastery
Duration Extender
Los bonos usan al último jugador que editó el hueco del ingrediente o transfirió ingredientes; se fija para ese ciclo. Debe seguir conectado con el grupo activo. Potion Mastery afecta efectos beneficiosos temporales compatibles y no repite efectos instantáneos. Duration Extender marca cada botella tras una extensión; una pila necesita un hueco libre para la modificada.
Valores faltantes y actualización de configuración
Al iniciar o recargar se añaden valores faltantes a config.yml, messages.yml y skills.yml y se actualiza CfgVersion antiguo. Los valores personalizados normalmente se conservan. Los textos antiguos originales de Alchemist sin modificar pueden actualizarse; los propios se mantienen. Esto actualiza configuración, no el JAR.
Archivos predeterminados completos
Los bloques reproducen archivos de 1.5.3 con comentarios y mensajes ingleses originales. Traducir la Wiki no traduce automáticamente la configuración del juego. CfgVersion lo gestiona el plugin; no lo cambies manualmente. El texto original de ShieldWall menciona bloquear; en 1.5.3 la mecánica comprueba un escudo en cualquiera de las manos, según Descripción general.
Ajustes de progresión
Usa SkillGroups.<Group>.Skills.<Skill> en skills.yml. Conserva claves conocidas de grupos y habilidades porque datos y mecánicas las usan. DisplayName y Material cambian la presentación. Añadir una entrada YAML no implementa una habilidad nueva.
Código · Texto sin formato
DisplayName — Nombre mostrado al jugador
Material — Material del icono; valores inválidos o AIR usan BOOK
MaxLevel — Nivel máximo; limitado a 1–100
Price.BasePrice — Precio XP del primer nivel; 0–10,000,000
Price.MultiplyByLevel — Multiplicador; valores finitos limitados a 1.0–10.0
HowToUse — Instrucción del GUI; no cambia la activación
HowItWorks — Descripción del GUI; no cambia la mecánica implementada
Comprar nivel n cuesta round(BasePrice × MultiplyByLevel^(n − 1)). BrutalStrength predeterminado cuesta 45, 53 y 63 XP para niveles 1, 2 y 3. Mantén precios prácticos: los límites no garantizan costes sensatos en combinaciones extremas.
Ejemplo válido de skills.yml
Sustituye la sección de la habilidad, no el archivo completo. El ejemplo usa BrutalStrength predeterminado y la estructura correcta.
Código · Texto sin formato
SkillGroups:
Warrior:
DisplayName: "Warrior"
Skills:
BrutalStrength:
DisplayName: "Brutal Strength"
Material: "IRON_SWORD"
MaxLevel: 10
Price:
BasePrice: 45
MultiplyByLevel: 1.18
HowToUse: "Passive. Fight with melee weapons while Warrior is active."
HowItWorks: "Melee attacks deal 10% more damage per level."
Menús, distribución y sonidos
Los huecos empiezan en 0 y las filas están limitadas a 1–6. Mantén huecos de grupos/habilidades dentro del inventario y separados de resúmenes y botones. El principal necesita siete grupos; cada grupo, cinco habilidades. Cambiar una etiqueta no modifica su acción.
Código · Texto sin formato
SkillsGUITitle / SkillGroupsGUITitle — Títulos de menús de grupos y habilidades
skill-item.* — Nombre, descripción, longitud de barra, ajuste de texto, brillo y estados
skill-group-item.* — Nombre del grupo, lista, estado, indicaciones, brillo e iconos
gui.progress-bar.* — Caracteres y colores de barra llena/vacía
gui.sounds.* — Sonidos de clic, selección, mejora y fallo; enabled, sound, volume y pitch
gui.main.* — Filas, grupos, marco, resumen, selecciones, ayuda y cierre
gui.group.* — Filas, habilidades, marco, resumen, estado, XP, ayuda y navegación
back-to-groups-item — Nombre del botón volver
NoEnoughExperience / MaxLevel / UpgradedSkill / Error* / NoPermForSkill / ConflictedSkill / Selected* / Deselected* — Mensajes de mejora, errores y selección en config.yml
Variables de GUI y mensajes
Las variables dependen del elemento; son reemplazos internos, no integración PlaceholderAPI. Conserva escritura y mayúsculas de los valores predeterminados. Mejoras y selección están en config.yml; respuestas de habilidades en messages.yml. Los textos compatibles usan colores &; no todas las respuestas y errores se configuran.
