Overview
- Latest version
- 1.5.4
- Minecraft
- 26.1.x, 26.2.x, 26.3.x
- Platforms
- Spigot, Paper, Folia, Purpur
- Minimum Java version
- 25+
This article was written for 1.5.3. The latest stable release is 1.5.4; use the current requirements above.
Overview
This guide covers SkillFusion 1.5.3. The default setup offers 7 groups and 35 skills. Each player can have two active groups and upgrade individual skills with XP.
Selection and activation rules
Open
Deselect a group to free a slot before choosing another. Learned levels stay saved, but skills need their group to be active to work or receive upgrades. Deselecting does not refund XP.
An ability needs a learned level above 0 and its group selected as primary or secondary. Active abilities use /skill commands; passive abilities react to gameplay. Group selection permissions control choosing groups. The menu can be browsed without a group selection permission, but selecting a group needs access.
Upgrade individual skills with real XP
Upgrade costs use total Minecraft experience points calculated from your level and XP bar, not the level number shown above the bar. Only the required points are deducted. Each ability has its own maximum level, starting cost and price multiplier.
Menus show affordable and unaffordable upgrades, missing XP, maximum-level status, effect and usage descriptions. The main menu summarizes total progress and selected groups; group menus include refresh, back and close buttons.
All seven specializations
The effects below describe the shipped balance. Maximum levels and prices vary by skill. Alchemist values can also change through the dedicated Settings sections. Fixed skill names identify the abilities; display names can be customized.
The reference below lists default MaxLevel, BasePrice and MultiplyByLevel values. Prices are XP points. The GUI and current server configuration determine your actual upgrade cost.
Warrior — melee combat and defense
Miner — mining and underground resources
Healer — healing and team support
Assassin — positioning, poison and mobility
Fisherman — faster catches and fishing rewards
Farmer — crops, animals and production
Alchemist — brewing and potion utility
This guide covers SkillFusion 1.5.3. The default setup offers 7 groups and 35 skills. Each player can have two active groups and upgrade individual skills with XP.
Selection and activation rules
Open
/skills. Left-click a group to select or deselect it; right-click to inspect its skills. The first free slot becomes primary, then secondary. Both selected groups are active. Left-click an affordable skill in an active group to buy its next level.Deselect a group to free a slot before choosing another. Learned levels stay saved, but skills need their group to be active to work or receive upgrades. Deselecting does not refund XP.
An ability needs a learned level above 0 and its group selected as primary or secondary. Active abilities use /skill commands; passive abilities react to gameplay. Group selection permissions control choosing groups. The menu can be browsed without a group selection permission, but selecting a group needs access.
Upgrade individual skills with real XP
Upgrade costs use total Minecraft experience points calculated from your level and XP bar, not the level number shown above the bar. Only the required points are deducted. Each ability has its own maximum level, starting cost and price multiplier.
Menus show affordable and unaffordable upgrades, missing XP, maximum-level status, effect and usage descriptions. The main menu summarizes total progress and selected groups; group menus include refresh, back and close buttons.
All seven specializations
The effects below describe the shipped balance. Maximum levels and prices vary by skill. Alchemist values can also change through the dedicated Settings sections. Fixed skill names identify the abilities; display names can be customized.
The reference below lists default MaxLevel, BasePrice and MultiplyByLevel values. Prices are XP points. The GUI and current server configuration determine your actual upgrade cost.
Warrior — melee combat and defense
- Brutal Strength
BrutalStrength– Passive melee damage bonus of 10% per skill level while Warrior is active.
- Battle Fury
BattleFury– Kills grant 5% attack speed per level, up to 50%, for 10 seconds. A cooldown limits repeated activation.
- Shield Wall
ShieldWall– Reduces damage from entities by 5% per level while a shield is in either hand. Reduction is capped at 75%.
- War Cry
WarCry– Temporarily boosts your and nearby players’ attack damage by 5% per level, up to 50%, for 10 seconds./s warcry
- Last Stand
LastStand– Incoming damage that would leave you at 20% health or lower triggers 10 seconds of damage reduction, up to 50%, with a cooldown.
