Вся документация
WIKI ПЛАГИНА

SkillFusion — Конфигурация

Развивайте RPG-персонажа: выбирайте две активные группы навыков, открывайте 35 способностей и покупайте улучшения за опыт Minecraft.

Посмотреть плагин

Конфигурация

Информация о текущем выпуске
Последняя версия
1.5.4
Minecraft
26.1.x, 26.2.x, 26.3.x
Платформы
Spigot, Paper, Folia, Purpur
Минимальная версия Java
25+
Примечания к выпуску

Статья написана для версии 1.5.3. Последний стабильный выпуск — 1.5.4; используйте актуальные требования выше.

Версия 1.5.3Обновлено: 18.10.2026 05:11
Конфигурация
Настройки развития
Используйте SkillGroups.<Group>.Skills.<Skill> в skills.yml. Сохраняйте известные ключи, используемые данными и обработчиками. DisplayName и Material меняют оформление. Добавление YAML-записи не реализует новую способность.
Код · Обычный текст

DisplayName — Отображаемое имя
Material — Материал иконки; неверные значения и AIR заменяются BOOK
MaxLevel — Максимальный уровень; предел 1–100
Price.BasePrice — Цена первого уровня в XP; 0–10,000,000
Price.MultiplyByLevel — Множитель; конечные значения ограничены 1.0–10.0
HowToUse — Инструкция GUI; не меняет активацию
HowItWorks — Описание GUI; не меняет реализованную механику

Цена уровня n: round(BasePrice × MultiplyByLevel^(n − 1)). Стандартный BrutalStrength стоит 45, 53 и 63 XP для уровней 1, 2 и 3. Выбирайте разумные цены: пределы не гарантируют адекватную стоимость при крайних сочетаниях.

Правильный пример skills.yml
Заменяйте раздел навыка, не весь файл. Пример использует стандартный BrutalStrength и правильную вложенность.
Код · Обычный текст

SkillGroups:
  Warrior:
    DisplayName: "Warrior"
    Skills:
      BrutalStrength:
        DisplayName: "Brutal Strength"
        Material: "IRON_SWORD"
        MaxLevel: 10
        Price:
          BasePrice: 45
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Fight with melee weapons while Warrior is active."
        HowItWorks: "Melee attacks deal 10% more damage per level."


Меню, расположение и звуки
Слоты начинаются с 0, ряды ограничены 1–6. Размещайте навыки и группы внутри инвентаря без наложения на сводки и кнопки. Главному меню нужны семь групп, меню группы — пять навыков. Название не меняет действие кнопки.
Код · Обычный текст

SkillsGUITitle / SkillGroupsGUITitle — Заголовки меню групп и навыков
skill-item.* — Имя, описание, длина полосы, перенос строк, свечение и состояния
skill-group-item.* — Имя группы, список, состояние, подсказки, свечение и иконки
gui.progress-bar.* — Символы и цвета полной/пустой полосы
gui.sounds.* — Звуки нажатия, выбора, улучшения и ошибки; enabled, sound, volume, pitch
gui.main.* — Ряды, группы, рамка, сводка, выборы, помощь и закрытие
gui.group.* — Ряды, навыки, рамка, сводка, состояние, XP, помощь и навигация
back-to-groups-item — Название кнопки возврата
NoEnoughExperience / MaxLevel / UpgradedSkill / Error* / NoPermForSkill / ConflictedSkill / Selected* / Deselected* — Сообщения улучшений, ошибок и выбора в config.yml


Переменные GUI и сообщений
Переменные зависят от элемента; это внутренние замены, не интеграция PlaceholderAPI. Сохраняйте написание и регистр стандартных значений. Улучшения и выбор — в config.yml, сообщения навыков — в messages.yml. Поддерживаемый текст использует цвета &; не все ответы и ошибки настраиваются.
Код · Обычный текст

skill-item: %skill%, %skill.name%, %level%, %maxLevel%, %max_level%, %nextCost%, %next_cost%, %available_xp%, %missing_xp%, %progress_bar%, %percent%
skill-item.lore: %howItWorks%, %howToUse%, %upgradeStatus%
skill-group-item: %group%, %group.displayName%, %skill_count%, %progress%, %max_progress%, %mastered%, %progress_bar%, %percent%, %status%, %primaryStatus%, %secondaryStatus%, %left_action%, %right_action%, %leftAction%, %rightAction%, %skills%
skill-group-item.skill-line: %skillName%, %skillLevel%
gui.main.player-summary: %player%, %xp%, %progress%, %max_progress%, %mastered%, %percent%, %progress_bar%
gui.main.selections: %group%, %group.displayName%, %label%
gui.group: %group%, %role%, %skill_count%, %progress%, %max_progress%, %progress_bar%, %percent%, %availability%, %xp%, %group_state%
SkillsGUITitle / SelectedPrimaryGroup / SelectedSecondaryGroup: %groupName%
UpgradedSkill: %skillName%, %level%


Механики Alchemist
Опции находятся в SkillGroups.Alchemist.Skills.<Skill>.Settings в skills.yml. Дроби обозначают бонусы: 0.05 = 5%. Ticks — тики сервера (20 тиков = 1 секунда). Эти опции меняют Alchemist; другие навыки преимущественно используют фиксированные формулы уровня.