Código · Texto sin formato
skill-item: %skill%, %skill.name%, %level%, %maxLevel%, %max_level%, %nextCost%, %next_cost%, %available_xp%, %missing_xp%, %progress_bar%, %percent%
skill-item.lore: %howItWorks%, %howToUse%, %upgradeStatus%
skill-group-item: %group%, %group.displayName%, %skill_count%, %progress%, %max_progress%, %mastered%, %progress_bar%, %percent%, %status%, %primaryStatus%, %secondaryStatus%, %left_action%, %right_action%, %leftAction%, %rightAction%, %skills%
skill-group-item.skill-line: %skillName%, %skillLevel%
gui.main.player-summary: %player%, %xp%, %progress%, %max_progress%, %mastered%, %percent%, %progress_bar%
gui.main.selections: %group%, %group.displayName%, %label%
gui.group: %group%, %role%, %skill_count%, %progress%, %max_progress%, %progress_bar%, %percent%, %availability%, %xp%, %group_state%
SkillsGUITitle / SelectedPrimaryGroup / SelectedSecondaryGroup: %groupName%
UpgradedSkill: %skillName%, %level%
Mecánicas de Alchemist
Las opciones están en SkillGroups.Alchemist.Skills.<Skill>.Settings de skills.yml. Las fracciones son bonos: 0.05 = 5%. Los valores Ticks usan ticks de servidor (20 ticks = 1 segundo). Estas opciones cambian mecánicas de Alchemist; las demás habilidades usan principalmente fórmulas fijas según nivel.
Splash Expert
SkillGroups.Alchemist.Skills.SplashExpert.SettingsCódigo · Texto sin formato
IntensityPerLevel=0.05 — Bono de intensidad arrojadiza por nivel
MaxIntensityBonus=0.5 — Intensidad adicional máxima
RadiusPerLevel=0.05 — Bono de radio persistente por nivel
MaxRadiusBonus=0.5 — Fracción adicional máxima de radio
MaxRadius=4.5 — Radio máximo en bloques; no reduce nubes originales mayores
DurationPerLevel=0.02 — Bono de duración por nivel
MaxDurationBonus=0.2 — Fracción adicional máxima de duración
MaxCloudTicks=1200 — Duración máxima de nube persistente
Notify=false — Activa respuestas opcionales de esta habilidad
Efficient Brewing
SkillGroups.Alchemist.Skills.EfficientBrewing.SettingsCódigo · Texto sin formato
ReductionPerLevel=0.06 — Reducción de elaboración por nivel
MaxReduction=0.6 — Reducción máxima de elaboración
MinimumBrewTicks=40 — Tiempo mínimo de elaboración
Notify=false — Activa respuestas opcionales de esta habilidad
Reagent Saver
SkillGroups.Alchemist.Skills.ReagentSaver.SettingsCódigo · Texto sin formato
ChancePerLevel=0.03 — Probabilidad de devolver ingrediente por nivel
MaxChance=0.3 — Probabilidad máxima de devolución
Notify=true — Activa respuestas opcionales de esta habilidad
Potion Mastery
SkillGroups.Alchemist.Skills.PotionMastery.SettingsCódigo · Texto sin formato
LevelsPerAmplifier=2 — Niveles por paso de amplificador extra, redondeado hacia arriba
MaxExtraAmplifier=2 — Pasos de amplificador adicionales máximos
MaxAmplifier=3 — Límite del amplificador; 3 es efecto IV; conserva originales más fuertes
DurationPerLevel=0.05 — Bono de duración por nivel
MaxDurationBonus=0.2 — Fracción adicional máxima de duración
MaxDurationTicks=36000 — Duración máxima de efectos prolongados
Notify=false — Activa respuestas opcionales de esta habilidad
Duration Extender
SkillGroups.Alchemist.Skills.DurationExtender.SettingsCódigo · Texto sin formato
DurationPerLevel=0.1 — Bono de duración por nivel
MaxDurationBonus=1.5 — Fracción adicional máxima de duración
MaxDurationTicks=36000 — Duración máxima de efectos prolongados
AffectNegativeEffects=false — Permite prolongar efectos temporales dañinos con Duration Extender
CooldownSeconds=60 — Reutilización base en segundos
CooldownReductionPerLevel=2 — Segundos restados por nivel
MinimumCooldownSeconds=30 — Reutilización mínima en segundos
Los bonos usan al último jugador que editó el hueco del ingrediente o transfirió ingredientes; se fija para ese ciclo. Debe seguir conectado con el grupo activo. Potion Mastery afecta efectos beneficiosos temporales compatibles y no repite efectos instantáneos. Duration Extender marca cada botella tras una extensión; una pila necesita un hueco libre para la modificada.
Valores faltantes y actualización de configuración
Al iniciar o recargar se añaden valores faltantes a config.yml, messages.yml y skills.yml y se actualiza CfgVersion antiguo. Los valores personalizados normalmente se conservan. Los textos antiguos originales de Alchemist sin modificar pueden actualizarse; los propios se mantienen. Esto actualiza configuración, no el JAR.
