Commands
- Latest version
- 2.5.2
- Minecraft
- 26.x
- Platforms
- Spigot / Paper / Folia
BoostedMonsters — Commands
The main command is /boostedmonsters, with aliases /bm and /boostedmobs. Each command below requires its listed permission or boostedmonsters.admin. Tab completion shows the subcommands you can use and all registered monster IDs.
Command list
Opens the global administration GUI. Player only.
Explicit form for opening the same GUI. Player only.
Opens the paged disabled-world GUI. Player only.
Reloads Config.yml, updates missing defaults and rebuilds the spawner. Works from the console.
Spawns one test monster near the player. Player only; use the ID from the catalogue.
Manual test spawning
Manual spawning tries a position two blocks ahead, falling back to the player's position when that space is blocked. It does not enforce automatic spawn status, per-monster Enabled or weight, disabled-world restrictions, population limits or automatic light/distance searches. A monster can still reject an unsuitable location; StormcallerGhast needs open air. The command accepts one monster argument, so use IDs without spaces rather than a multiword display name.
The main command is /boostedmonsters, with aliases /bm and /boostedmobs. Each command below requires its listed permission or boostedmonsters.admin. Tab completion shows the subcommands you can use and all registered monster IDs.
Command list
Code · Plain text
/boostedmonsters
boostedmonsters.admin.gui
Opens the global administration GUI. Player only.
Code · Plain text
/boostedmonsters gui
boostedmonsters.admin.gui
Explicit form for opening the same GUI. Player only.
Code · Plain text
/boostedmonsters disabledworlds
boostedmonsters.admin.gui
Opens the paged disabled-world GUI. Player only.
Code · Plain text
/boostedmonsters reload
boostedmonsters.admin.reload
Reloads Config.yml, updates missing defaults and rebuilds the spawner. Works from the console.
Code · Plain text
/boostedmonsters spawn <monster>
boostedmonsters.admin.spawn
Spawns one test monster near the player. Player only; use the ID from the catalogue.
Manual test spawning
Manual spawning tries a position two blocks ahead, falling back to the player's position when that space is blocked. It does not enforce automatic spawn status, per-monster Enabled or weight, disabled-world restrictions, population limits or automatic light/distance searches. A monster can still reject an unsuitable location; StormcallerGhast needs open air. The command accepts one monster argument, so use IDs without spaces rather than a multiword display name.