Splash Expert
SkillGroups.Alchemist.Skills.SplashExpert.Settings
Код · Обычный текст

IntensityPerLevel=0.05 — Бонус интенсивности взрывного зелья за уровень
MaxIntensityBonus=0.5 — Максимальная дополнительная интенсивность
RadiusPerLevel=0.05 — Бонус радиуса облака за уровень
MaxRadiusBonus=0.5 — Максимальная добавочная доля радиуса
MaxRadius=4.5 — Предел радиуса в блоках; большие исходные облака не уменьшаются
DurationPerLevel=0.02 — Бонус длительности за уровень
MaxDurationBonus=0.2 — Максимальная добавочная доля длительности
MaxCloudTicks=1200 — Максимальная длительность облака
Notify=false — Включает необязательные сообщения навыка


Efficient Brewing
SkillGroups.Alchemist.Skills.EfficientBrewing.Settings
Код · Обычный текст

ReductionPerLevel=0.06 — Сокращение варки за уровень
MaxReduction=0.6 — Максимальное сокращение варки
MinimumBrewTicks=40 — Минимальное время варки
Notify=false — Включает необязательные сообщения навыка


Reagent Saver
SkillGroups.Alchemist.Skills.ReagentSaver.Settings
Код · Обычный текст

ChancePerLevel=0.03 — Шанс возврата ингредиента за уровень
MaxChance=0.3 — Максимальный шанс возврата
Notify=true — Включает необязательные сообщения навыка


Potion Mastery
SkillGroups.Alchemist.Skills.PotionMastery.Settings
Код · Обычный текст

LevelsPerAmplifier=2 — Уровни навыка на ступень усиления с округлением вверх
MaxExtraAmplifier=2 — Максимум дополнительных ступеней усиления
MaxAmplifier=3 — Предел усилителя; 3 означает эффект IV; более сильные исходные эффекты сохраняются
DurationPerLevel=0.05 — Бонус длительности за уровень
MaxDurationBonus=0.2 — Максимальная добавочная доля длительности
MaxDurationTicks=36000 — Предел длительности продлённых эффектов
Notify=false — Включает необязательные сообщения навыка


Duration Extender
SkillGroups.Alchemist.Skills.DurationExtender.Settings
Код · Обычный текст

DurationPerLevel=0.1 — Бонус длительности за уровень
MaxDurationBonus=1.5 — Максимальная добавочная доля длительности
MaxDurationTicks=36000 — Предел длительности продлённых эффектов
AffectNegativeEffects=false — Разрешает Duration Extender продлевать вредные временные эффекты
CooldownSeconds=60 — Базовая перезарядка в секундах
CooldownReductionPerLevel=2 — Секунды сокращения за уровень
MinimumCooldownSeconds=30 — Минимальная перезарядка в секундах


Бонусы используют последнего игрока, изменившего слот ингредиента или перенёсшего ингредиенты; зельевар фиксируется на цикл. Он должен быть онлайн с активной группой. Potion Mastery влияет на подходящие полезные временные эффекты без повтора мгновенных. Duration Extender помечает бутылку после продления; стопке нужен свободный слот для изменённой бутылки.

Недостающие настройки и обновления конфигурации
При запуске и перечитывании недостающие значения добавляются в config.yml, messages.yml и skills.yml, старые CfgVersion обновляются. Собственные значения обычно сохраняются. Неизменённые старые стандартные тексты Alchemist могут обновиться; собственные остаются. Это обновление конфигурации, не JAR.

Полные стандартные файлы
Блоки воспроизводят файлы 1.5.3 с исходными английскими сообщениями и комментариями. Перевод Wiki не переводит конфигурацию в игре автоматически. CfgVersion управляет плагин; не меняйте вручную. Исходная подсказка ShieldWall упоминает блокирование; механика 1.5.3 проверяет щит в любой руке, как описано в Обзоре.
config.yml

Код · Обычный текст

# Configuration version - do not change manually.
CfgVersion: 1.6

# GUI titles
SkillsGUITitle: "&8SkillFusion &7• &6%groupName%"
SkillGroupsGUITitle: "&8SkillFusion &7• &6Choose Your Path"

# Core messages
NoEnoughExperience: "&cYou do not have enough XP for this upgrade."
MaxLevel: "&eThis skill is already at its maximum level."
UpgradedSkill: "&a%skillName% &7reached level &e%level%&7."

ErrorDataNull: "&cYour skill data could not be loaded. Please rejoin."
ErrorSkillNotFound: "&cSkill &f%skillKey% &cis not available."
ErrorSkillNotUnlocked: "&cUnlock this skill before using it."
ErrorGroupInactive: "&cActivate the group for &f%skillKey% &cfirst."

