Installation
- Latest version
- 1.5.4
- Minecraft
- 26.1.x, 26.2.x, 26.3.x
- Platforms
- Spigot, Paper, Folia, Purpur
- Minimum Java version
- 25+
This article was written for 1.5.3. The latest stable release is 1.5.4; use the current requirements above.
Installation
Requirements
SkillFusion 1.5.3 requires Java 25 and is designed for Spigot, Paper and Folia 26.1+. The project uses Spigot 26.1 as its baseline API and includes a Paper build profile. Install on the Minecraft game server. No external plugin dependency or economy provider is required.
Installation steps
Files and saved data
Player files use nick, primaryGroup, secondaryGroup and skillLevels. Data stays local to this server; this project does not provide network synchronization. Back up the whole plugin folder and stop the server before manually restoring or editing player files.
Requirements
SkillFusion 1.5.3 requires Java 25 and is designed for Spigot, Paper and Folia 26.1+. The project uses Spigot 26.1 as its baseline API and includes a Paper build profile. Install on the Minecraft game server. No external plugin dependency or economy provider is required.
Installation steps
- Stop the server. For an update, first back up plugins/SkillFusion/ and keep the old JAR.
- Put SkillFusion.jar in plugins/. Keep one SkillFusion JAR and remove an older duplicate.
- Start once. The plugin creates config.yml, skills.yml, messages.yml and the playerdata directory inside plugins/SkillFusion/.
- Stop the server to edit files safely. Choose upgrade prices, limits, menu layout and the group permissions players should receive.
- Start again, or use /reloadskillfusion after configuration edits during maintenance. This command reloads configuration, registered skills and player progression data.
- With a test account, select groups, buy an upgrade with XP and activate a learned ability. Reconnect and verify that groups and levels remain saved.
Files and saved data
Code · Plain text
config.yml — Menu layouts, titles, icons, sounds, progress bars and core messages
skills.yml — Groups, skill names, prices, level caps, instructions and Alchemist Settings
messages.yml — Configurable feedback for individual skills
playerdata/<uuid>.yml — One UUID.yml file per player; groups, skill levels and last known name
Player files use nick, primaryGroup, secondaryGroup and skillLevels. Data stays local to this server; this project does not provide network synchronization. Back up the whole plugin folder and stop the server before manually restoring or editing player files.