Archivos predeterminados completos
Los bloques reproducen archivos de 1.5.3 con comentarios y mensajes ingleses originales. Traducir la Wiki no traduce automáticamente la configuración del juego. CfgVersion lo gestiona el plugin; no lo cambies manualmente. El texto original de ShieldWall menciona bloquear; en 1.5.3 la mecánica comprueba un escudo en cualquiera de las manos, según Descripción general.
config.yml
Código · Texto sin formato
# Configuration version - do not change manually.
CfgVersion: 1.6
# GUI titles
SkillsGUITitle: "&8SkillFusion &7• &6%groupName%"
SkillGroupsGUITitle: "&8SkillFusion &7• &6Choose Your Path"
# Core messages
NoEnoughExperience: "&cYou do not have enough XP for this upgrade."
MaxLevel: "&eThis skill is already at its maximum level."
UpgradedSkill: "&a%skillName% &7reached level &e%level%&7."
ErrorDataNull: "&cYour skill data could not be loaded. Please rejoin."
ErrorSkillNotFound: "&cSkill &f%skillKey% &cis not available."
ErrorSkillNotUnlocked: "&cUnlock this skill before using it."
ErrorGroupInactive: "&cActivate the group for &f%skillKey% &cfirst."
NoPermForSkill: "&cYou cannot select this group."
ConflictedSkill: "&cThis group conflicts with your current selection."
SelectedTwoGroups: "&cBoth group slots are already in use. Deselect one first."
SelectedPrimaryGroup: "&a%groupName% &7is now your primary group."
SelectedSecondaryGroup: "&b%groupName% &7is now your secondary group."
DeselectedPrimaryGroup: "&7Your primary group was removed."
DeselectedSecondaryGroup: "&7Your secondary group was removed."
# Player GUI - skill icons
skill-item:
display-name: "&f&l%skill.name%"
progress-segments: 10
description-wrap: 34
effect-color: "&7"
usage-color: "&7"
learned-glow: true
lore:
- ""
- "&7Level: &f%level%&8/&f%maxLevel%"
- "%progress_bar% &f%percent%%"
- ""
- "&6&lEFFECT"
- "%howItWorks%"
- ""
- "&b&lUSAGE"
- "%howToUse%"
- ""
- "%upgradeStatus%"
states:
mastered:
- "&6★ &lMASTERED"
inactive:
- "&c✖ Activate this group to upgrade"
affordable:
- "&7Upgrade: &a%next_cost% XP"
- "&7Balance: &e%available_xp% XP"
- ""
- "&eLeft-click &7to upgrade"
not-affordable:
- "&7Upgrade: &c%next_cost% XP"
- "&7Balance: &e%available_xp% XP"
- ""
- "&cYou need %missing_xp% more XP"
skill-group-item:
display-name: "&f&l%group.displayName%"
skill-line: "&8• &f%skillName% &7— &eLv. %skillLevel%"
progress-segments: 12
selected-glow: true
use-detailed-status: true
status-selected: "&a&l✔ Selected"
status-not-selected: "&7● Not selected"
status-primary: "&a● &lPRIMARY GROUP"
status-secondary: "&b● &lSECONDARY GROUP"
status-no-permission: "&c● &lNO PERMISSION"
status-slots-full: "&c● Both group slots are occupied"
action-left-select: "&eLeft-click &7to select"
action-left-deselect: "&eLeft-click &7to deselect"
action-right: "&bRight-click &7to view skills"
lore:
- ""
- "&7Skills: &f%skill_count%"
- "&7Progress: &f%progress%&8/&f%max_progress%"
- "&7Mastered: &6%mastered%&8/&6%skill_count%"
- "%progress_bar% &f%percent%%"
- ""
- "%status%"
- ""
- "%left_action%"
- "%right_action%"
materials:
warrior: IRON_SWORD
healer: ENCHANTED_GOLDEN_APPLE
miner: GOLDEN_PICKAXE
farmer: DIAMOND_HOE
alchemist: BREWING_STAND
assassin: NETHERITE_SWORD
fisherman: FISHING_ROD
back-to-groups-item: "&e&l◄ Back to Groups"
# Complete configuration of the player-facing inventories.
# Slots start at 0. Rows must be between 1 and 6.
gui:
progress-bar:
filled-character: "■"
empty-character: "■"
filled-color: "&b"
empty-color: "&8"
sounds:
click:
enabled: true
sound: "minecraft:ui.button.click"
volume: 0.6
pitch: 1.1
selection:
enabled: true
sound: "minecraft:entity.experience_orb.pickup"
volume: 0.7
pitch: 1.2
upgrade:
enabled: true
sound: "minecraft:entity.player.levelup"
volume: 0.8
pitch: 1.25
failure:
enabled: true
sound: "minecraft:entity.villager.no"
volume: 0.6
pitch: 1.0
main:
rows: 5
group-slots: [10, 11, 12, 13, 14, 15, 16]
frame:
background-material: BLACK_STAINED_GLASS_PANE
group-row-material: GRAY_STAINED_GLASS_PANE
group-row-slots: [9, 10, 11, 12, 13, 14, 15, 16, 17]
accent-material: CYAN_STAINED_GLASS_PANE
accent-slots: [22]
player-summary:
slot: 4
material: PLAYER_HEAD
progress-segments: 20
display-name: "&f&l%player%'s Progress"
lore:
- ""
- "&7Available XP: &6%xp%"
- "&7Total progress: &f%progress%&8/&f%max_progress%"
- "&7Mastered skills: &6%mastered%"
- ""
- "%progress_bar%"
selections:
primary:
slot: 29
selected-material: LIME_DYE
empty-material: GRAY_DYE
selected-glow: true
selected-display-name: "&a&lPrimary Group"
empty-display-name: "&7&lPrimary Group"
selected-lore:
- ""
- "&7Selected: &f%group%"
- ""
- "&eClick &7to view its skills."