NoPermForSkill: "&cYou cannot select this group."
ConflictedSkill: "&cThis group conflicts with your current selection."
SelectedTwoGroups: "&cBoth group slots are already in use. Deselect one first."

SelectedPrimaryGroup: "&a%groupName% &7is now your primary group."
SelectedSecondaryGroup: "&b%groupName% &7is now your secondary group."
DeselectedPrimaryGroup: "&7Your primary group was removed."
DeselectedSecondaryGroup: "&7Your secondary group was removed."


# Player GUI - skill icons
skill-item:
  display-name: "&f&l%skill.name%"
  progress-segments: 10
  description-wrap: 34
  effect-color: "&7"
  usage-color: "&7"
  learned-glow: true
  lore:
    - ""
    - "&7Level: &f%level%&8/&f%maxLevel%"
    - "%progress_bar% &f%percent%%"
    - ""
    - "&6&lEFFECT"
    - "%howItWorks%"
    - ""
    - "&b&lUSAGE"
    - "%howToUse%"
    - ""
    - "%upgradeStatus%"
  states:
    mastered:
      - "&6★ &lMASTERED"
    inactive:
      - "&c✖ Activate this group to upgrade"
    affordable:
      - "&7Upgrade: &a%next_cost% XP"
      - "&7Balance: &e%available_xp% XP"
      - ""
      - "&eLeft-click &7to upgrade"
    not-affordable:
      - "&7Upgrade: &c%next_cost% XP"
      - "&7Balance: &e%available_xp% XP"
      - ""
      - "&cYou need %missing_xp% more XP"

skill-group-item:
  display-name: "&f&l%group.displayName%"
  skill-line: "&8• &f%skillName% &7— &eLv. %skillLevel%"
  progress-segments: 12
  selected-glow: true
  use-detailed-status: true
  status-selected: "&a&l✔ Selected"
  status-not-selected: "&7● Not selected"
  status-primary: "&a● &lPRIMARY GROUP"
  status-secondary: "&b● &lSECONDARY GROUP"
  status-no-permission: "&c● &lNO PERMISSION"
  status-slots-full: "&c● Both group slots are occupied"
  action-left-select: "&eLeft-click &7to select"
  action-left-deselect: "&eLeft-click &7to deselect"
  action-right: "&bRight-click &7to view skills"
  lore:
    - ""
    - "&7Skills: &f%skill_count%"
    - "&7Progress: &f%progress%&8/&f%max_progress%"
    - "&7Mastered: &6%mastered%&8/&6%skill_count%"
    - "%progress_bar% &f%percent%%"
    - ""
    - "%status%"
    - ""
    - "%left_action%"
    - "%right_action%"
  materials:
    warrior: IRON_SWORD
    healer: ENCHANTED_GOLDEN_APPLE
    miner: GOLDEN_PICKAXE
    farmer: DIAMOND_HOE
    alchemist: BREWING_STAND
    assassin: NETHERITE_SWORD
    fisherman: FISHING_ROD

back-to-groups-item: "&e&l◄ Back to Groups"

# Complete configuration of the player-facing inventories.
# Slots start at 0. Rows must be between 1 and 6.
gui:
  progress-bar:
    filled-character: "■"
    empty-character: "■"
    filled-color: "&b"
    empty-color: "&8"

  sounds:
    click:
      enabled: true
      sound: "minecraft:ui.button.click"
      volume: 0.6
      pitch: 1.1
    selection:
      enabled: true
      sound: "minecraft:entity.experience_orb.pickup"
      volume: 0.7
      pitch: 1.2
    upgrade:
      enabled: true
      sound: "minecraft:entity.player.levelup"
      volume: 0.8
      pitch: 1.25
    failure:
      enabled: true
      sound: "minecraft:entity.villager.no"
      volume: 0.6
      pitch: 1.0

  main:
    rows: 5
    group-slots: [10, 11, 12, 13, 14, 15, 16]
    frame:
      background-material: BLACK_STAINED_GLASS_PANE
      group-row-material: GRAY_STAINED_GLASS_PANE
      group-row-slots: [9, 10, 11, 12, 13, 14, 15, 16, 17]
      accent-material: CYAN_STAINED_GLASS_PANE
      accent-slots: [22]

    player-summary:
      slot: 4
      material: PLAYER_HEAD
      progress-segments: 20
      display-name: "&f&l%player%'s Progress"
      lore:
        - ""
        - "&7Available XP: &6%xp%"
        - "&7Total progress: &f%progress%&8/&f%max_progress%"
        - "&7Mastered skills: &6%mastered%"
        - ""
        - "%progress_bar%"

    selections:
      primary:
        slot: 29
        selected-material: LIME_DYE
        empty-material: GRAY_DYE
        selected-glow: true
        selected-display-name: "&a&lPrimary Group"
        empty-display-name: "&7&lPrimary Group"
        selected-lore:
          - ""
          - "&7Selected: &f%group%"
          - ""
          - "&eClick &7to view its skills."
        empty-lore:
          - ""
          - "&8Empty slot"
          - "&7Choose a group from the row above."
      secondary:
        slot: 33
        selected-material: CYAN_DYE
        empty-material: GRAY_DYE
        selected-glow: true
        selected-display-name: "&b&lSecondary Group"
        empty-display-name: "&7&lSecondary Group"
        selected-lore:
          - ""
          - "&7Selected: &f%group%"
          - ""
          - "&eClick &7to view its skills."
        empty-lore:
          - ""
          - "&8Empty slot"
          - "&7Choose a group from the row above."

