Configuration
- Latest version
- 2.5.2
- Minecraft
- 26.x
- Platforms
- Spigot / Paper / Folia
BoostedMonsters — Configuration
Automatic spawn rules
spawnPeriod uses seconds; distances use blocks. Each cycle can request up to mobsPerRun mobs per eligible player, subject to world and chunk limits. With requirePlayerMovement enabled, the first check stores the player's location; later checks require movement by requiredPlayerMovement. Surface spawning is allowed at world time 13000–23000 or during rain/thunder. Underground searches can also run outside that period. Both options still require valid space, acceptable light, a safe floor and a location inside the world border. Searches use loaded chunks.
Population and search limits
maxTotalMobs is a per-world limit for tracked custom mobs, not one global server cap. maxPerChunk limits custom mobs in a chunk; countNaturalMobsTowardsChunkLimit additionally includes recent NATURAL spawn events, rather than a full census of all vanilla mobs. DisabledWorlds and ignoreCreativeAndSpectatorPlayers affect automatic spawning. Numeric settings are bounded; 0 is not an unlimited population setting. The reference below shows runtime ranges.
Per-monster settings
Use Mobs.<category>.<ID>. Enabled and SpawnChance control automatic selection. SpawnChance is a weight from 0 to 100, not an absolute spawn percentage; 0 excludes automatic selection. Among eligible definitions, selection share is weight divided by the sum of weights. Keep IDs such as BlastwaveCreeper and the category spelling Endermans unchanged. CustomName supports & color codes and &#RRGGBB or <#RRGGBB> hex colors; names are trimmed to 64 characters.
Custom drops
Drops.Enabled controls extra rewards without replacing vanilla loot. RequirePlayerKill requires a player killer when true. MaxAdditionalStacksPerKill defaults to 2 and is limited to 1–5. Per-monster Drops.Entries supports up to nine valid entries. Each has Enabled, an item Material, Chance (0–100 percent), and MinAmount/MaxAmount (1–64). Entries are checked in ID order, numeric IDs first; each chance is rolled separately until the stack cap is reached. Later entries can therefore be skipped when earlier ones fill the cap. Invalid materials are ignored.
Emberguard Blaze abilities
EmberguardBlaze has an Abilities section. MaxHealth is 1–200; ChargedDamageMultiplier is 1–2; WeaknessTicks is 0–200, where 0 disables weakness. ShieldHealthThreshold is a health fraction from 0 to 1; ShieldDamageMultiplier is 0.1–1. Defaults give 30 health, 1.2× charged damage, 40 ticks of Weakness I, and 25% projectile damage reduction at or below 40% health. At normal server speed, 20 ticks equal one second. Most other monster abilities are defined in Java rather than generic YAML skill lists.
Configuration example
This is a configuration fragment. Merge it into the corresponding existing sections instead of creating duplicate top-level keys. Use the full bundled configuration below as the reference for every registered monster.
Complete default configuration
The following Config.yml is reproduced exactly from this version. It includes example drops for all 32 registered monsters and the default spawning settings.
Automatic spawn rules
spawnPeriod uses seconds; distances use blocks. Each cycle can request up to mobsPerRun mobs per eligible player, subject to world and chunk limits. With requirePlayerMovement enabled, the first check stores the player's location; later checks require movement by requiredPlayerMovement. Surface spawning is allowed at world time 13000–23000 or during rain/thunder. Underground searches can also run outside that period. Both options still require valid space, acceptable light, a safe floor and a location inside the world border. Searches use loaded chunks.
Population and search limits
maxTotalMobs is a per-world limit for tracked custom mobs, not one global server cap. maxPerChunk limits custom mobs in a chunk; countNaturalMobsTowardsChunkLimit additionally includes recent NATURAL spawn events, rather than a full census of all vanilla mobs. DisabledWorlds and ignoreCreativeAndSpectatorPlayers affect automatic spawning. Numeric settings are bounded; 0 is not an unlimited population setting. The reference below shows runtime ranges.