empty-lore:
- ""
- "&8Empty slot"
- "&7Choose a group from the row above."
secondary:
slot: 33
selected-material: CYAN_DYE
empty-material: GRAY_DYE
selected-glow: true
selected-display-name: "&b&lSecondary Group"
empty-display-name: "&7&lSecondary Group"
selected-lore:
- ""
- "&7Selected: &f%group%"
- ""
- "&eClick &7to view its skills."
empty-lore:
- ""
- "&8Empty slot"
- "&7Choose a group from the row above."
help:
slot: 31
material: BOOK
display-name: "&6&lChoose Your Path"
lore:
- ""
- "&eLeft-click &7a group to select it."
- "&bRight-click &7a group to inspect its skills."
- ""
- "&7You may have one &aprimary &7and one"
- "&bsecondary &7group active at the same time."
- "&7Only skills in active groups can be upgraded."
close:
slot: 40
material: BARRIER
glow: false
display-name: "&c&lClose Menu"
lore:
- "&7Return to the game."
group:
rows: 5
# First five slots are used by the current five skills; the last two allow expansion.
skill-slots: [11, 12, 13, 14, 15, 10, 16]
frame:
background-material: BLACK_STAINED_GLASS_PANE
skill-row-material: GRAY_STAINED_GLASS_PANE
skill-row-slots: [9, 10, 11, 12, 13, 14, 15, 16, 17]
accent-material: CYAN_STAINED_GLASS_PANE
accent-slots: [22]
summary:
slot: 4
progress-segments: 16
display-name: "&f&l%group%"
roles:
primary: "&aPrimary group"
secondary: "&bSecondary group"
inactive: "&cInactive group"
available: "&aUpgrades are available."
unavailable: "&cSelect this group before upgrading."
lore:
- ""
- "&7Status: %role%"
- "&7Skills: &f%skill_count%"
- "&7Total progress: &f%progress%&8/&f%max_progress%"
- ""
- "%progress_bar% &f%percent%%"
- ""
- "%availability%"
status:
slot: 29
roles:
primary: "Primary"
secondary: "Secondary"
inactive: "Not selected"
active:
material: LIME_DYE
display-name: "&a&lGroup Active"
lore:
- ""
- "&7Role: &f%role%"
- "&7You can upgrade these skills."
inactive:
material: RED_DYE
display-name: "&c&lGroup Inactive"
lore:
- ""
- "&7Role: &f%role%"
- "&7Go back and select this group first."
xp:
slot: 31
material: EXPERIENCE_BOTTLE
display-name: "&6&lExperience Balance"
lore:
- ""
- "&7Available: &6%xp% XP"
- ""
- "&8Upgrade prices use total experience points,"
- "&8not the number displayed as your XP level."
help:
slot: 33
material: KNOWLEDGE_BOOK
display-name: "&b&lUpgrade Guide"
active-state: "&aThis group is active."
inactive-state: "&cThis group is currently inactive."
lore:
- ""
- "&7Choose a skill above to view its details."
- "&eLeft-click &7an affordable skill to upgrade it."
- ""
- "%group_state%"
buttons:
back:
slot: 36
material: ARROW
glow: false
lore:
- "&7Return to the group selection."
refresh:
slot: 40
material: SUNFLOWER
glow: false
display-name: "&b&lRefresh"
lore:
- "&7Refresh levels, costs and XP balance."
close:
slot: 44
material: BARRIER
glow: false
display-name: "&c&lClose Menu"
lore:
- "&7Return to the game."
skills.yml
Código · Texto sin formato
# Skills configuration version - do not change manually.
CfgVersion: 3.1
SkillGroups:
Warrior:
DisplayName: "Warrior"
Skills:
BrutalStrength:
DisplayName: "Brutal Strength"
Material: "IRON_SWORD"
MaxLevel: 10
Price:
BasePrice: 45
MultiplyByLevel: 1.18
HowToUse: "Passive. Fight with melee weapons while the Warrior group is active."
HowItWorks: "Melee attacks deal 10% more damage per level. At level 10, they deal 100% more damage."
BattleFury:
DisplayName: "Battle Fury"
Material: "GOLDEN_AXE"
MaxLevel: 10
Price:
BasePrice: 70
MultiplyByLevel: 1.20
HowToUse: "Passive. Defeat an enemy to trigger Battle Fury."