    help:
      slot: 31
      material: BOOK
      display-name: "&6&lChoose Your Path"
      lore:
        - ""
        - "&eLeft-click &7a group to select it."
        - "&bRight-click &7a group to inspect its skills."
        - ""
        - "&7You may have one &aprimary &7and one"
        - "&bsecondary &7group active at the same time."
        - "&7Only skills in active groups can be upgraded."
    close:
      slot: 40
      material: BARRIER
      glow: false
      display-name: "&c&lClose Menu"
      lore:
        - "&7Return to the game."

  group:
    rows: 5
    # First five slots are used by the current five skills; the last two allow expansion.
    skill-slots: [11, 12, 13, 14, 15, 10, 16]
    frame:
      background-material: BLACK_STAINED_GLASS_PANE
      skill-row-material: GRAY_STAINED_GLASS_PANE
      skill-row-slots: [9, 10, 11, 12, 13, 14, 15, 16, 17]
      accent-material: CYAN_STAINED_GLASS_PANE
      accent-slots: [22]

    summary:
      slot: 4
      progress-segments: 16
      display-name: "&f&l%group%"
      roles:
        primary: "&aPrimary group"
        secondary: "&bSecondary group"
        inactive: "&cInactive group"
      available: "&aUpgrades are available."
      unavailable: "&cSelect this group before upgrading."
      lore:
        - ""
        - "&7Status: %role%"
        - "&7Skills: &f%skill_count%"
        - "&7Total progress: &f%progress%&8/&f%max_progress%"
        - ""
        - "%progress_bar% &f%percent%%"
        - ""
        - "%availability%"

    status:
      slot: 29
      roles:
        primary: "Primary"
        secondary: "Secondary"
        inactive: "Not selected"
      active:
        material: LIME_DYE
        display-name: "&a&lGroup Active"
        lore:
          - ""
          - "&7Role: &f%role%"
          - "&7You can upgrade these skills."
      inactive:
        material: RED_DYE
        display-name: "&c&lGroup Inactive"
        lore:
          - ""
          - "&7Role: &f%role%"
          - "&7Go back and select this group first."

    xp:
      slot: 31
      material: EXPERIENCE_BOTTLE
      display-name: "&6&lExperience Balance"
      lore:
        - ""
        - "&7Available: &6%xp% XP"
        - ""
        - "&8Upgrade prices use total experience points,"
        - "&8not the number displayed as your XP level."
    help:
      slot: 33
      material: KNOWLEDGE_BOOK
      display-name: "&b&lUpgrade Guide"
      active-state: "&aThis group is active."
      inactive-state: "&cThis group is currently inactive."
      lore:
        - ""
        - "&7Choose a skill above to view its details."
        - "&eLeft-click &7an affordable skill to upgrade it."
        - ""
        - "%group_state%"

    buttons:
      back:
        slot: 36
        material: ARROW
        glow: false
        lore:
          - "&7Return to the group selection."
      refresh:
        slot: 40
        material: SUNFLOWER
        glow: false
        display-name: "&b&lRefresh"
        lore:
          - "&7Refresh levels, costs and XP balance."
      close:
        slot: 44
        material: BARRIER
        glow: false
        display-name: "&c&lClose Menu"
        lore:
          - "&7Return to the game."


skills.yml

Код · Обычный текст

# Skills configuration version - do not change manually.
CfgVersion: 3.1

SkillGroups:

  Warrior:
    DisplayName: "Warrior"
    Skills:
      BrutalStrength:
        DisplayName: "Brutal Strength"
        Material: "IRON_SWORD"
        MaxLevel: 10
        Price:
          BasePrice: 45
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Fight with melee weapons while the Warrior group is active."
        HowItWorks: "Melee attacks deal 10% more damage per level. At level 10, they deal 100% more damage."

      BattleFury:
        DisplayName: "Battle Fury"
        Material: "GOLDEN_AXE"
        MaxLevel: 10
        Price:
          BasePrice: 70
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Defeat an enemy to trigger Battle Fury."
        HowItWorks: "Grants 5% attack speed per level, up to 50%, for 10 seconds after a kill."