Code · Plain text
SpawnConfig.spawnPeriod: 1–86400 s
SpawnConfig.spawnRadius: 8–256 blocks
SpawnConfig.minimumSpawnDistance: 0–spawnRadius
SpawnConfig.mobsPerRun: 1–100
SpawnConfig.maxPerChunk: 1–100
SpawnConfig.maxTotalMobs: 1–100000 / world
SpawnConfig.requiredPlayerMovement: 0–256 blocks
SpawnConfig.maxSpawnLightLevel: 0–15
SpawnConfig.locationSearchAttempts: 1–200
SpawnConfig.spawnAttemptsPerMob: 1–50
Per-monster settings
Use Mobs.<category>.<ID>. Enabled and SpawnChance control automatic selection. SpawnChance is a weight from 0 to 100, not an absolute spawn percentage; 0 excludes automatic selection. Among eligible definitions, selection share is weight divided by the sum of weights. Keep IDs such as BlastwaveCreeper and the category spelling Endermans unchanged. CustomName supports & color codes and &#RRGGBB or <#RRGGBB> hex colors; names are trimmed to 64 characters.
Code · Plain text
Mobs.Creepers.BlastwaveCreeper
Mobs.Creepers.ChainCreeper
Mobs.Creepers.EchoCreeper
Mobs.Creepers.FrostCreeper
Mobs.Creepers.PouncingCreeper
Mobs.Skeletons.PotionsArcher
Mobs.Skeletons.RocketSkeleton
Mobs.Skeletons.SkeletonArcher
Mobs.Skeletons.SkeletonSniper
Mobs.Skeletons.RunnerSkeleton
Mobs.Spiders.FastJumpSpider
Mobs.Spiders.MultiplyingSpider
Mobs.Spiders.MutantSpider
Mobs.Spiders.ThrowingSpider
Mobs.Spiders.VenomousSpider
Mobs.Zombies.BabyMonster
Mobs.Zombies.BloodmoonZombie
Mobs.Zombies.FullTankZombie
Mobs.Zombies.InvisibleStrikeZombie
Mobs.Zombies.LauncherZombie
Mobs.Zombies.ZombieWarrior
Mobs.Endermans.ShadowstepEnderman
Mobs.Endermans.RiftbinderEnderman
Mobs.Endermans.BlinkAmbusherEnderman
Mobs.Endermans.BruteEnderman
Mobs.Endermans.SingularityEnderman
Mobs.Witches.HexWitch
Mobs.Witches.VoodooWitch
Mobs.Witches.VolleyWitch
Mobs.Witches.EclipseWitch
Mobs.Ghasts.StormcallerGhast
Mobs.Blazes.EmberguardBlaze
Custom drops
Drops.Enabled controls extra rewards without replacing vanilla loot. RequirePlayerKill requires a player killer when true. MaxAdditionalStacksPerKill defaults to 2 and is limited to 1–5. Per-monster Drops.Entries supports up to nine valid entries. Each has Enabled, an item Material, Chance (0–100 percent), and MinAmount/MaxAmount (1–64). Entries are checked in ID order, numeric IDs first; each chance is rolled separately until the stack cap is reached. Later entries can therefore be skipped when earlier ones fill the cap. Invalid materials are ignored.
Emberguard Blaze abilities
EmberguardBlaze has an Abilities section. MaxHealth is 1–200; ChargedDamageMultiplier is 1–2; WeaknessTicks is 0–200, where 0 disables weakness. ShieldHealthThreshold is a health fraction from 0 to 1; ShieldDamageMultiplier is 0.1–1. Defaults give 30 health, 1.2× charged damage, 40 ticks of Weakness I, and 25% projectile damage reduction at or below 40% health. At normal server speed, 20 ticks equal one second. Most other monster abilities are defined in Java rather than generic YAML skill lists.
Configuration example
This is a configuration fragment. Merge it into the corresponding existing sections instead of creating duplicate top-level keys. Use the full bundled configuration below as the reference for every registered monster.