HowItWorks: "Grants 5% attack speed per level, up to 50%, for 10 seconds after a kill."
ShieldWall:
DisplayName: "Shield Wall"
Material: "SHIELD"
MaxLevel: 10
Price:
BasePrice: 80
MultiplyByLevel: 1.20
HowToUse: "Passive. Hold a shield and block an incoming attack."
HowItWorks: "Reduces damage taken while blocking by 5% per level, up to 50% at level 10."
WarCry:
DisplayName: "War Cry"
Material: "GOAT_HORN"
MaxLevel: 10
Price:
BasePrice: 100
MultiplyByLevel: 1.22
HowToUse: "Use /s warcry to empower nearby allies."
HowItWorks: "Increases nearby allies' damage by 5% per level, up to 50%, for 10 seconds."
LastStand:
DisplayName: "Last Stand"
Material: "TOTEM_OF_UNDYING"
MaxLevel: 10
Price:
BasePrice: 120
MultiplyByLevel: 1.24
HowToUse: "Passive. Activates when damage leaves you at 20% health or lower."
HowItWorks: "Reduces incoming damage by 5% per level, up to 50%, for 10 seconds."
Healer:
DisplayName: "Healer"
Skills:
Heal:
DisplayName: "Heal"
Material: "GOLDEN_APPLE"
MaxLevel: 10
Price:
BasePrice: 55
MultiplyByLevel: 1.18
HowToUse: "Use /s heal <player> to heal an online player."
HowItWorks: "Restores 2 health points per level. The cooldown becomes shorter at higher levels."
Regeneration:
DisplayName: "Regeneration"
Material: "GHAST_TEAR"
MaxLevel: 10
Price:
BasePrice: 65
MultiplyByLevel: 1.18
HowToUse: "Use /s regeneration to gain Regeneration I."
HowItWorks: "Lasts 10 seconds plus 2 seconds per level. The cooldown is reduced by 2 seconds per level."
Purify:
DisplayName: "Purify"
Material: "MILK_BUCKET"
MaxLevel: 10
Price:
BasePrice: 75
MultiplyByLevel: 1.20
HowToUse: "Use /s purify <player> on an online player."
HowItWorks: "Removes up to one harmful potion effect per level. Higher levels also reduce the cooldown."
Blessing:
DisplayName: "Blessing"
Material: "ENCHANTED_GOLDEN_APPLE"
MaxLevel: 10
Price:
BasePrice: 100
MultiplyByLevel: 1.22
HowToUse: "Use /s blessing to protect nearby allies."
HowItWorks: "Grants 5% defense per level, up to 50%. Duration starts at 10 seconds and grows with each level."
Resurrection:
DisplayName: "Resurrection"
Material: "TOTEM_OF_UNDYING"
MaxLevel: 10
Price:
BasePrice: 140
MultiplyByLevel: 1.25
HowToUse: "Use /s resurrection <player> while that online player is dead."
HowItWorks: "Revives the target with half of their maximum health plus 1 health point per level."
Miner:
DisplayName: "Miner"
Skills:
EfficientMining:
DisplayName: "Efficient Mining"
Material: "IRON_PICKAXE"
MaxLevel: 5
Price:
BasePrice: 60
MultiplyByLevel: 1.35
HowToUse: "Passive. Keep the Miner group active to receive the effect."
HowItWorks: "Grants one level of Haste per skill level, up to Haste V."
LuckyFind:
DisplayName: "Lucky Find"
Material: "DIAMOND"
MaxLevel: 10
Price:
BasePrice: 65
MultiplyByLevel: 1.20
HowToUse: "Passive. Mine ore blocks normally."
HowItWorks: "Gives a 2% chance per level to receive extra ore, up to 20% at level 10."
VeinMiner:
DisplayName: "Vein Miner"
Material: "GOLDEN_PICKAXE"
MaxLevel: 11
Price:
BasePrice: 85
MultiplyByLevel: 1.20
HowToUse: "Sneak while mining an ore block."
HowItWorks: "Mines up to 64 connected blocks of the same ore inside the current chunk. Cooldown falls from 55 to 5 seconds."
StoneSkin:
DisplayName: "Stone Skin"
Material: "DEEPSLATE"
MaxLevel: 15
Price:
BasePrice: 80
MultiplyByLevel: 1.16
HowToUse: "Passive. Protects you from block and entity explosions."
HowItWorks: "Reduces explosion damage by 5% per level, up to the 75% cap at level 15."
Geologist:
DisplayName: "Geologist"
Material: "SPYGLASS"
MaxLevel: 10
Price:
BasePrice: 95
MultiplyByLevel: 1.22
HowToUse: "Use /s geologist to scan the loaded area around you."
HowItWorks: "Finds up to 50 valuable ores. Scan range is 5 blocks plus 2 blocks per level."