      ShieldWall:
        DisplayName: "Shield Wall"
        Material: "SHIELD"
        MaxLevel: 10
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Hold a shield and block an incoming attack."
        HowItWorks: "Reduces damage taken while blocking by 5% per level, up to 50% at level 10."

      WarCry:
        DisplayName: "War Cry"
        Material: "GOAT_HORN"
        MaxLevel: 10
        Price:
          BasePrice: 100
          MultiplyByLevel: 1.22
        HowToUse: "Use /s warcry to empower nearby allies."
        HowItWorks: "Increases nearby allies' damage by 5% per level, up to 50%, for 10 seconds."

      LastStand:
        DisplayName: "Last Stand"
        Material: "TOTEM_OF_UNDYING"
        MaxLevel: 10
        Price:
          BasePrice: 120
          MultiplyByLevel: 1.24
        HowToUse: "Passive. Activates when damage leaves you at 20% health or lower."
        HowItWorks: "Reduces incoming damage by 5% per level, up to 50%, for 10 seconds."

  Healer:
    DisplayName: "Healer"
    Skills:
      Heal:
        DisplayName: "Heal"
        Material: "GOLDEN_APPLE"
        MaxLevel: 10
        Price:
          BasePrice: 55
          MultiplyByLevel: 1.18
        HowToUse: "Use /s heal <player> to heal an online player."
        HowItWorks: "Restores 2 health points per level. The cooldown becomes shorter at higher levels."

      Regeneration:
        DisplayName: "Regeneration"
        Material: "GHAST_TEAR"
        MaxLevel: 10
        Price:
          BasePrice: 65
          MultiplyByLevel: 1.18
        HowToUse: "Use /s regeneration to gain Regeneration I."
        HowItWorks: "Lasts 10 seconds plus 2 seconds per level. The cooldown is reduced by 2 seconds per level."

      Purify:
        DisplayName: "Purify"
        Material: "MILK_BUCKET"
        MaxLevel: 10
        Price:
          BasePrice: 75
          MultiplyByLevel: 1.20
        HowToUse: "Use /s purify <player> on an online player."
        HowItWorks: "Removes up to one harmful potion effect per level. Higher levels also reduce the cooldown."

      Blessing:
        DisplayName: "Blessing"
        Material: "ENCHANTED_GOLDEN_APPLE"
        MaxLevel: 10
        Price:
          BasePrice: 100
          MultiplyByLevel: 1.22
        HowToUse: "Use /s blessing to protect nearby allies."
        HowItWorks: "Grants 5% defense per level, up to 50%. Duration starts at 10 seconds and grows with each level."

      Resurrection:
        DisplayName: "Resurrection"
        Material: "TOTEM_OF_UNDYING"
        MaxLevel: 10
        Price:
          BasePrice: 140
          MultiplyByLevel: 1.25
        HowToUse: "Use /s resurrection <player> while that online player is dead."
        HowItWorks: "Revives the target with half of their maximum health plus 1 health point per level."

  Miner:
    DisplayName: "Miner"
    Skills:
      EfficientMining:
        DisplayName: "Efficient Mining"
        Material: "IRON_PICKAXE"
        MaxLevel: 5
        Price:
          BasePrice: 60
          MultiplyByLevel: 1.35
        HowToUse: "Passive. Keep the Miner group active to receive the effect."
        HowItWorks: "Grants one level of Haste per skill level, up to Haste V."

      LuckyFind:
        DisplayName: "Lucky Find"
        Material: "DIAMOND"
        MaxLevel: 10
        Price:
          BasePrice: 65
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Mine ore blocks normally."
        HowItWorks: "Gives a 2% chance per level to receive extra ore, up to 20% at level 10."

      VeinMiner:
        DisplayName: "Vein Miner"
        Material: "GOLDEN_PICKAXE"
        MaxLevel: 11
        Price:
          BasePrice: 85
          MultiplyByLevel: 1.20
        HowToUse: "Sneak while mining an ore block."
        HowItWorks: "Mines up to 64 connected blocks of the same ore inside the current chunk. Cooldown falls from 55 to 5 seconds."

      StoneSkin:
        DisplayName: "Stone Skin"
        Material: "DEEPSLATE"
        MaxLevel: 15
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.16
        HowToUse: "Passive. Protects you from block and entity explosions."
        HowItWorks: "Reduces explosion damage by 5% per level, up to the 75% cap at level 15."

      Geologist:
        DisplayName: "Geologist"
        Material: "SPYGLASS"
        MaxLevel: 10
        Price:
          BasePrice: 95
          MultiplyByLevel: 1.22
        HowToUse: "Use /s geologist to scan the loaded area around you."
        HowItWorks: "Finds up to 50 valuable ores. Scan range is 5 blocks plus 2 blocks per level."

  Farmer:
    DisplayName: "Farmer"
    Skills:
      GreenThumb:
        DisplayName: "Green Thumb"
        Material: "WHEAT"
        MaxLevel: 7
        Price:
          BasePrice: 40
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Plant supported crops while the Farmer group is active."
        HowItWorks: "Every natural growth update advances your planted crop by one extra stage per level."