Code · Plain text
BrutalStrength | MaxLevel=10 | BasePrice=45 | MultiplyByLevel=1.18
BattleFury | MaxLevel=10 | BasePrice=70 | MultiplyByLevel=1.2
ShieldWall | MaxLevel=10 | BasePrice=80 | MultiplyByLevel=1.2
WarCry | MaxLevel=10 | BasePrice=100 | MultiplyByLevel=1.22
LastStand | MaxLevel=10 | BasePrice=120 | MultiplyByLevel=1.24
Miner — mining and underground resources
- Efficient Mining
EfficientMining– Grants Haste while Miner is active, one effect level per skill level; the default maximum gives Haste V.
- Lucky Find
LuckyFind– Mining supported ores has a 2% chance per level to produce extra drops using the current tool.
- Vein Miner
VeinMiner– Sneak while breaking ore to mine up to 64 connected blocks of the same ore inside the current chunk. Higher levels shorten the cooldown.
- Stone Skin
StoneSkin– Reduces block and entity explosion damage by 5% per level, capped at 75%.
- Geologist
Geologist– Reports valuable ore names and coordinates in nearby loaded chunks. Scan range is 5 + 2 blocks per level, capped at 32./s geologist
Code · Plain text
EfficientMining | MaxLevel=5 | BasePrice=60 | MultiplyByLevel=1.35
LuckyFind | MaxLevel=10 | BasePrice=65 | MultiplyByLevel=1.2
VeinMiner | MaxLevel=11 | BasePrice=85 | MultiplyByLevel=1.2
StoneSkin | MaxLevel=15 | BasePrice=80 | MultiplyByLevel=1.16
Geologist | MaxLevel=10 | BasePrice=95 | MultiplyByLevel=1.22
Healer — healing and team support
- Heal
Heal– Restores 2 health points per level to an online player, without exceeding maximum health. Higher levels shorten the cooldown./s heal <player>
- Regeneration
Regeneration– Applies Regeneration I to yourself for 10 + 2 seconds per level, with a level-based cooldown./s regeneration
- Purify
Purify– Removes up to one harmful potion effect per level from an online player. Higher levels shorten the cooldown./s purify <player>
- Blessing
Blessing– Temporarily increases your and nearby players’ armor attribute by 5% per level, up to 50%. Duration increases with level./s blessing
- Resurrection
Resurrection– Respawns a dead online player with half maximum health plus 1 health point per level, capped at maximum health. It does not restore death drops./s resurrection <player>
Code · Plain text
Heal | MaxLevel=10 | BasePrice=55 | MultiplyByLevel=1.18
Regeneration | MaxLevel=10 | BasePrice=65 | MultiplyByLevel=1.18
Purify | MaxLevel=10 | BasePrice=75 | MultiplyByLevel=1.2
Blessing | MaxLevel=10 | BasePrice=100 | MultiplyByLevel=1.22
Resurrection | MaxLevel=10 | BasePrice=140 | MultiplyByLevel=1.25
Assassin — positioning, poison and mobility
- Backstab
Backstab– Melee attacks from behind gain 10% damage per level, capped at a 120% bonus.
- Critical Strike
CriticalStrike– Melee hits gain 2.5% critical chance per level, capped at 50%. Critical damage uses 1.5× + 0.02× per skill level.
- Poison Blade
PoisonBlade– Sword and axe attacks gain 3% poison chance per level. Duration grows with level, and poison becomes stronger at higher levels.
- Shadow Step
ShadowStep– Aim at a target within 12 blocks to teleport behind it. Checks for a safe destination and grants brief invisibility and speed./s shadowstep
- Stealth
Stealth– Grants invisibility for 10 + 2 seconds per level and a brief Speed effect. Attacking or taking damage breaks Stealth./s stealth
Code · Plain text
Backstab | MaxLevel=12 | BasePrice=90 | MultiplyByLevel=1.18
CriticalStrike | MaxLevel=12 | BasePrice=110 | MultiplyByLevel=1.2
PoisonBlade | MaxLevel=12 | BasePrice=80 | MultiplyByLevel=1.18
ShadowStep | MaxLevel=12 | BasePrice=130 | MultiplyByLevel=1.22
Stealth | MaxLevel=12 | BasePrice=115 | MultiplyByLevel=1.2
Fisherman — faster catches and fishing rewards
- Quick Catch
QuickCatch– Reduces fishing wait times by 5% per level, with safe minimum limits.