Configuration fragment
Code · Plain text
SpawnStatus: true
Drops:
Enabled: true
RequirePlayerKill: true
MaxAdditionalStacksPerKill: 2
Mobs:
Creepers:
BlastwaveCreeper:
Enabled: true
CustomName: "&6&lBlastwave Creeper"
SpawnChance: 20
Drops:
Entries:
1:
Enabled: true
Material: FIRE_CHARGE
Chance: 10.0
MinAmount: 1
MaxAmount: 1
2:
Enabled: true
Material: DIAMOND
Chance: 1.0
MinAmount: 1
MaxAmount: 1
SpawnConfig:
spawnPeriod: 5
spawnRadius: 32
minimumSpawnDistance: 16
mobsPerRun: 3
maxPerChunk: 5
maxTotalMobs: 500
DisabledWorlds:
- world_the_end
Complete default configuration
The following Config.yml is reproduced exactly from this version. It includes example drops for all 32 registered monsters and the default spawning settings.
Default Config.yml
Code · Plain text
# Configuration version
# Do not change this value manually.
CfgVersion: 4.3
# Notify administrators about available updates when they join.
UpdateInfoOnJoin: true
# Master switch for automatic custom mob spawning.
SpawnStatus: true
# Show custom mob names above their heads.
CustomNamesVisible: true
# Extra rewards are added on top of vanilla drops. They are intentionally
# restricted to player kills by default, with a small hard cap per mob.
Drops:
Enabled: true
RequirePlayerKill: true
MaxAdditionalStacksPerKill: 2
# Per-mob settings. SpawnChance is a selection weight from 0 to 100.
# A mob with a higher value is selected more often than other enabled mobs.
Mobs:
Creepers:
BlastwaveCreeper:
Enabled: true
CustomName: "&6&lBlastwave Creeper"
SpawnChance: 20
Drops:
Entries:
1:
Enabled: true
Material: FIRE_CHARGE
Chance: 10.0
MinAmount: 1
MaxAmount: 1
ChainCreeper:
Enabled: true
CustomName: "&6&lChain Creeper"
SpawnChance: 18
Drops:
Entries:
1:
Enabled: true
Material: REDSTONE
Chance: 18.0
MinAmount: 1
MaxAmount: 2
EchoCreeper:
Enabled: true
CustomName: "&6&lEcho Creeper"
SpawnChance: 14
Drops:
Entries:
1:
Enabled: true
Material: ECHO_SHARD
Chance: 4.0
MinAmount: 1
MaxAmount: 1
FrostCreeper:
Enabled: true
CustomName: "&6&lFrost Creeper"
SpawnChance: 16
Drops:
Entries:
1:
Enabled: true
Material: PACKED_ICE
Chance: 8.0
MinAmount: 1
MaxAmount: 1
PouncingCreeper:
Enabled: true
CustomName: "&6&lPouncing Creeper"
SpawnChance: 12
Drops:
Entries:
1:
Enabled: true
Material: RABBIT_FOOT
Chance: 8.0
MinAmount: 1
MaxAmount: 1
Skeletons:
PotionsArcher:
Enabled: true
CustomName: "&6&lPotions Archer"
SpawnChance: 16
Drops:
Entries:
1:
Enabled: true
Material: GLOWSTONE_DUST
Chance: 16.0
MinAmount: 1
MaxAmount: 2
RocketSkeleton:
Enabled: true
CustomName: "&6&lRocket Skeleton"
SpawnChance: 14
Drops:
Entries:
1:
Enabled: true
Material: FIREWORK_ROCKET
Chance: 7.0
MinAmount: 1
MaxAmount: 2
SkeletonArcher:
Enabled: true
CustomName: "&6&lSkeleton Archer"
SpawnChance: 20
Drops:
Entries:
1:
Enabled: true
Material: FLINT
Chance: 20.0
MinAmount: 1
MaxAmount: 2
SkeletonSniper:
Enabled: true
CustomName: "&6&lSkeleton Sniper"
SpawnChance: 15
Drops:
Entries:
1:
Enabled: true
Material: SPECTRAL_ARROW
Chance: 5.0
MinAmount: 1
MaxAmount: 2
RunnerSkeleton:
Enabled: true
CustomName: "&6&lRunner Skeleton"
SpawnChance: 18
Drops:
Entries:
1:
Enabled: true
Material: SUGAR
Chance: 18.0
MinAmount: 1
MaxAmount: 2
Spiders:
FastJumpSpider:
Enabled: true
CustomName: "&6&lFast Jump Spider"
SpawnChance: 18
Drops:
Entries:
1:
Enabled: true
Material: RABBIT_HIDE
Chance: 15.0
MinAmount: 1
MaxAmount: 2
MultiplyingSpider:
Enabled: true
CustomName: "&6&lMultiplying Spider"
SpawnChance: 12
Drops:
Entries:
1:
Enabled: true
Material: SPIDER_EYE
Chance: 15.0
MinAmount: 1
MaxAmount: 1
MutantSpider:
Enabled: true
CustomName: "&6&lMutant Spider"
SpawnChance: 10
Drops:
Entries:
1:
Enabled: true
Material: COBWEB
Chance: 6.0
MinAmount: 1
MaxAmount: 1
ThrowingSpider:
Enabled: true
CustomName: "&6&lThrowing Spider"
SpawnChance: 14
Drops:
Entries:
1:
Enabled: true
Material: FEATHER
Chance: 18.0
MinAmount: 1
MaxAmount: 2
VenomousSpider:
Enabled: true
CustomName: "&6&lVenomous Spider"
SpawnChance: 12
Drops:
Entries:
1:
Enabled: true
Material: FERMENTED_SPIDER_EYE
Chance: 8.0
MinAmount: 1
MaxAmount: 1
Zombies:
BabyMonster:
Enabled: true
CustomName: "&6&lBaby Monster"
SpawnChance: 18
Drops:
Entries:
1:
Enabled: true
Material: SWEET_BERRIES
Chance: 20.0
MinAmount: 2
MaxAmount: 4
BloodmoonZombie:
Enabled: true
CustomName: "&4&lBloodmoon Zombie"
SpawnChance: 10
Drops:
Entries:
1:
Enabled: true
Material: REDSTONE
Chance: 18.0
MinAmount: 1
MaxAmount: 2
FullTankZombie:
Enabled: true
CustomName: "&6&lFull Tank Zombie"
SpawnChance: 12
Drops:
Entries:
1:
Enabled: true
Material: IRON_NUGGET
Chance: 24.0
MinAmount: 2
MaxAmount: 4
InvisibleStrikeZombie:
Enabled: true
CustomName: "&6&lInvisible Strike Zombie"
SpawnChance: 14
Drops:
Entries:
1:
Enabled: true
Material: PHANTOM_MEMBRANE
Chance: 7.0
MinAmount: 1
MaxAmount: 1
LauncherZombie:
Enabled: true
CustomName: "&6&lLauncher Zombie"
SpawnChance: 15
Drops:
Entries:
1:
Enabled: true
Material: SLIME_BALL
Chance: 14.0
MinAmount: 1
MaxAmount: 1
ZombieWarrior:
Enabled: true
CustomName: "&6&lZombie Warrior"
SpawnChance: 20
Drops:
Entries:
1:
Enabled: true
Material: IRON_NUGGET
Chance: 18.0
MinAmount: 1
MaxAmount: 3
Endermans:
ShadowstepEnderman:
Enabled: true
CustomName: "&6&lShadowstep Enderman"
SpawnChance: 8
Drops:
Entries:
1:
Enabled: true
Material: CHORUS_FRUIT
Chance: 12.0
MinAmount: 1
MaxAmount: 1
RiftbinderEnderman:
Enabled: true
CustomName: "&6&lRiftbinder Enderman"
SpawnChance: 7
Drops:
Entries:
1:
Enabled: true
Material: AMETHYST_SHARD
Chance: 10.0
MinAmount: 1
MaxAmount: 2
BlinkAmbusherEnderman:
Enabled: true