      BountifulHarvest:
        DisplayName: "Bountiful Harvest"
        Material: "GOLDEN_CARROT"
        MaxLevel: 10
        Price:
          BasePrice: 50
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Harvest fully grown crops."
        HowItWorks: "Gives a 5% chance per level to receive extra crops, up to 50% at level 10."

      AnimalBreeder:
        DisplayName: "Animal Breeder"
        Material: "WHEAT_SEEDS"
        MaxLevel: 10
        Price:
          BasePrice: 50
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Breed animals normally."
        HowItWorks: "Newborn animals grow 30 seconds faster per level, up to 5 minutes faster."

      Rancher:
        DisplayName: "Rancher"
        Material: "LEATHER"
        MaxLevel: 10
        Price:
          BasePrice: 60
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Defeat animals to improve their drops."
        HowItWorks: "Increases animal drops by an average of 5% per level, up to 50% at level 10."

      Fertilizer:
        DisplayName: "Fertilizer"
        Material: "BONE_MEAL"
        MaxLevel: 7
        Price:
          BasePrice: 70
          MultiplyByLevel: 1.25
        HowToUse: "Right-click a supported crop with bone meal."
        HowItWorks: "Consumes one bone meal and advances the crop by one growth stage per level."

  Alchemist:
    DisplayName: "Alchemist"
    Skills:
      SplashExpert:
        DisplayName: "Splash Expert"
        Material: "SPLASH_POTION"
        MaxLevel: 10
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Throw splash or lingering potions while Alchemist is active."
        HowItWorks: "Improves splash intensity by 5% per level (up to +50%). Lingering clouds gain 5% radius and 2% lifetime per level, capped at 4.5 blocks and +20% lifetime."
        Settings:
          IntensityPerLevel: 0.05
          MaxIntensityBonus: 0.5
          RadiusPerLevel: 0.05
          MaxRadiusBonus: 0.5
          MaxRadius: 4.5
          DurationPerLevel: 0.02
          MaxDurationBonus: 0.2
          MaxCloudTicks: 1200
          Notify: false

      EfficientBrewing:
        DisplayName: "Efficient Brewing"
        Material: "BREWING_STAND"
        MaxLevel: 10
        Price:
          BasePrice: 70
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Put ingredients into a brewing stand; the last player editing ingredients is its brewer."
        HowItWorks: "Reduces the next brew time by 6% per level, up to 60%. Requires an online brewer with an active Alchemist group."
        Settings:
          ReductionPerLevel: 0.06
          MaxReduction: 0.6
          MinimumBrewTicks: 40
          Notify: false

      ReagentSaver:
        DisplayName: "Reagent Saver"
        Material: "NETHER_WART"
        MaxLevel: 10
        Price:
          BasePrice: 75
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Put ingredients into a brewing stand before the cycle starts."
        HowItWorks: "Returns one ingredient after a completed brew with 3% chance per level, up to 30%. Requires the cycle brewer to be online with Alchemist active."
        Settings:
          ChancePerLevel: 0.03
          MaxChance: 0.3
          Notify: true

      PotionMastery:
        DisplayName: "Potion Mastery"
        Material: "POTION"
        MaxLevel: 4
        Price:
          BasePrice: 160
          MultiplyByLevel: 1.35
        HowToUse: "Passive. Drink a potion with beneficial timed effects."
        HowItWorks: "Adds +1 power at levels 1-2 and +2 at levels 3-4 to supported effects, up to effect level IV. Extends beneficial timed effects by 5% per level, up to 20%. Instant and harmful effects are unchanged."
        Settings:
          LevelsPerAmplifier: 2
          MaxExtraAmplifier: 2
          MaxAmplifier: 3
          DurationPerLevel: 0.05
          MaxDurationBonus: 0.2
          MaxDurationTicks: 36000
          Notify: false

      DurationExtender:
        DisplayName: "Duration Extender"
        Material: "REDSTONE"
        MaxLevel: 15
        Price:
          BasePrice: 90
          MultiplyByLevel: 1.17
        HowToUse: "Hold a potion and use /s extendduration. Cooldown: 60 seconds minus 2 seconds per level, minimum 30 seconds."
        HowItWorks: "Extends beneficial timed effects once per potion by 10% per level, up to +150% and 30 minutes. Instant, harmful and infinite effects are unchanged. Extends one bottle from a stack."
        Settings:
          DurationPerLevel: 0.1
          MaxDurationBonus: 1.5
          MaxDurationTicks: 36000
          AffectNegativeEffects: false
          CooldownSeconds: 60
          CooldownReductionPerLevel: 2
          MinimumCooldownSeconds: 30

  Assassin:
    DisplayName: "Assassin"
    Skills:
      Backstab:
        DisplayName: "Backstab"
        Material: "IRON_SWORD"
        MaxLevel: 12
        Price:
          BasePrice: 90
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Hit an enemy from behind with a melee attack."
        HowItWorks: "Deals 10% more damage per level from behind, up to 120% at level 12."