Farmer:
DisplayName: "Farmer"
Skills:
GreenThumb:
DisplayName: "Green Thumb"
Material: "WHEAT"
MaxLevel: 7
Price:
BasePrice: 40
MultiplyByLevel: 1.20
HowToUse: "Passive. Plant supported crops while the Farmer group is active."
HowItWorks: "Every natural growth update advances your planted crop by one extra stage per level."
BountifulHarvest:
DisplayName: "Bountiful Harvest"
Material: "GOLDEN_CARROT"
MaxLevel: 10
Price:
BasePrice: 50
MultiplyByLevel: 1.18
HowToUse: "Passive. Harvest fully grown crops."
HowItWorks: "Gives a 5% chance per level to receive extra crops, up to 50% at level 10."
AnimalBreeder:
DisplayName: "Animal Breeder"
Material: "WHEAT_SEEDS"
MaxLevel: 10
Price:
BasePrice: 50
MultiplyByLevel: 1.18
HowToUse: "Passive. Breed animals normally."
HowItWorks: "Newborn animals grow 30 seconds faster per level, up to 5 minutes faster."
Rancher:
DisplayName: "Rancher"
Material: "LEATHER"
MaxLevel: 10
Price:
BasePrice: 60
MultiplyByLevel: 1.20
HowToUse: "Passive. Defeat animals to improve their drops."
HowItWorks: "Increases animal drops by an average of 5% per level, up to 50% at level 10."
Fertilizer:
DisplayName: "Fertilizer"
Material: "BONE_MEAL"
MaxLevel: 7
Price:
BasePrice: 70
MultiplyByLevel: 1.25
HowToUse: "Right-click a supported crop with bone meal."
HowItWorks: "Consumes one bone meal and advances the crop by one growth stage per level."
Alchemist:
DisplayName: "Alchemist"
Skills:
SplashExpert:
DisplayName: "Splash Expert"
Material: "SPLASH_POTION"
MaxLevel: 10
Price:
BasePrice: 80
MultiplyByLevel: 1.20
HowToUse: "Passive. Throw splash or lingering potions while Alchemist is active."
HowItWorks: "Improves splash intensity by 5% per level (up to +50%). Lingering clouds gain 5% radius and 2% lifetime per level, capped at 4.5 blocks and +20% lifetime."
Settings:
IntensityPerLevel: 0.05
MaxIntensityBonus: 0.5
RadiusPerLevel: 0.05
MaxRadiusBonus: 0.5
MaxRadius: 4.5
DurationPerLevel: 0.02
MaxDurationBonus: 0.2
MaxCloudTicks: 1200
Notify: false
EfficientBrewing:
DisplayName: "Efficient Brewing"
Material: "BREWING_STAND"
MaxLevel: 10
Price:
BasePrice: 70
MultiplyByLevel: 1.18
HowToUse: "Passive. Put ingredients into a brewing stand; the last player editing ingredients is its brewer."
HowItWorks: "Reduces the next brew time by 6% per level, up to 60%. Requires an online brewer with an active Alchemist group."
Settings:
ReductionPerLevel: 0.06
MaxReduction: 0.6
MinimumBrewTicks: 40
Notify: false
ReagentSaver:
DisplayName: "Reagent Saver"
Material: "NETHER_WART"
MaxLevel: 10
Price:
BasePrice: 75
MultiplyByLevel: 1.20
HowToUse: "Passive. Put ingredients into a brewing stand before the cycle starts."
HowItWorks: "Returns one ingredient after a completed brew with 3% chance per level, up to 30%. Requires the cycle brewer to be online with Alchemist active."
Settings:
ChancePerLevel: 0.03
MaxChance: 0.3
Notify: true
PotionMastery:
DisplayName: "Potion Mastery"
Material: "POTION"
MaxLevel: 4
Price:
BasePrice: 160
MultiplyByLevel: 1.35
HowToUse: "Passive. Drink a potion with beneficial timed effects."
HowItWorks: "Adds +1 power at levels 1-2 and +2 at levels 3-4 to supported effects, up to effect level IV. Extends beneficial timed effects by 5% per level, up to 20%. Instant and harmful effects are unchanged."
Settings:
LevelsPerAmplifier: 2
MaxExtraAmplifier: 2
MaxAmplifier: 3
DurationPerLevel: 0.05
MaxDurationBonus: 0.2
MaxDurationTicks: 36000
Notify: false
DurationExtender:
DisplayName: "Duration Extender"
Material: "REDSTONE"
MaxLevel: 15
Price:
BasePrice: 90
MultiplyByLevel: 1.17
HowToUse: "Hold a potion and use /s extendduration. Cooldown: 60 seconds minus 2 seconds per level, minimum 30 seconds."
HowItWorks: "Extends beneficial timed effects once per potion by 10% per level, up to +150% and 30 minutes. Instant, harmful and infinite effects are unchanged. Extends one bottle from a stack."