CustomName: "&6&lBlink Ambusher Enderman"
SpawnChance: 6
Drops:
Entries:
1:
Enabled: true
Material: ENDER_PEARL
Chance: 10.0
MinAmount: 1
MaxAmount: 1
BruteEnderman:
Enabled: true
CustomName: "&6&lBrute Enderman"
SpawnChance: 7
Drops:
Entries:
1:
Enabled: true
Material: OBSIDIAN
Chance: 5.0
MinAmount: 1
MaxAmount: 1
SingularityEnderman:
Enabled: true
CustomName: "&6&lSingularity Enderman"
SpawnChance: 5
Drops:
Entries:
1:
Enabled: true
Material: ECHO_SHARD
Chance: 3.0
MinAmount: 1
MaxAmount: 1
Witches:
HexWitch:
Enabled: true
CustomName: "&6&lHex Witch"
SpawnChance: 4
Drops:
Entries:
1:
Enabled: true
Material: GLOWSTONE_DUST
Chance: 15.0
MinAmount: 1
MaxAmount: 2
VoodooWitch:
Enabled: true
CustomName: "&6&lVoodoo Witch"
SpawnChance: 3
Drops:
Entries:
1:
Enabled: true
Material: RABBIT_FOOT
Chance: 8.0
MinAmount: 1
MaxAmount: 1
VolleyWitch:
Enabled: true
CustomName: "&6&lVolley Witch"
SpawnChance: 3
Drops:
Entries:
1:
Enabled: true
Material: GUNPOWDER
Chance: 15.0
MinAmount: 1
MaxAmount: 2
EclipseWitch:
Enabled: true
CustomName: "&5&lEclipse Witch"
SpawnChance: 2
Drops:
Entries:
1:
Enabled: true
Material: AMETHYST_SHARD
Chance: 13.0
MinAmount: 1
MaxAmount: 1
Ghasts:
StormcallerGhast:
Enabled: true
CustomName: "&d&lStormcaller Ghast"
SpawnChance: 3
Drops:
Entries:
1:
Enabled: true
Material: GHAST_TEAR
Chance: 12.0
MinAmount: 1
MaxAmount: 1
Blazes:
EmberguardBlaze:
Enabled: true
CustomName: "&6&lEmberguard Blaze"
SpawnChance: 4
Abilities:
MaxHealth: 30.0
# Every third native fireball deals increased damage to players.
ChargedDamageMultiplier: 1.2
# Weakness I after a successful charged hit. 20 ticks = 1 second; 0 disables it.
WeaknessTicks: 40
# Below 40% health, incoming projectile damage is reduced by 25%.
ShieldHealthThreshold: 0.4
ShieldDamageMultiplier: 0.75
Drops:
Entries:
1:
Enabled: true
Material: FIRE_CHARGE
Chance: 12.0
MinAmount: 1
MaxAmount: 1
SpawnConfig:
# Delay between spawn cycles in seconds.
spawnPeriod: 5
# Maximum and minimum horizontal distance from a player.
spawnRadius: 32
minimumSpawnDistance: 16
# Amount and population safety limits.
mobsPerRun: 3
maxPerChunk: 5
maxTotalMobs: 500
# A player must move before another spawn attempt is made around them.
requirePlayerMovement: true
requiredPlayerMovement: 15
# Location rules.
allowSurfaceSpawns: true
allowUndergroundSpawns: true
maxSpawnLightLevel: 7
locationSearchAttempts: 24
spawnAttemptsPerMob: 4
# Include recent vanilla natural spawns in the per-chunk safety limit.
countNaturalMobsTowardsChunkLimit: true
# Do not use creative or spectator players as spawn anchors.
ignoreCreativeAndSpectatorPlayers: true
# Extra diagnostic messages in the server console.
debugLogging: false
# Worlds in which BoostedMonsters must not spawn mobs.
DisabledWorlds: []