      CriticalStrike:
        DisplayName: "Critical Strike"
        Material: "NETHERITE_SWORD"
        MaxLevel: 12
        Price:
          BasePrice: 110
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Triggered by normal melee attacks."
        HowItWorks: "Adds 2.5% critical chance per level. Critical damage starts at 1.5x and gains 0.02x per level."

      PoisonBlade:
        DisplayName: "Poison Blade"
        Material: "SPIDER_EYE"
        MaxLevel: 12
        Price:
          BasePrice: 80
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Hit an enemy with a sword or axe."
        HowItWorks: "Adds 3% poison chance per level. Poison lasts 3 seconds plus 1 second per level and becomes stronger after level 6."

      ShadowStep:
        DisplayName: "Shadow Step"
        Material: "ENDER_PEARL"
        MaxLevel: 12
        Price:
          BasePrice: 130
          MultiplyByLevel: 1.22
        HowToUse: "Aim at a target within 12 blocks and use /s shadowstep."
        HowItWorks: "Teleports you behind the target and grants brief speed and invisibility. Cooldown drops toward 5 seconds."

      Stealth:
        DisplayName: "Stealth"
        Material: "FERMENTED_SPIDER_EYE"
        MaxLevel: 12
        Price:
          BasePrice: 115
          MultiplyByLevel: 1.20
        HowToUse: "Use /s stealth. Taking damage or attacking ends the effect."
        HowItWorks: "Grants invisibility for 10 seconds plus 2 seconds per level. Higher levels reduce the cooldown."

  Fisherman:
    DisplayName: "Fisherman"
    Skills:
      QuickCatch:
        DisplayName: "Quick Catch"
        Material: "FISHING_ROD"
        MaxLevel: 10
        Price:
          BasePrice: 35
          MultiplyByLevel: 1.16
        HowToUse: "Passive. Cast a fishing rod normally."
        HowItWorks: "Reduces the minimum and maximum fishing wait time by 5% per level, up to 50%."

      TreasureHunter:
        DisplayName: "Treasure Hunter"
        Material: "CHEST"
        MaxLevel: 10
        Price:
          BasePrice: 60
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Catch items with a fishing rod."
        HowItWorks: "Adds a 2% chance per level to replace a normal catch with fishing treasure."

      LuckyCatch:
        DisplayName: "Lucky Catch"
        Material: "PRISMARINE_SHARD"
        MaxLevel: 10
        Price:
          BasePrice: 55
          MultiplyByLevel: 1.18
        HowToUse: "Passive. Catch items with a fishing rod."
        HowItWorks: "Adds a 4% chance per level to double the caught item stack, up to 40%."

      NetFishing:
        DisplayName: "Net Fishing"
        Material: "LEAD"
        MaxLevel: 10
        Price:
          BasePrice: 90
          MultiplyByLevel: 1.20
        HowToUse: "Cast your rod, then use /s netfish. Cooldown: 5 minutes."
        HowItWorks: "Creates one extra fishing loot roll per level, for a total of 2 to 11 rolls."

      DeepSeaAngler:
        DisplayName: "Deep Sea Angler"
        Material: "HEART_OF_THE_SEA"
        MaxLevel: 10
        Price:
          BasePrice: 75
          MultiplyByLevel: 1.20
        HowToUse: "Passive. Fish in a deep ocean biome."
        HowItWorks: "Adds a 5% chance per level to replace the catch with fishing treasure, up to 50%."


messages.yml

Код · Обычный текст

# Messages version - do not change manually.
CfgVersion: 1.7

Alchemist:
  EfficientBrewing: "&dEfficient Brewing &8• &7Brew time reduced by &f%reduction%% &7(&f%newTime% ticks&7)."
  ReagentSaver: "&dReagent Saver &8• &7One brewing ingredient was returned."
  SplashExpert: "&dSplash Expert &8• &7Splash effectiveness increased by up to &f%percent%% &7for &f%count% &7target(s)."
  LingeringExpert: "&dSplash Expert &8• &7Lingering radius increased from &f%originalRadius% &7to &f%newRadius%&7."
  PotionMaster: "&dPotion Mastery &8• &7Effect power increased by &f%level% &7level(s), duration by up to &f%percent%%&7."
  DurationExtender:
    Success: "&dDuration Extender &8• &7Extended &f%count% &7effect(s) by up to &f%percent%%&7."
    NoPotion: "&cHold a potion in your main hand."
    NoEffects: "&cThis potion has no extendable timed effects."
    AlreadyExtended: "&cThis potion has already been extended."
    NoSpace: "&cFree an inventory slot to extend one bottle from this stack."
    Cooldown: "&cDuration Extender is ready in &f%time%s&c."