Settings:
DurationPerLevel: 0.1
MaxDurationBonus: 1.5
MaxDurationTicks: 36000
AffectNegativeEffects: false
CooldownSeconds: 60
CooldownReductionPerLevel: 2
MinimumCooldownSeconds: 30
Assassin:
DisplayName: "Assassin"
Skills:
Backstab:
DisplayName: "Backstab"
Material: "IRON_SWORD"
MaxLevel: 12
Price:
BasePrice: 90
MultiplyByLevel: 1.18
HowToUse: "Passive. Hit an enemy from behind with a melee attack."
HowItWorks: "Deals 10% more damage per level from behind, up to 120% at level 12."
CriticalStrike:
DisplayName: "Critical Strike"
Material: "NETHERITE_SWORD"
MaxLevel: 12
Price:
BasePrice: 110
MultiplyByLevel: 1.20
HowToUse: "Passive. Triggered by normal melee attacks."
HowItWorks: "Adds 2.5% critical chance per level. Critical damage starts at 1.5x and gains 0.02x per level."
PoisonBlade:
DisplayName: "Poison Blade"
Material: "SPIDER_EYE"
MaxLevel: 12
Price:
BasePrice: 80
MultiplyByLevel: 1.18
HowToUse: "Passive. Hit an enemy with a sword or axe."
HowItWorks: "Adds 3% poison chance per level. Poison lasts 3 seconds plus 1 second per level and becomes stronger after level 6."
ShadowStep:
DisplayName: "Shadow Step"
Material: "ENDER_PEARL"
MaxLevel: 12
Price:
BasePrice: 130
MultiplyByLevel: 1.22
HowToUse: "Aim at a target within 12 blocks and use /s shadowstep."
HowItWorks: "Teleports you behind the target and grants brief speed and invisibility. Cooldown drops toward 5 seconds."
Stealth:
DisplayName: "Stealth"
Material: "FERMENTED_SPIDER_EYE"
MaxLevel: 12
Price:
BasePrice: 115
MultiplyByLevel: 1.20
HowToUse: "Use /s stealth. Taking damage or attacking ends the effect."
HowItWorks: "Grants invisibility for 10 seconds plus 2 seconds per level. Higher levels reduce the cooldown."
Fisherman:
DisplayName: "Fisherman"
Skills:
QuickCatch:
DisplayName: "Quick Catch"
Material: "FISHING_ROD"
MaxLevel: 10
Price:
BasePrice: 35
MultiplyByLevel: 1.16
HowToUse: "Passive. Cast a fishing rod normally."
HowItWorks: "Reduces the minimum and maximum fishing wait time by 5% per level, up to 50%."
TreasureHunter:
DisplayName: "Treasure Hunter"
Material: "CHEST"
MaxLevel: 10
Price:
BasePrice: 60
MultiplyByLevel: 1.18
HowToUse: "Passive. Catch items with a fishing rod."
HowItWorks: "Adds a 2% chance per level to replace a normal catch with fishing treasure."
LuckyCatch:
DisplayName: "Lucky Catch"
Material: "PRISMARINE_SHARD"
MaxLevel: 10
Price:
BasePrice: 55
MultiplyByLevel: 1.18
HowToUse: "Passive. Catch items with a fishing rod."
HowItWorks: "Adds a 4% chance per level to double the caught item stack, up to 40%."
NetFishing:
DisplayName: "Net Fishing"
Material: "LEAD"
MaxLevel: 10
Price:
BasePrice: 90
MultiplyByLevel: 1.20
HowToUse: "Cast your rod, then use /s netfish. Cooldown: 5 minutes."
HowItWorks: "Creates one extra fishing loot roll per level, for a total of 2 to 11 rolls."
DeepSeaAngler:
DisplayName: "Deep Sea Angler"
Material: "HEART_OF_THE_SEA"
MaxLevel: 10
Price:
BasePrice: 75
MultiplyByLevel: 1.20
HowToUse: "Passive. Fish in a deep ocean biome."
HowItWorks: "Adds a 5% chance per level to replace the catch with fishing treasure, up to 50%."
messages.yml
Código · Texto sin formato
# Messages version - do not change manually.
CfgVersion: 1.7
Alchemist:
EfficientBrewing: "&dEfficient Brewing &8• &7Brew time reduced by &f%reduction%% &7(&f%newTime% ticks&7)."
ReagentSaver: "&dReagent Saver &8• &7One brewing ingredient was returned."
SplashExpert: "&dSplash Expert &8• &7Splash effectiveness increased by up to &f%percent%% &7for &f%count% &7target(s)."
LingeringExpert: "&dSplash Expert &8• &7Lingering radius increased from &f%originalRadius% &7to &f%newRadius%&7."
PotionMaster: "&dPotion Mastery &8• &7Effect power increased by &f%level% &7level(s), duration by up to &f%percent%%&7."
DurationExtender:
Success: "&dDuration Extender &8• &7Extended &f%count% &7effect(s) by up to &f%percent%%&7."
NoPotion: "&cHold a potion in your main hand."