- Treasure Hunter
TreasureHunter– Adds a 2% chance per level to replace a normal catch with Minecraft fishing treasure.
- Lucky Catch
LuckyCatch– Adds a 4% chance per level to create another copy of the caught item stack.
- Net Fishing
NetFishing– With your fishing rod cast, generates 1 + skill level fishing loot rolls. Cooldown: 5 minutes./s netfish
- Deep Sea Angler
DeepSeaAngler– Fishing in deep ocean biomes gains a 5% chance per level to replace the catch with treasure, capped at 50%.
Code · Plain text
QuickCatch | MaxLevel=10 | BasePrice=35 | MultiplyByLevel=1.16
TreasureHunter | MaxLevel=10 | BasePrice=60 | MultiplyByLevel=1.18
LuckyCatch | MaxLevel=10 | BasePrice=55 | MultiplyByLevel=1.18
NetFishing | MaxLevel=10 | BasePrice=90 | MultiplyByLevel=1.2
DeepSeaAngler | MaxLevel=10 | BasePrice=75 | MultiplyByLevel=1.2
Farmer — crops, animals and production
- Green Thumb
GreenThumb– Supported crops planted with this skill gain extra stages during natural growth, one per level. Crop ownership is stored with the chunk.
- Bountiful Harvest
BountifulHarvest– Harvesting supported mature crops has a 5% chance per level to produce additional normal drops.
- Animal Breeder
AnimalBreeder– Animals you breed receive 30 seconds of growth advancement per skill level.
- Rancher
Rancher– Animal kills produce an average 5% more drops per level, using randomized rounding for fractional bonuses.
- Fertilizer
Fertilizer– Right-click a supported crop with bone meal to advance one growth stage per level. Consumes bone meal outside Creative and respects the crop’s maximum age.
Code · Plain text
GreenThumb | MaxLevel=7 | BasePrice=40 | MultiplyByLevel=1.2
BountifulHarvest | MaxLevel=10 | BasePrice=50 | MultiplyByLevel=1.18
AnimalBreeder | MaxLevel=10 | BasePrice=50 | MultiplyByLevel=1.18
Rancher | MaxLevel=10 | BasePrice=60 | MultiplyByLevel=1.2
Fertilizer | MaxLevel=7 | BasePrice=70 | MultiplyByLevel=1.25
Alchemist — brewing and potion utility
- Splash Expert
SplashExpert– Improves existing splash intensity by 5% per level, up to +50%. Lingering clouds gain radius and lifetime, with a default 4.5-block radius limit.
- Efficient Brewing
EfficientBrewing– The assigned brewer’s next cycle is 6% faster per level, up to 60%, with a minimum brew time. The brewer must be online with Alchemist active.
- Reagent Saver
ReagentSaver– A completed brew has a 3% chance per level to return one ingredient, up to 30%, while the cycle’s brewer is online with Alchemist active.
- Potion Mastery
PotionMastery– Drinking potions improves supported beneficial timed effects: +1 amplifier at levels 1–2, up to +2 from level 3, and up to +20% duration. Harmful and instant effects stay unchanged.
- Duration Extender
DurationExtender– Extends beneficial timed effects once per potion by 10% per level, up to +150% and 30 minutes. Changes one bottle from a stack; harmful, instant and infinite effects are unchanged by default./s extendduration
Code · Plain text
SplashExpert | MaxLevel=10 | BasePrice=80 | MultiplyByLevel=1.2
EfficientBrewing | MaxLevel=10 | BasePrice=70 | MultiplyByLevel=1.18
ReagentSaver | MaxLevel=10 | BasePrice=75 | MultiplyByLevel=1.2
PotionMastery | MaxLevel=4 | BasePrice=160 | MultiplyByLevel=1.35
DurationExtender | MaxLevel=15 | BasePrice=90 | MultiplyByLevel=1.17