Assassin:
  Backstab: "&5Backstab &8• &7Damage increased by &f%multiplier%%&7."
  CriticalStrike: "&5Critical Strike &8• &7Dealt &f%mult%x &7damage (&f%chance%% chance&7)."
  PoisonBlade: "&5Poison Blade &8• &7Poison applied for &f%seconds%s&7."
  ShadowStep:
    Success: "&5Shadow Step &8• &7Moved behind &f%target%&7."
    NoTarget: "&cNo valid target in sight."
    Blocked: "&cThere is no safe space behind that target."
    Cooldown: "&cShadow Step is ready in &f%time%s&c."
  Stealth:
    Activated: "&5Stealth &8• &7You disappear into the shadows."
    Broken: "&cStealth ended because you entered combat."
    Cooldown: "&cStealth is ready in &f%time%s&c."

Farmer:
  AnimalBreeder: "&aAnimal Breeder &8• &7The newborn animal will grow faster."
  BountifulHarvest: "&aBountiful Harvest &8• &7You received extra crops."
  Fertilizer: "&aFertilizer &8• &7The crop grew instantly."
  GreenThumb: "&aGreen Thumb &8• &7Crop advanced by &f%age% &7stage(s)."
  Rancher: "&aRancher &8• &7Animal drops were increased."

Fisherman:
  DeepSeaAngler: "&bDeep Sea Angler &8• &7You pulled up deep-sea treasure."
  LuckyCatch: "&bLucky Catch &8• &7Your catch was doubled."
  NetFishing: "&bNet Fishing &8• &7You collected &f%fishCount% &7loot rolls."
  QuickCatch: "&bQuick Catch &8• &7Fishing wait time reduced by &f%reductionMultiplier%%&7."
  TreasureHunter: "&bTreasure Hunter &8• &7Your catch was replaced with treasure."

Healer:
  Blessing:
    Ally: "&dBlessing &8• &7Your defense has increased."
    WornOff: "&7Blessing has ended."
    Caster: "&dBlessing &8• &7Nearby allies gained &f%defenseBoost%% &7defense for &f%durationSeconds%s&7."
  Heal:
    Healer: "&dHeal &8• &7Restored &f%healAmount% &7health to &f%target%&7."
    Target: "&dHeal &8• &f%healer% &7restored &f%healAmount% &7of your health."
  Purify:
    Purifier: "&dPurify &8• &7Removed &f%effectsRemoved% &7negative effect(s) from &f%target%&7."
    Target: "&dPurify &8• &f%purifier% &7removed &f%effectsRemoved% &7negative effect(s)."
    None: "&e%target% has no negative effects."
  Regeneration:
    Activated: "&dRegeneration &8• &7Active for &f%duration%s&7."
  Resurrection:
    Resurrector: "&dResurrection &8• &f%target% &7has returned to life."
    Target: "&dResurrection &8• &f%resurrector% &7brought you back to life."

Miner:
  Geologist:
    None: "&eNo valuable ores found within &f%range% &eblocks."
    Header: "&6Geologist &8• &7Valuable ores found:"
    Entry: "&8• &b%ore% &7at &f%x%, %y%, %z%"
  EfficientMining:
    Activated: "&6Efficient Mining &8• &7Haste level &f%level% &7enabled."
    Deactivated: "&7Efficient Mining has been disabled."
  LuckyFind:
    Found: "&6Lucky Find &8• &7You found extra &f%ore%&7."
  StoneSkin:
    ReducedDamage: "&6Stone Skin &8• &7Explosion damage reduced by &f%reduction%%&7."
  VeinMiner:
    Cooldown: "&cVein Miner is ready in &f%timeLeft%s&c."
    TooLarge: "&cThis vein is too large to mine at once."
    Activated: "&6Vein Miner &8• &7Mined &f%count% &7blocks."

Warrior:
  BattleFury:
    Activated: "&cBattle Fury &8• &7Attack speed increased by &f%percent%% &7for &f%duration%s&7."
    WornOff: "&7Battle Fury has ended."
  BrutalStrength:
    Enabled: "&cBrutal Strength &8• &7Level &f%level% &7enabled."
    Disabled: "&7Brutal Strength has been disabled."
  LastStand:
    Activated: "&cLast Stand &8• &7Damage reduced by &f%boost%% &7for &f%duration%s&7."
    WornOff: "&7Last Stand has ended."
  ShieldWall:
    Activated: "&cShield Wall &8• &7Blocked &f%reduction%% &7damage. Next notice in &f%duration%s&7."
  WarCry:
    Cooldown: "&cWar Cry is ready in &f%timeLeft%s&c."
    Activated: "&cWar Cry &8• &7Nearby allies gained &f%boost%% &7damage for &f%duration%s&7."
    AllyBoost: "&cWar Cry &8• &7Your damage has increased."
    WornOff: "&7War Cry has ended."


Добро пожаловать — язык и конфиденциальность

Необходимые cookies защищают вход и запоминают ваш выбор. Необязательная статистика и YouTube отключены до вашего согласия. Изменить выбор можно внизу страницы. Конфиденциальность