NoEffects: "&cThis potion has no extendable timed effects."
AlreadyExtended: "&cThis potion has already been extended."
NoSpace: "&cFree an inventory slot to extend one bottle from this stack."
Cooldown: "&cDuration Extender is ready in &f%time%s&c."
Assassin:
Backstab: "&5Backstab &8• &7Damage increased by &f%multiplier%%&7."
CriticalStrike: "&5Critical Strike &8• &7Dealt &f%mult%x &7damage (&f%chance%% chance&7)."
PoisonBlade: "&5Poison Blade &8• &7Poison applied for &f%seconds%s&7."
ShadowStep:
Success: "&5Shadow Step &8• &7Moved behind &f%target%&7."
NoTarget: "&cNo valid target in sight."
Blocked: "&cThere is no safe space behind that target."
Cooldown: "&cShadow Step is ready in &f%time%s&c."
Stealth:
Activated: "&5Stealth &8• &7You disappear into the shadows."
Broken: "&cStealth ended because you entered combat."
Cooldown: "&cStealth is ready in &f%time%s&c."
Farmer:
AnimalBreeder: "&aAnimal Breeder &8• &7The newborn animal will grow faster."
BountifulHarvest: "&aBountiful Harvest &8• &7You received extra crops."
Fertilizer: "&aFertilizer &8• &7The crop grew instantly."
GreenThumb: "&aGreen Thumb &8• &7Crop advanced by &f%age% &7stage(s)."
Rancher: "&aRancher &8• &7Animal drops were increased."
Fisherman:
DeepSeaAngler: "&bDeep Sea Angler &8• &7You pulled up deep-sea treasure."
LuckyCatch: "&bLucky Catch &8• &7Your catch was doubled."
NetFishing: "&bNet Fishing &8• &7You collected &f%fishCount% &7loot rolls."
QuickCatch: "&bQuick Catch &8• &7Fishing wait time reduced by &f%reductionMultiplier%%&7."
TreasureHunter: "&bTreasure Hunter &8• &7Your catch was replaced with treasure."
Healer:
Blessing:
Ally: "&dBlessing &8• &7Your defense has increased."
WornOff: "&7Blessing has ended."
Caster: "&dBlessing &8• &7Nearby allies gained &f%defenseBoost%% &7defense for &f%durationSeconds%s&7."
Heal:
Healer: "&dHeal &8• &7Restored &f%healAmount% &7health to &f%target%&7."
Target: "&dHeal &8• &f%healer% &7restored &f%healAmount% &7of your health."
Purify:
Purifier: "&dPurify &8• &7Removed &f%effectsRemoved% &7negative effect(s) from &f%target%&7."
Target: "&dPurify &8• &f%purifier% &7removed &f%effectsRemoved% &7negative effect(s)."
None: "&e%target% has no negative effects."
Regeneration:
Activated: "&dRegeneration &8• &7Active for &f%duration%s&7."
Resurrection:
Resurrector: "&dResurrection &8• &f%target% &7has returned to life."
Target: "&dResurrection &8• &f%resurrector% &7brought you back to life."
Miner:
Geologist:
None: "&eNo valuable ores found within &f%range% &eblocks."
Header: "&6Geologist &8• &7Valuable ores found:"
Entry: "&8• &b%ore% &7at &f%x%, %y%, %z%"
EfficientMining:
Activated: "&6Efficient Mining &8• &7Haste level &f%level% &7enabled."
Deactivated: "&7Efficient Mining has been disabled."
LuckyFind:
Found: "&6Lucky Find &8• &7You found extra &f%ore%&7."
StoneSkin:
ReducedDamage: "&6Stone Skin &8• &7Explosion damage reduced by &f%reduction%%&7."
VeinMiner:
Cooldown: "&cVein Miner is ready in &f%timeLeft%s&c."
TooLarge: "&cThis vein is too large to mine at once."
Activated: "&6Vein Miner &8• &7Mined &f%count% &7blocks."
Warrior:
BattleFury:
Activated: "&cBattle Fury &8• &7Attack speed increased by &f%percent%% &7for &f%duration%s&7."
WornOff: "&7Battle Fury has ended."
BrutalStrength:
Enabled: "&cBrutal Strength &8• &7Level &f%level% &7enabled."
Disabled: "&7Brutal Strength has been disabled."
LastStand:
Activated: "&cLast Stand &8• &7Damage reduced by &f%boost%% &7for &f%duration%s&7."
WornOff: "&7Last Stand has ended."
ShieldWall:
Activated: "&cShield Wall &8• &7Blocked &f%reduction%% &7damage. Next notice in &f%duration%s&7."
WarCry:
Cooldown: "&cWar Cry is ready in &f%timeLeft%s&c."
Activated: "&cWar Cry &8• &7Nearby allies gained &f%boost%% &7damage for &f%duration%s&7."
AllyBoost: "&cWar Cry &8• &7Your damage has increased."
WornOff: "&7War Cry has ended."
